diff --git a/examples/quick3d/blendmodes/BackgroundView.qml b/examples/quick3d/blendmodes/BackgroundView.qml
index b79503527e691ee5d467d119bcf56ae0e8c53926..480ccf953e5e7b30c403086071381bd10802c9d4 100644
--- a/examples/quick3d/blendmodes/BackgroundView.qml
+++ b/examples/quick3d/blendmodes/BackgroundView.qml
@@ -64,7 +64,7 @@ View3D {
     }
 
     PerspectiveCamera {
-        z: -500
+        z: 500
     }
 
     Model {
diff --git a/examples/quick3d/blendmodes/ForegroundView.qml b/examples/quick3d/blendmodes/ForegroundView.qml
index bceeae9c40a8e7f79eecf4fbcadbe183c54f36b6..b8d7b3ade338ab60d7ebc6b88cb251c2300b775d 100644
--- a/examples/quick3d/blendmodes/ForegroundView.qml
+++ b/examples/quick3d/blendmodes/ForegroundView.qml
@@ -76,7 +76,7 @@ View3D {
         }
 
         PerspectiveCamera {
-            z: -500
+            z: 500
         }
     }
 
@@ -92,7 +92,7 @@ View3D {
     Model {
         id: cone1
         y: -100
-        rotation.x: 45
+        rotation.x: -45
         source: "#Cone"
         materials: CopperMaterial {}
 
diff --git a/examples/quick3d/custommaterial/WeirdShape.qml b/examples/quick3d/custommaterial/WeirdShape.qml
index 0fa90f6f9a1b0cb1227df6a06043eff9aacc4bdc..676364e7139ba5d9f5d20ad06f6a298e95f1afb0 100644
--- a/examples/quick3d/custommaterial/WeirdShape.qml
+++ b/examples/quick3d/custommaterial/WeirdShape.qml
@@ -64,7 +64,7 @@ Node {
     Model {
         source: "weirdShape.mesh"
         scale: Qt.vector3d(150, 150, 150)
-        rotation: Qt.vector3d(90, 0, 0)
+        rotation: Qt.vector3d(-90, 0, 0)
 
         SequentialAnimation on rotation {
             loops: Animation.Infinite
diff --git a/examples/quick3d/custommaterial/main.qml b/examples/quick3d/custommaterial/main.qml
index fc5ecc646c4688620c4f61b43664d53f55358837..36a101c1281bffd99605c0b1a942bb90fd6a61c6 100644
--- a/examples/quick3d/custommaterial/main.qml
+++ b/examples/quick3d/custommaterial/main.qml
@@ -77,7 +77,7 @@ Window {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
         }
 
         //! [bumpy aluminum]
@@ -85,20 +85,20 @@ Window {
             customMaterial: AluminumMaterial {
                 bump_amount: 5.0
             }
-            position: Qt.vector3d(150, 150, 100)
+            position: Qt.vector3d(150, 150, -100)
         }
         //! [bumpy aluminum]
 
         //! [copper]
         WeirdShape {
             customMaterial: CopperMaterial {}
-            position: Qt.vector3d(-150, -150, 100)
+            position: Qt.vector3d(-150, -150, -100)
         }
         //! [copper]
 
         //! [frosted glass]
         Model {
-            position: Qt.vector3d(-300, 0, -100)
+            position: Qt.vector3d(-300, 0, 100)
             scale: Qt.vector3d(2.5, 2.5, 2.5)
             source: "#Sphere"
             materials: [ FrostedGlassSinglePassMaterial {
@@ -113,7 +113,7 @@ Window {
 
