From e0cbd92da4c9bcaed287bc2998948eecbb1f5d63 Mon Sep 17 00:00:00 2001
From: Turo Lamminen <turotl@gmail.com>
Date: Sat, 27 Jan 2018 18:34:04 +0200
Subject: [PATCH] ASE: Delete BaseNode constructor which doesn't take name

---
 code/ASEParser.h | 16 ----------------
 1 file changed, 16 deletions(-)

diff --git a/code/ASEParser.h b/code/ASEParser.h
index 8d0db71e0..7c8e1b158 100644
--- a/code/ASEParser.h
+++ b/code/ASEParser.h
@@ -248,22 +248,6 @@ struct BaseNode
 {
     enum Type {Light, Camera, Mesh, Dummy} mType;
 
-    //! Constructor. Creates a default name for the node
-    explicit BaseNode(Type _mType)
-        : mType         (_mType)
-        , mProcessed    (false)
-    {
-        // generate a default name for the  node
-        static int iCnt = 0;
-        char szTemp[128]; // should be sufficiently large
-        ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
-
-        // Set mTargetPosition to qnan
-        const ai_real qnan = get_qnan();
-        mTargetPosition.x = qnan;
-    }
-
 
     //! Construction from an existing name
     BaseNode(Type _mType, const std::string &name)
-- 
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