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diff --git a/webgl-release-blog/webgl-release-blog.md b/webgl-release-blog/webgl-release-blog.md
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--- a/webgl-release-blog/webgl-release-blog.md
+++ b/webgl-release-blog/webgl-release-blog.md
@@ -40,7 +40,7 @@ This post is intended to be a kind of an "unboxing" experience from the perspect
 
 <h3><a name="what-is-webgl-streaming">What is WebGL streaming</a></h3>
 
-If you read past blog-posts, you can just skip this section. I would however recommend to at least read the <a href="https://doc-snapshots.qt.io/qt5-dev/webgl.html">documentation</a> (<i>the link will point to 5.12 docs after release</i>).
+If you read past blog-posts, you can just skip this section. I would however recommend to at least read the <a href="https://doc.qt.io/qt-5/webgl.html">documentation</a>.
 
 WebGL streaming is a <a href="http://doc.qt.io/qt-5/qpa.html">QPA plugin</a> that sends ("streams") OpenGL calls of your Qt Quick application over the network and in turn those are translated into <a href="https://en.wikipedia.org/wiki/WebGL">WebGL</a> calls and thus can be rendered at <a href="https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API">HTML5 Canvas</a>. What it means in practice is that you can have an application running on a remote host and render its GUI in a local web-browser.