         //! [plastic]
         Model {
-            position: Qt.vector3d(300, 0, -100)
+            position: Qt.vector3d(300, 0, 100)
             scale: Qt.vector3d(2.5, 2.5, 2.5)
             source: "#Sphere"
             materials: [ PlasticStructuredRedMaterial {
diff --git a/examples/quick3d/customshaders/main.qml b/examples/quick3d/customshaders/main.qml
index 096bb7124eb27be78797ed1cfb5eb5fec8f1bfa9..74a73dc698cc74307b53ea8ff4f0a472a7869007 100644
--- a/examples/quick3d/customshaders/main.qml
+++ b/examples/quick3d/customshaders/main.qml
@@ -72,8 +72,8 @@ Window {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 200, -300)
-            rotation: Qt.vector3d(30, 0, 0)
+            position: Qt.vector3d(0, 200, 300)
+            rotation: Qt.vector3d(-30, 0, 0)
         }
 
         //! [use]
diff --git a/examples/quick3d/dynamiccreation/main.qml b/examples/quick3d/dynamiccreation/main.qml
index 1be87890693493703b52609c5aad8dec8de37835..7b69f4f12c6650f374d0e10388e84eff1cf494ca 100644
--- a/examples/quick3d/dynamiccreation/main.qml
+++ b/examples/quick3d/dynamiccreation/main.qml
@@ -138,10 +138,10 @@ Window {
             position: Qt.vector3d(0, 0, 0);
 
             PerspectiveCamera {
-                position: Qt.vector3d(0, 0, -600)
+                position: Qt.vector3d(0, 0, 600)
             }
 
-            rotation: Qt.vector3d(0, 90, 0)
+            rotation: Qt.vector3d(0, -90, 0)
 
             SequentialAnimation on rotation {
                 loops: Animation.Infinite
diff --git a/examples/quick3d/dynamictexture/Doors.qml b/examples/quick3d/dynamictexture/Doors.qml
index 15ac4bfcb896ef7ff73a066907cf422532de5773..8227a97fa46e6f282205296003b0f76f425a1144 100644
--- a/examples/quick3d/dynamictexture/Doors.qml
+++ b/examples/quick3d/dynamictexture/Doors.qml
@@ -54,7 +54,6 @@ import QtQuick 2.14
 Node {
     id: doorRoot
     rotationOrder: Node.XYZr
-    orientation: Node.RightHanded
     property PerspectiveCamera activeCamera: camera
 
     PointLight {
@@ -62,7 +61,6 @@ Node {
         x: -10
         y: 100
         z: -100
-        orientation: Node.RightHanded
         color: "#ffffffff"
         linearFade: 1
         brightness: 300
@@ -79,7 +77,6 @@ Node {
         rotation.y: 171.605
 
         rotationOrder: Node.XYZr
-        orientation: Node.RightHanded
         fieldOfViewOrientation: Camera.Horizontal
     }
 
@@ -92,7 +89,6 @@ Node {
         scale.y: 3.5
         scale.z: 0.5
         rotationOrder: Node.XYZr
-        orientation: Node.RightHanded
         source: "meshes/door1.mesh"
         pickable: true
 
@@ -134,7 +130,6 @@ Node {
         scale.y: 100
         scale.z: 10
         rotationOrder: Node.XYZr
-        orientation: Node.RightHanded
         source: "meshes/wall.mesh"
 
         DefaultMaterial {
@@ -155,7 +150,6 @@ Node {
         scale.z: 0.5
         pivot.x: -20
         rotationOrder: Node.XYZr
-        orientation: Node.RightHanded
         source: "meshes/door2.mesh"
         pickable: true
         materials: [
diff --git a/examples/quick3d/hellocube/main.qml b/examples/quick3d/hellocube/main.qml
index c7f00e25c5ea7e0b7d76cdda22ca24853f22f973..e96234ec1dfcaff523e3198c087185a0101cd16f 100644
--- a/examples/quick3d/hellocube/main.qml
+++ b/examples/quick3d/hellocube/main.qml
@@ -127,12 +127,12 @@ Window {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 200, -300)
-            rotation: Qt.vector3d(30, 0, 0)
+            position: Qt.vector3d(0, 200, 300)
+            rotation: Qt.vector3d(-30, 0, 0)
         }
 
         DirectionalLight {
-            rotation: Qt.vector3d(30, 0, 0)
+            rotation: Qt.vector3d(-30, 0, 0)
         }
 
