diff --git a/src/imports/quick3d/doc/src/qtquick3d-index.qdoc b/src/imports/quick3d/doc/src/qtquick3d-index.qdoc index ba1d0cc6785c161705e829b20025d8abcd38b409..a293cad7814468617eebf61c7c2c23c2379110e5 100644 --- a/src/imports/quick3d/doc/src/qtquick3d-index.qdoc +++ b/src/imports/quick3d/doc/src/qtquick3d-index.qdoc @@ -44,28 +44,27 @@ Qt Quick 2D content with 3D content. The \l{Qt Quick 3D QML Types}{QML Types} can be imported into your application using the following import statement in your \c {.qml} file: -\code \QtMinorVersion -import QtQuick3D 1.\1 +\code +import QtQuick3D \endcode In addition to the base Qt Quick 3D Model, additional functionality is provided by the following module imports: -\code \QtMinorVersion -import QtQuick3D.Effects 1.\1 -import QtQuick3D.Helpers 1.\1 +\code +import QtQuick3D.Effects +import QtQuick3D.Helpers \endcode \section1 Building From Source -When building from source, ensure that the \e qtdeclarative module -is also built, as it is not possible to use Qt Quick 3D without it. +When building from source, ensure that the modules and tools from the +\e qtdeclarative and \e qtshadertools repositories are built first, as +it is not possible to use Qt Quick 3D without these. Having \e +qtquicktimeline available is strongly recommended as well, since +keyframe-based animations will not be available otherwise. -In addition, examples use the modules \l {Qt Quick Controls} and -\l {Qt Graphical Effects} for additional functionality. - -It can also be helpful to build \l {Qt Image Formats} as this -module provides support for additional texture formats. +In addition, some of the examples rely on \l {Qt Quick Controls}. \section1 Module Evolution \l{Porting to Qt 6 - Qt Quick 3D} lists important changes in the module API