diff --git a/tests/auto/quick3d_lancelot/data/principled/alpha.qml b/tests/auto/quick3d_lancelot/data/principled/alpha.qml index 9082ed10c4594040c26c6fc010cf3217d10432ac..285ec1653fe8cefa3c33e5446df5ff158d092f8c 100644 --- a/tests/auto/quick3d_lancelot/data/principled/alpha.qml +++ b/tests/auto/quick3d_lancelot/data/principled/alpha.qml @@ -103,8 +103,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#404080A0" @@ -115,8 +115,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#A04080A0" @@ -127,8 +127,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -140,8 +140,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -152,7 +152,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -165,8 +165,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -179,8 +179,8 @@ Rectangle { // Row 3 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -191,8 +191,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -204,8 +204,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba diff --git a/tests/auto/quick3d_lancelot/data/principled/basecolor.qml b/tests/auto/quick3d_lancelot/data/principled/basecolor.qml index 7449e96d9fe7044ca872f88b62a6f84a4885e542..3e72e16a0c390657d6cdc32f59ec7c16334b8856 100644 --- a/tests/auto/quick3d_lancelot/data/principled/basecolor.qml +++ b/tests/auto/quick3d_lancelot/data/principled/basecolor.qml @@ -96,8 +96,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: 0 @@ -107,8 +107,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: 0 @@ -118,8 +118,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: 0 @@ -130,8 +130,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: 0 @@ -141,7 +141,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -153,8 +153,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: 0 @@ -166,8 +166,8 @@ Rectangle { // Row 3 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: .5 @@ -177,8 +177,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { metalness: .5 @@ -188,8 +188,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { lighting: PrincipledMaterial.NoLighting diff --git a/tests/auto/quick3d_lancelot/data/principled/metalness.qml b/tests/auto/quick3d_lancelot/data/principled/metalness.qml index f443c83e0055ba5569d6eceea0ae4fa9c7d7506a..f1965d6395beab146bb01996b732ab8ca488480c 100644 --- a/tests/auto/quick3d_lancelot/data/principled/metalness.qml +++ b/tests/auto/quick3d_lancelot/data/principled/metalness.qml @@ -97,8 +97,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -108,8 +108,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -119,8 +119,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -132,8 +132,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -144,7 +144,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -156,8 +156,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -170,8 +170,8 @@ Rectangle { // Row 3 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -183,8 +183,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -195,8 +195,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { lighting: PrincipledMaterial.NoLighting diff --git a/tests/auto/quick3d_lancelot/data/principled/misc.qml b/tests/auto/quick3d_lancelot/data/principled/misc.qml index 98b283f6cd77463b8909086515d8711de321f7fd..5ed17d2ff2cc2dec84d52bdec6a74d1253493f3a 100644 --- a/tests/auto/quick3d_lancelot/data/principled/misc.qml +++ b/tests/auto/quick3d_lancelot/data/principled/misc.qml @@ -104,8 +104,8 @@ Rectangle { // Row 1 - opacity Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_rgba @@ -116,8 +116,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -128,8 +128,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -146,8 +146,8 @@ Rectangle { // Row 2 - emissive Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -158,7 +158,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -170,8 +170,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -185,42 +185,42 @@ Rectangle { // Row 3 - specular tint Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 roughness: 1 indexOfRefraction: .5 - specularAmount: 1 + specularAmount: .7 specularTint: 0 } ] } Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 roughness: 1 indexOfRefraction: .5 - specularAmount: 1 + specularAmount: .7 specularTint: .5 } ] } Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 roughness: 1 indexOfRefraction: .5 - specularAmount: 1 + specularAmount: .7 specularTint: 1 } ] } diff --git a/tests/auto/quick3d_lancelot/data/principled/normal.qml b/tests/auto/quick3d_lancelot/data/principled/normal.qml index 3f82cde6bd5216f1c08845b9205bee38de50ef88..6d3d757cf83660214b73805e3380ed8ac8558f88 100644 --- a/tests/auto/quick3d_lancelot/data/principled/normal.qml +++ b/tests/auto/quick3d_lancelot/data/principled/normal.qml @@ -113,8 +113,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -125,8 +125,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -138,8 +138,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -157,8 +157,8 @@ Rectangle { // Row 2 Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 0 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -171,7 +171,7 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 180 materials: [ PrincipledMaterial { @@ -185,8 +185,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 180 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -202,8 +202,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] @@ -212,8 +212,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] @@ -222,8 +222,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] diff --git a/tests/auto/quick3d_lancelot/data/principled/occlusion.qml b/tests/auto/quick3d_lancelot/data/principled/occlusion.qml index 51a47e878893c888f8b85769e3cff2f5f2368141..8d0138f71d2dd6b1eacca1a584a4dacde903ef0e 100644 --- a/tests/auto/quick3d_lancelot/data/principled/occlusion.qml +++ b/tests/auto/quick3d_lancelot/data/principled/occlusion.qml @@ -103,8 +103,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -116,8 +116,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -129,8 +129,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -143,8 +143,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -157,7 +157,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -170,8 +170,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColorMap: tex_photo @@ -185,8 +185,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] @@ -195,8 +195,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] @@ -205,8 +205,8 @@ Rectangle { Model { visible: false source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { } ] diff --git a/tests/auto/quick3d_lancelot/data/principled/roughness.qml b/tests/auto/quick3d_lancelot/data/principled/roughness.qml index 6286b917c0c2ce6e4fac707adf1d53bd8904efde..e33e6304e7f598049d0637d3b8ed25a87e42cbe0 100644 --- a/tests/auto/quick3d_lancelot/data/principled/roughness.qml +++ b/tests/auto/quick3d_lancelot/data/principled/roughness.qml @@ -69,7 +69,7 @@ Rectangle { DirectionalLight { id: dirLight brightness: 150 - eulerRotation.y: 310 + eulerRotation.y: 320 ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0); } @@ -97,8 +97,8 @@ Rectangle { // Row 1 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -110,8 +110,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -123,8 +123,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -137,8 +137,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#804080A0" @@ -150,7 +150,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { @@ -163,8 +163,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 60 materials: [ PrincipledMaterial { baseColor: "#004080A0" @@ -177,8 +177,8 @@ Rectangle { // Row 3 Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 1 @@ -188,8 +188,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -201,8 +201,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { baseColorMap: tex_rgba diff --git a/tests/auto/quick3d_lancelot/data/principled/specular.qml b/tests/auto/quick3d_lancelot/data/principled/specular.qml index 90da58db219cc687a97b8674d8080b0ab7117a3f..9fa62487f0c764d894a64d74f63b47dd769c483a 100644 --- a/tests/auto/quick3d_lancelot/data/principled/specular.qml +++ b/tests/auto/quick3d_lancelot/data/principled/specular.qml @@ -103,8 +103,8 @@ Rectangle { // Row 1 Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 @@ -116,8 +116,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, 125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 @@ -129,8 +129,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 @@ -147,8 +147,8 @@ Rectangle { // Row 2 Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, 0, 0) eulerRotation.y: 350 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -162,7 +162,7 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) + scale: Qt.vector3d(0.8, 0.8, 0.8) position: Qt.vector3d(0, 0, 0) eulerRotation.y: 340 materials: [ PrincipledMaterial { @@ -177,8 +177,8 @@ Rectangle { Model { source: "#Cube" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, 0, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, 0, 0) eulerRotation.y: 320 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -194,8 +194,8 @@ Rectangle { // Row 3 Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(-200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(-125, -125, 0) materials: [ PrincipledMaterial { baseColor: "#4080A0" metalness: 0 @@ -206,8 +206,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(0, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(0, -125, 0) eulerRotation.y: 350 materials: [ PrincipledMaterial { baseColor: "#4080A0" @@ -219,8 +219,8 @@ Rectangle { Model { source: "#Sphere" - scale: Qt.vector3d(1.4, 1.4, 1.4) - position: Qt.vector3d(200, -200, 0) + scale: Qt.vector3d(0.8, 0.8, 0.8) + position: Qt.vector3d(125, -125, 0) eulerRotation.y: 90 materials: [ PrincipledMaterial { baseColor: "#4080A0"