         Model {
diff --git a/examples/quick3d/lights/main.qml b/examples/quick3d/lights/main.qml
index 82afc05a7f7f5c4c13b6ab6799cf7422ea84b314..e062cf660b34770f3adf15e44777663856a567da 100644
--- a/examples/quick3d/lights/main.qml
+++ b/examples/quick3d/lights/main.qml
@@ -68,8 +68,8 @@ Window {
         }
 
         PerspectiveCamera {
-            position: Qt.vector3d(0, 400, -600)
-            rotation: Qt.vector3d(30, 0, 0)
+            position: Qt.vector3d(0, 400, 600)
+            rotation: Qt.vector3d(-30, 0, 0)
             clipFar: 2000
         }
 
@@ -133,7 +133,7 @@ Window {
             color: Qt.rgba(0.1, 0.1, 1.0, 1.0)
             ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
             position: Qt.vector3d(-50, 250, -150)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             width: 1000
             height: 200
             shadowMapFar: 2000
@@ -163,7 +163,7 @@ Window {
             color: Qt.rgba(1.0, 0.9, 0.7, 1.0)
             ambientColor: Qt.rgba(0.0, 0.0, 0.0, 0.0)
             position: Qt.vector3d(0, 250, 0)
-            rotation: Qt.vector3d(45, 0, 0)
+            rotation: Qt.vector3d(-45, 0, 0)
             shadowMapFar: 2000
             shadowMapQuality: Light.ShadowMapQualityHigh
             visible: checkBox4.checked
@@ -172,8 +172,8 @@ Window {
             coneAngle: 50
             Vector3dAnimation on rotation {
                 loops: Animation.Infinite
-                from: Qt.vector3d(45, 0, 0)
-                to: Qt.vector3d(45, 360, 0)
+                from: Qt.vector3d(-45, 0, 0)
+                to: Qt.vector3d(-45, 360, 0)
                 duration: 10000
             }
         }
@@ -184,7 +184,7 @@ Window {
             source: "#Rectangle"
             y: -200
             scale: Qt.vector3d(15, 15, 15)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             materials: [
                 DefaultMaterial {
                     diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0)
@@ -193,7 +193,7 @@ Window {
         }
         Model {
             source: "#Rectangle"
-            z: 400
+            z: -400
             scale: Qt.vector3d(15, 15, 15)
             materials: [
                 DefaultMaterial {
diff --git a/examples/quick3d/picking/main.qml b/examples/quick3d/picking/main.qml
index ef587204f5306af6a3ad2d34eed80802c626f51d..d6a6487c44c8174674708e298854ba2eed397d3a 100644
--- a/examples/quick3d/picking/main.qml
+++ b/examples/quick3d/picking/main.qml
@@ -103,13 +103,13 @@ Window {
         PointLight {
             x: -200
             y: 200
-            z: -300
+            z: 300
             quadraticFade: 0
             brightness: 150
         }
 
         PerspectiveCamera {
-            z: -500
+            z: 500
         }
 
         environment: SceneEnvironment {
@@ -160,7 +160,7 @@ Window {
             property bool isPicked: false
 
             x: 200
-            z: -100
+            z: 100
 
             scale.x: 2
             scale.y: 1.5
@@ -193,7 +193,7 @@ Window {
 
             x: -100
             y: -100
-            z: 100
+            z: -100
 
             scale.x: 5
             scale.y: 3
diff --git a/examples/quick3d/principledmaterial/main.qml b/examples/quick3d/principledmaterial/main.qml
index 308c29dad666a96400e4a6ef98cce89087b9ad7e..882728a0faa697080d4dbd9b9c3213ea19af82cc 100644
--- a/examples/quick3d/principledmaterial/main.qml
+++ b/examples/quick3d/principledmaterial/main.qml
@@ -73,7 +73,7 @@ Window {
         //! [rotating light]
         // Rotate the light direction
         DirectionalLight {
-            rotation: Qt.vector3d(0, 100, 0)
+            rotation: Qt.vector3d(0, -100, 0)
             brightness: 100
             SequentialAnimation on rotation {
                 loops: Animation.Infinite
@@ -100,7 +100,7 @@ Window {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
         }
 
