Commit 773c4e11 authored by Venugopal Shivashankar's avatar Venugopal Shivashankar
Browse files

Fix a few qdoc warnings

parent 333d87c4
Pipeline #3381 passed with stages
in 4 minutes and 37 seconds
......@@ -6,17 +6,17 @@ version = $QT_VERSION
examplesinstallpath = quick3d
# Custom module header that pulls in also QtQuickWidgets
# Custom module header that pulls in also QtQuick3D
moduleheader = QtQuick3DDoc
includepaths = -I .
qhp.projects = QtQuick3D
qhp.QtQuick.file = qtquick3d.qhp
qhp.QtQuick.namespace = org.qt-project.qtquick3d.$QT_VERSION_TAG
qhp.QtQuick.virtualFolder = qtquick3d
qhp.QtQuick.indexTitle = Qt Quick 3D
qhp.QtQuick.indexRoot =
qhp.QtQuick3D.file = qtquick3d.qhp
qhp.QtQuick3D.namespace = org.qt-project.qtquick3d.$QT_VERSION_TAG
qhp.QtQuick3D.virtualFolder = qtquick3d
qhp.QtQuick3D.indexTitle = Qt Quick 3D
qhp.QtQuick3D.indexRoot =
qhp.QtQuick3D.filterAttributes = qtquick3d $QT_VERSION qtrefdoc = QtQuick3D $QT_VERSION
......@@ -39,7 +39,8 @@ tagfile = ../../../doc/qtquick3d/qtquick3d.tags
depends += qtqml qtquick qtdoc
headerdirs += ..
headerdirs += .. \
sourcedirs += .. \
......@@ -56,4 +57,4 @@ sourcedirs += ../../imports
headerdirs += ../../plugins
sourcedirs += ../../plugins
navigation.landingpage = "Qt Quick 3D"
\ No newline at end of file
navigation.landingpage = "Qt Quick 3D"
......@@ -10,7 +10,7 @@ Qt Quick scenegraph for spatial content, and a renderer for that extended
scenegraph. When using the Spatial scenegraph it is also be possible to mix
Qt Quick 2D content with 3D content.
\image demoRender.png
\image demonRender.png
\section1 Related information
\module QtQuick3D
\title Qt Quick 3D C++ Classes
\brief Provides the necessary C++ classes to include 3D items.
\brief Provides the necessary C++ classes to include 3D items
TODO: Add necessary information to use the module.
\qmlmodule QtDemon 1.0
\title Qt Quick 3D QML Types
\brief Provides the QML types to include 3D items.
\brief Provides the QML types to include 3D items
This is the QML frontend for using the spatial renderer and scenegraph. For the
time being, all 3D content goes through offscreen textures (FBO)s so that they
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