- 22 May, 2019 4 commits
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Christian Strømme authored
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Christian Strømme authored
warning: use of this statement in a constexpr constructor is a C++14 extension [-Wc++14-extensions]
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Christian Strømme authored
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Christian Strømme authored
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- 21 May, 2019 13 commits
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Christian Strømme authored
... more is needed to clean this up properly.
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Christian Strømme authored
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Christian Strømme authored
The copy and size functions are not used and needs to be re-evaluated later if needed again.
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
Fix iterator usage, avoid string convertions, fixed warnings etc.
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Andy Nichols authored
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- 19 May, 2019 2 commits
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Andy Nichols authored
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Andy Nichols authored
Will be used for importing assets from FBX, DAE, Blend, OBJ, and GLTF2 Tested the importing of all of these formats and they all seem to work, but GLTF has throws an exception.
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- 18 May, 2019 1 commit
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Andy Nichols authored
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- 16 May, 2019 9 commits
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
These should be moved to a central location later
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Andy Nichols authored
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Andy Nichols authored
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Pasi Keränen authored
hellocube tries to show as simple as possible "hello world" example that combines 2D and 3D QML in same scene.
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Andy Nichols authored
We can't use the JPEG textures, because some images need a alpha channel, and it doesnt make sense to compress normal/bump maps. So instead we are using PNG's based on the originals, but reduced to 512x512 textures.
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- 15 May, 2019 7 commits
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Christian Strømme authored
We now go through all the commands to set-up required buffers.
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Christian Strømme authored
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Andy Nichols authored
This enables the Qt Quick to resolve the location of the file before passing it to the engine to load. This also means changing how we ship the image assets in the material library We also may consider using this for source of shader assets
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- 14 May, 2019 4 commits
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Mårten Nordheim authored
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Christian Strømme authored
There's no point in wrapping the command list in a data view, just use it as-is.
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Christian Strømme authored
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Christian Strømme authored
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