         //! [basic principled]
diff --git a/examples/quick3d/simple/main.qml b/examples/quick3d/simple/main.qml
index c65910d09fc53811258bdf2993019785d8b1904c..0ec011d5f4c84f1c7a7646201898b8e6c9e0383d 100644
--- a/examples/quick3d/simple/main.qml
+++ b/examples/quick3d/simple/main.qml
@@ -71,14 +71,14 @@ Window {
 
         //! [camera]
         PerspectiveCamera {
-            position: Qt.vector3d(0, 200, -300)
-            rotation: Qt.vector3d(30, 0, 0)
+            position: Qt.vector3d(0, 200, 300)
+            rotation: Qt.vector3d(-30, 0, 0)
         }
         //! [camera]
 
         //! [light]
         DirectionalLight {
-            rotation: Qt.vector3d(30, 70, 0)
+            rotation: Qt.vector3d(-30, 70, 0)
         }
         //! [light]
 
diff --git a/examples/quick3d/view3d/main.qml b/examples/quick3d/view3d/main.qml
index dafbe4edf70bf122bccf44f87750dafab20a3440..8874d9f350527d07cc42a2c2572a1e3e009c1b91 100644
--- a/examples/quick3d/view3d/main.qml
+++ b/examples/quick3d/view3d/main.qml
@@ -74,7 +74,7 @@ Window {
             source: "#Cube"
             y: -104
             scale: Qt.vector3d(3, 3, 0.1)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             materials: [
                 DefaultMaterial {
                     diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
@@ -111,7 +111,7 @@ Window {
         Node {
             PerspectiveCamera {
                 id: cameraPerspectiveOne
-                z: -600
+                z: 600
             }
             PropertyAnimation on rotation {
                 loops: Animation.Infinite
@@ -124,7 +124,7 @@ Window {
         // Stationary perspective camera
         PerspectiveCamera {
             id: cameraPerspectiveTwo
-            z: -600
+            z: 600
         }
         //! [cameras start]
 
@@ -133,7 +133,7 @@ Window {
             PerspectiveCamera {
                 id: cameraPerspectiveThree
                 x: 500
-                rotation: Qt.vector3d(0, -90, 0)
+                rotation: Qt.vector3d(0, 90, 0)
             }
             PropertyAnimation on rotation {
                 loops: Animation.Infinite
@@ -147,13 +147,13 @@ Window {
         OrthographicCamera {
             id: cameraOrthographicTop
             y: 600
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
         }
 
         // Stationary orthographic camera viewing from the front
         OrthographicCamera {
             id: cameraOrthographicFront
-            z: -600
+            z: 600
             rotation: Qt.vector3d(0, 0, 0)
         }
 
@@ -162,7 +162,7 @@ Window {
         OrthographicCamera {
             id: cameraOrthographicLeft
             x: -600
-            rotation: Qt.vector3d(0, 90, 0)
+            rotation: Qt.vector3d(0, -90, 0)
         }
     }
     //! [cameras end]
diff --git a/src/imports/quick3d/designer/NodeSection.qml b/src/imports/quick3d/designer/NodeSection.qml
index 25fcf2abdc06f914bca8aa43497c8223dddd5adf..b24829f0f173ac12a41315bab4dc1926d8f9aaee 100644
--- a/src/imports/quick3d/designer/NodeSection.qml
+++ b/src/imports/quick3d/designer/NodeSection.qml
@@ -68,19 +68,6 @@ Column {
                 }
             }
 
