diff --git a/src/quick3d/qquick3dshaderutils.cpp b/src/quick3d/qquick3dshaderutils.cpp index 6e6180d558de131d5c34451c5ea596ff22105fcc..3b9f5276ed5ae3a10b036bc87ee1bf7b180e5a9d 100644 --- a/src/quick3d/qquick3dshaderutils.cpp +++ b/src/quick3d/qquick3dshaderutils.cpp @@ -565,6 +565,12 @@ int QQuick3DShaderUtilsRenderPass::qmlCommandCount(QQmlListProperty<QQuick3DShad return that->m_commands.count(); } +void QQuick3DShaderUtilsRenderPass::qmlCommandClear(QQmlListProperty<QQuick3DShaderUtilsRenderCommand> *list) +{ + QQuick3DShaderUtilsRenderPass *that = qobject_cast<QQuick3DShaderUtilsRenderPass *>(list->object); + that->m_commands.clear(); +} + QQmlListProperty<QQuick3DShaderUtilsRenderCommand> QQuick3DShaderUtilsRenderPass::commands() { return QQmlListProperty<QQuick3DShaderUtilsRenderCommand>(this, @@ -572,7 +578,7 @@ QQmlListProperty<QQuick3DShaderUtilsRenderCommand> QQuick3DShaderUtilsRenderPass QQuick3DShaderUtilsRenderPass::qmlAppendCommand, QQuick3DShaderUtilsRenderPass::qmlCommandCount, QQuick3DShaderUtilsRenderPass::qmlCommandAt, - nullptr); + QQuick3DShaderUtilsRenderPass::qmlCommandClear); } void QQuick3DShaderUtilsRenderPass::qmlAppendShader(QQmlListProperty<QQuick3DShaderUtilsShader> *list, diff --git a/src/quick3d/qquick3dshaderutils_p.h b/src/quick3d/qquick3dshaderutils_p.h index 44db4420d6e45e1d847a71f8303b2de8ec27707e..7b3c7fd746c672c1b82469009ce67210e3d170e1 100644 --- a/src/quick3d/qquick3dshaderutils_p.h +++ b/src/quick3d/qquick3dshaderutils_p.h @@ -459,6 +459,7 @@ public: static void qmlAppendCommand(QQmlListProperty<QQuick3DShaderUtilsRenderCommand> *list, QQuick3DShaderUtilsRenderCommand *command); static QQuick3DShaderUtilsRenderCommand *qmlCommandAt(QQmlListProperty<QQuick3DShaderUtilsRenderCommand> *list, int index); static int qmlCommandCount(QQmlListProperty<QQuick3DShaderUtilsRenderCommand> *list); + static void qmlCommandClear(QQmlListProperty<QQuick3DShaderUtilsRenderCommand> *list); static void qmlAppendShader(QQmlListProperty<QQuick3DShaderUtilsShader> *list, QQuick3DShaderUtilsShader *shader); static QQuick3DShaderUtilsShader *qmlShaderAt(QQmlListProperty<QQuick3DShaderUtilsShader> *list, int index);