- 17 Jun, 2019 6 commits
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Johan Helsing authored
Implemented by sampling the light probe texture onto a quad that fills the entire screen, which uses an equirectangular projection. In the future we might want to consider using separate textures, and/or different projections. There are some minor issues with texture gradients and equirectangular projections. These have been worked around by setting the gradients to zero, which is not optimal, but works OK in practice. If we switch to using texture cubes instead of equirectangular projections, these issues can be avoided.
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Richard Gustavsen authored
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Andy Nichols authored
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- 16 Jun, 2019 7 commits
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
Otherwise we wont update the scene on the backend with the new transform properties
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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- 14 Jun, 2019 9 commits
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Andy Nichols authored
The issue was with QMaxtrix which is not 64 bytes in size because there is actually an int flag in addition to the 16 floats. Oh QMatrix4x4... why do you continue to disappoint.
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Andy Nichols authored
The compiler says the stuct is 244 when it has to be 240 for OpenGL std140.
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Thomas Hartmann authored
The reason is that the SpinBox of Qt Quick Controls 2 has an internal precision of a 32bit integer. See: QDS-806 Once the issue with SpinBox is fixed we can increase
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Thomas Hartmann authored
Those hints ensure that material nodes in 'materials' show up in the navigator and materials are dropped into the 'materials' property.
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Thomas Hartmann authored
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Thomas Hartmann authored
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Thomas Hartmann authored
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Thomas Hartmann authored
The reason is that the SpinBox of Qt Quick Controls 2 has an internal precision of a 32bit integer. See: QDS-806 Once the issue with SpinBox is fixed we can increase the decimals.
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Richard Gustavsen authored
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- 13 Jun, 2019 18 commits
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Andy Nichols authored
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Andy Nichols authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Andy Nichols authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Daniel Smith authored
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Andy Nichols authored
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