-            Label {
-                text: qsTr("Orientation")
-                tooltip: qsTr("Defines whether the node is using a right-handed or left-handed coordinate system.")
-            }
-            SecondColumnLayout {
-                ComboBox {
-                    scope: "Node"
-                    model: ["LeftHanded", "RightHanded"]
-                    backendValue: backendValues.orientation
-                    Layout.fillWidth: true
-                }
-            }
-
             Label {
                 text: qsTr("Rotation Order")
                 tooltip: qsTr("Defines the order in which rotation properties components are applied.")
diff --git a/src/plugins/assetimporters/assimp/assimpimporter.cpp b/src/plugins/assetimporters/assimp/assimpimporter.cpp
index ac42b85c6e01d837352ccb8624f0bf4476ab3eb3..5a6f633f33dd49917c3172893562017d79efa16e 100644
--- a/src/plugins/assetimporters/assimp/assimpimporter.cpp
+++ b/src/plugins/assetimporters/assimp/assimpimporter.cpp
@@ -559,9 +559,6 @@ void AssimpImporter::generateNodeProperties(aiNode *node, QTextStream &output, i
     // rotation order
     QSSGQmlUtilities::writeQmlPropertyHelper(output, tabLevel, QSSGQmlUtilities::PropertyMap::Node, QStringLiteral("rotationOrder"), QStringLiteral("Node.XYZr"));
 
-    // orientation
-    QSSGQmlUtilities::writeQmlPropertyHelper(output, tabLevel, QSSGQmlUtilities::PropertyMap::Node, QStringLiteral("orientation"), QStringLiteral("Node.RightHanded"));
-
     // visible
 
 }
diff --git a/src/plugins/assetimporters/uip/propertymap.cpp b/src/plugins/assetimporters/uip/propertymap.cpp
index bb30e6ca725dff9b70bfe90aee946373d8f09a9a..36ffc96e59db2e4101ec54776ee5e9a438bc9197 100644
--- a/src/plugins/assetimporters/uip/propertymap.cpp
+++ b/src/plugins/assetimporters/uip/propertymap.cpp
@@ -88,7 +88,6 @@ void insertNodeProperties(PropertyMap::PropertiesMap *node)
     node->insert(QStringLiteral("pivot.z"), PropertyMap::Property(QStringLiteral("pivot.z"), Q3DS::Float, 0.0f));
     node->insert(QStringLiteral("opacity"), PropertyMap::Property(QStringLiteral("opacity"), Q3DS::Float, 1.0f));
     node->insert(QStringLiteral("rotationorder"), PropertyMap::Property(QStringLiteral("rotationOrder"), Q3DS::Enum, QStringLiteral("Node.YXZ")));
-    node->insert(QStringLiteral("orientation"), PropertyMap::Property(QStringLiteral("orientation"), Q3DS::Enum, QStringLiteral("Node.LeftHanded")));
     node->insert(QStringLiteral("visible"), PropertyMap::Property(QStringLiteral("visible"), Q3DS::Boolean, true));
     node->insert(QStringLiteral("eyeball"), PropertyMap::Property(QStringLiteral("visible"), Q3DS::Boolean, true));
 }
diff --git a/src/plugins/assetimporters/uip/uippresentation.cpp b/src/plugins/assetimporters/uip/uippresentation.cpp
index f34c8bb1e99bc6361e94f130291a3f0fb6c4810c..15358cf02f337cfa4cafb71a7cb0ac2d1927519d 100644
--- a/src/plugins/assetimporters/uip/uippresentation.cpp
+++ b/src/plugins/assetimporters/uip/uippresentation.cpp
@@ -1424,24 +1424,18 @@ QString rotationOrderToString(Node::RotationOrder ro) {
     Q_ASSERT(false);
     return QString();
 }
-QString orientationToString(Node::Orientation orientation)
-{
-    if (orientation == Node::LeftHanded)
-        return QStringLiteral("Node.LeftHanded");
-
-    return QStringLiteral("Node.RightHanded");
-}
 }
 
