From 048fe5c87621e246f1702c27ac1796e8ec795002 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Christian=20Str=C3=B8mme?= <christian.stromme@qt.io> Date: Wed, 12 Jun 2019 11:42:01 +0200 Subject: [PATCH] Hook up the visibility property to the active flag We may want more fine-grained control over visibilty later, but for now let's assume that a non-visible nodes are inactive nodes. --- src/quick3d/qdemonnode.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/quick3d/qdemonnode.cpp b/src/quick3d/qdemonnode.cpp index eea6f759..8cf80737 100644 --- a/src/quick3d/qdemonnode.cpp +++ b/src/quick3d/qdemonnode.cpp @@ -242,6 +242,8 @@ QDemonRenderGraphObject *QDemonNode::updateSpatialNode(QDemonRenderGraphObject * else spacialNode->markDirty(QDemonRenderNode::TransformDirtyFlag::TransformNotDirty); + spacialNode->flags.setFlag(QDemonRenderNode::Flag::Active, m_visible); + return spacialNode; } -- GitLab