- 12 Aug, 2019 1 commit
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Andy Nichols authored
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- 08 Aug, 2019 5 commits
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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- 07 Aug, 2019 3 commits
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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- 06 Aug, 2019 3 commits
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Andy Nichols authored
Only works when using tesselation shaders
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Andy Nichols authored
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Andy Nichols authored
This enables finer control of how the scene is shadowed, and can lead to better performance tuning and quality.
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- 05 Aug, 2019 1 commit
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Andy Nichols authored
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- 02 Aug, 2019 2 commits
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Andy Nichols authored
This really doesn't make sense. Instead I provided an example of how this is suppose to work in Qt Quick. Bonus is that we get 22 modes instead of the 8 supported by 3DS.
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Andy Nichols authored
We can do much better, but for the time being since we have zero input support for 3D here is some basic plumbing it get some picking going.
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- 01 Aug, 2019 3 commits
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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- 31 Jul, 2019 1 commit
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Andy Nichols authored
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- 30 Jul, 2019 4 commits
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Andy Nichols authored
Ideally we would not need this at all, but will need to come up with a better solution later.
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Andy Nichols authored
These are examples of non-public API and are in practice manual tests of that API.
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Andy Nichols authored
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Andy Nichols authored
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- 29 Jul, 2019 1 commit
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Andy Nichols authored
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- 26 Jul, 2019 1 commit
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Andy Nichols authored
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- 25 Jul, 2019 5 commits
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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Andy Nichols authored
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- 24 Jul, 2019 7 commits
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Mårten Nordheim authored
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Mårten Nordheim authored
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Mårten Nordheim authored
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Mårten Nordheim authored
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Mårten Nordheim authored
Adds a CameraDirty entry to QDemonRenderNode::Flag. It already has Orthographic, so if it should move then they can move together. Camera now stores the previous viewport and design dimensions it calculated projection with so we can avoid the calculation completely if nothing changed.
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Mårten Nordheim authored
After having initially enabled it.
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Mårten Nordheim authored
Also some drive-by changes: - Remove always-true nullptr check - Only go through the loadRenderImage-branch if we were dirty
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- 23 Jul, 2019 1 commit
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Mårten Nordheim authored
Just a small utility to save lines when doing conditional assignment and work based on equality. Used in follow-up patches.
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- 22 Jul, 2019 1 commit
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Andy Nichols authored
Includes new sourceItem property on Texture
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- 18 Jul, 2019 1 commit
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Mårten Nordheim authored
Drive-by change
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