 void Node::writeQmlProperties(QTextStream &output, int tabLevel, bool isInRootLevel)
 {
     Q_UNUSED(isInRootLevel)
+    const float handednessAdjustment = (m_orientation == Node::LeftHanded) ? -1.0f : 1.0f;
     output << QSSGQmlUtilities::insertTabs(tabLevel) << QStringLiteral("id: ") << qmlId() << Qt::endl;
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.x"), m_position.x());
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.y"), m_position.y());
-    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.z"), m_position.z());
-    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.x"), m_rotation.x());
-    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.y"), m_rotation.y());
+    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.z"), m_position.z() * handednessAdjustment);
+    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.x"), m_rotation.x() * handednessAdjustment);
+    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.y"), m_rotation.y() * handednessAdjustment);
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.z"), m_rotation.z());
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("scale.x"), m_scale.x());
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("scale.y"), m_scale.y());
@@ -1451,7 +1445,6 @@ void Node::writeQmlProperties(QTextStream &output, int tabLevel, bool isInRootLe
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("pivot.z"), m_pivot.z());
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("opacity"), m_localOpacity * 0.01f);
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotationorder"), rotationOrderToString(m_rotationOrder));
-    writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("orientation"), orientationToString(m_orientation));
     writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("visible"), m_flags.testFlag(Node::Active));
 }
 
@@ -1459,16 +1452,16 @@ void Node::writeQmlProperties(const PropertyChangeList &changeList, QTextStream
 {
     // apply the changes so the values are translated
     applyPropertyChanges(changeList);
-
+    const float handednessAdjustment = (m_orientation == Node::LeftHanded) ? -1.0f : 1.0f;
     for (auto change : changeList) {
         QString targetProperty = change.nameStr();
         if (targetProperty == QStringLiteral("position")) {
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.x"), m_position.x(), true);
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.y"), m_position.y(), true);
-            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.z"), m_position.z(), true);
+            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("position.z"), m_position.z() * handednessAdjustment, true);
         } else if (targetProperty == QStringLiteral("rotation")) {
-            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.x"), m_rotation.x(), true);
-            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.y"), m_rotation.y(), true);
+            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.x"), m_rotation.x() * handednessAdjustment, true);
+            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.y"), m_rotation.y() * handednessAdjustment, true);
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotation.z"), m_rotation.z(), true);
         } else if (targetProperty == QStringLiteral("scale")) {
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("scale.x"), m_scale.x(), true);
@@ -1482,8 +1475,6 @@ void Node::writeQmlProperties(const PropertyChangeList &changeList, QTextStream
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("opacity"), m_localOpacity * 0.01f, true);
         } else if (targetProperty == QStringLiteral("rotationorder")) {
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("rotationorder"), rotationOrderToString(m_rotationOrder), true);
-        } else if (targetProperty == QStringLiteral("orientation")) {
-            writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("orientation"), orientationToString(m_orientation), true);
         } else if (targetProperty == QStringLiteral("visible")) {
             writeQmlPropertyHelper(output, tabLevel, type(), QStringLiteral("visible"), m_flags.testFlag(Node::Active), true);
         }
diff --git a/src/quick3d/qquick3dcamera.cpp b/src/quick3d/qquick3dcamera.cpp
index f97d743d4ecec437799a11c4e43ea93c3e2eedf0..1a3d7ca852297c2912039ccf1186464865ca5a78 100644
--- a/src/quick3d/qquick3dcamera.cpp
+++ b/src/quick3d/qquick3dcamera.cpp
@@ -135,13 +135,9 @@ QVector3D QQuick3DCamera::mapToViewport(const QVector3D &scenePos) const
         return QVector3D(0, 0, 0);
 
     QVector4D scenePosRightHand(scenePos, 1);
-    if (orientation() == LeftHanded) {
-        // Convert from left-handed to right-handed
-        scenePosRightHand.setZ(-scenePosRightHand.z());
-    }
 
     // Transform position
-    const QMatrix4x4 sceneToCamera = sceneTransformRightHanded().inverted();
+    const QMatrix4x4 sceneToCamera = sceneTransform().inverted();
     const QMatrix4x4 projectionViewMatrix = m_cameraNode->projection * sceneToCamera;
     const QVector4D transformedScenePos = mat44::transform(projectionViewMatrix, scenePosRightHand);
 
