From ccd6290834bb0ffec36a7e015deba84877185936 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Christian=20Str=C3=B8mme?= <christian.stromme@qt.io>
Date: Thu, 27 Jun 2019 14:36:28 +0200
Subject: [PATCH] Disable unused code

---
 .../qdemonrendercustommaterialshadergenerator.cpp             | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/runtimerender/qdemonrendercustommaterialshadergenerator.cpp b/src/runtimerender/qdemonrendercustommaterialshadergenerator.cpp
index 7fc9e069..59218377 100644
--- a/src/runtimerender/qdemonrendercustommaterialshadergenerator.cpp
+++ b/src/runtimerender/qdemonrendercustommaterialshadergenerator.cpp
@@ -443,7 +443,7 @@ struct QDemonShaderGenerator : public QDemonMaterialShaderGeneratorInterface
 
     virtual QDemonRef<QDemonShaderLightProperties> setLight(const QDemonRef<QDemonRenderShaderProgram> &inShader,
                                                             qint32 lightIdx,
-                                                            qint32 shadeIdx,
+                                                            qint32 /*shadeIdx*/,
                                                             const QDemonRenderLight *inLight,
                                                             QDemonShadowMapEntry *inShadow,
                                                             qint32 shadowIdx,
@@ -458,6 +458,7 @@ struct QDemonShaderGenerator : public QDemonMaterialShaderGeneratorInterface
         }
         if (theLightEntry == nullptr) {
             // create a new name
+#if 0
             QString lightName;
             if (inLight->m_lightType == QDemonRenderLight::Type::Area)
                 lightName = QStringLiteral("arealights");
@@ -466,6 +467,7 @@ struct QDemonShaderGenerator : public QDemonMaterialShaderGeneratorInterface
             char buf[16];
             qsnprintf(buf, 16, "[%d]", int(shadeIdx));
             lightName.append(QString::fromLocal8Bit(buf));
+#endif
 
             QDemonRef<QDemonShaderLightProperties> theNewEntry(
                     new QDemonShaderLightProperties(QDemonShaderLightProperties::createLightEntry(inShader)));
-- 
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