Commit 2f42a5f1 authored by Jonas Karlsson's avatar Jonas Karlsson
Browse files

Add quick3d multiview benchmark

Change-Id: I39cd000f38e7b86c13a45e0e80831f686afdd76a
parent 570c6ce8
import QtQuick
import QtQuick3D
import QtQuick.Controls
import QmlBench
Benchmark {
id: root;
count: 1; // Unused
staticCount: 1; // Unused
width: 1280
height: 720
visible: true
// The root scene
Node {
id: standAloneScene
DirectionalLight {
ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
brightness: 1.0
eulerRotation.x: -25
}
Model {
source: "#Cube"
y: -104
scale: Qt.vector3d(3, 3, 0.1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
}
]
}
Model {
source: "#Sphere"
scale: Qt.vector3d(1, 1, 1)
materials: [
PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.0
roughness: 0.1
opacity: 1.0
}
]
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
// The predefined cameras. They have to be part of the scene, i.e. inside the root node.
// Animated perspective camera
Node {
PerspectiveCamera {
id: cameraPerspectiveOne
z: 600
}
PropertyAnimation on eulerRotation.x {
loops: Animation.Infinite
duration: 5000
to: -360
from: 0
}
}
// Stationary perspective camera
PerspectiveCamera {
id: cameraPerspectiveTwo
z: 600
}
// Second animated perspective camera
Node {
PerspectiveCamera {
id: cameraPerspectiveThree
x: 500
eulerRotation.y: 90
}
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
// Stationary orthographic camera viewing from the top
OrthographicCamera {
id: cameraOrthographicTop
y: 600
eulerRotation.x: -90
}
// Stationary orthographic camera viewing from the front
OrthographicCamera {
id: cameraOrthographicFront
z: 600
}
// Stationary orthographic camera viewing from left
OrthographicCamera {
id: cameraOrthographicLeft
x: -600
eulerRotation.y: -90
}
}
// The views
Rectangle {
id: topLeft
anchors.top: parent.top
anchors.left: parent.left
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
View3D {
id: topLeftView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicFront
}
Label {
text: "Front"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
Rectangle {
id: topRight
anchors.top: parent.top
anchors.right: parent.right
width: parent.width * 0.5
height: parent.height * 0.5
color: "transparent"
Label {
text: "Perspective"
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
View3D {
id: topRightView
anchors.top: parent.top
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: parent.bottom;
camera: cameraPerspectiveOne
importScene: standAloneScene
renderMode: View3D.Underlay
environment: SceneEnvironment {
clearColor: "#848895"
backgroundMode: SceneEnvironment.Color
}
}
Row {
id: controlsContainer
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
spacing: 10
padding: 10
}
}
Rectangle {
id: bottomLeft
anchors.bottom: parent.bottom
anchors.left: parent.left
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
View3D {
id: bottomLeftView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicTop
}
Label {
text: "Top"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
Rectangle {
id: bottomRight
anchors.bottom: parent.bottom
anchors.right: parent.right
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
View3D {
id: bottomRightView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicLeft
}
Label {
text: "Left"
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
}
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