@@ -210,7 +206,7 @@ QVector3D QQuick3DCamera::mapFromViewport(const QVector3D &viewportPos) const
     clipFarPos.setZ(0);
 
     // Transform position to scene
-    const QMatrix4x4 sceneToCamera = sceneTransformRightHanded().inverted();
+    const QMatrix4x4 sceneToCamera = sceneTransform().inverted();
     const QMatrix4x4 projectionViewMatrixInv
             = (m_cameraNode->projection * sceneToCamera).inverted();
     const QVector4D transformedClipNearPos = mat44::transform(projectionViewMatrixInv, clipNearPos);
@@ -230,11 +226,6 @@ QVector3D QQuick3DCamera::mapFromViewport(const QVector3D &viewportPos) const
     const float distanceFromClipNear = viewportPos.z();
     QVector3D scenePos = clipNearPosScene + (direction * distanceFromClipNear);
 
-    if (orientation() == LeftHanded) {
-        // Convert from right-handed to left-handed
-        scenePos.setZ(-scenePos.z());
-    }
-
     return scenePos;
 }
 
diff --git a/src/quick3d/qquick3dnode.cpp b/src/quick3d/qquick3dnode.cpp
index 07ad2ed1ed6b5ff5d1d4d3d669c6b7c02cf100c6..4f6457132be8d9e7cb49d75e33bc54adc2dca650 100644
--- a/src/quick3d/qquick3dnode.cpp
+++ b/src/quick3d/qquick3dnode.cpp
@@ -275,24 +275,6 @@ QQuick3DNode::RotationOrder QQuick3DNode::rotationOrder() const
     return d->m_rotationorder;
 }
 
-/*!
-    \qmlproperty enumeration QtQuick3D::Node::orientation
-
-    This property defines whether the Node is using a right-handed or left-handed
-    coordinate system.
-
-    \value Node.LeftHanded
-           Left-handed coordinate system.
-    \value Node.RightHanded
-           Right-handed coordinate system.
-
-*/
-QQuick3DNode::Orientation QQuick3DNode::orientation() const
-{
-    Q_D(const QQuick3DNode);
-    return d->m_orientation;
-}
-
 /*!
     \qmlproperty bool QtQuick3D::Node::visible
 
@@ -405,46 +387,24 @@ QVector3D QQuick3DNode::sceneScale() const
     \qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform
 
     This property returns the global transform matrix for this node.
-    \note the return value will be \c LeftHanded or \c RightHanded
-    depending on \l orientation.
+    \note the return value will be in right-handed coordinates.
 */
 QMatrix4x4 QQuick3DNode::sceneTransform() const
-{
-    Q_D(const QQuick3DNode);
-    return d->m_orientation == LeftHanded ? sceneTransformLeftHanded() : sceneTransformRightHanded();
-}
-
-/*
-    This function returns the global transform matrix for this node
-    as a left-handed coordinate system, regardless of orientation.
-*/
-QMatrix4x4 QQuick3DNode::sceneTransformLeftHanded() const
-{
-    QMatrix4x4 transform = sceneTransformRightHanded();
-    mat44::flip(transform);
-    return transform;
-}
-
-/*
-    This function returns the global transform matrix for this node
-    as a right-handed coordinate system, regardless of orientation.
-*/
-QMatrix4x4 QQuick3DNode::sceneTransformRightHanded() const
 {
     Q_D(const QQuick3DNode);
     if (d->m_sceneTransformDirty)
         const_cast<QQuick3DNodePrivate *>(d)->calculateGlobalVariables();
-    return d->m_sceneTransformRightHanded;
+    return d->m_sceneTransform;
 }
 
 void QQuick3DNodePrivate::calculateGlobalVariables()
 {
     Q_Q(QQuick3DNode);
     m_sceneTransformDirty = false;
-    QMatrix4x4 localTransformRightHanded = calculateLocalTransformRightHanded();
+    QMatrix4x4 localTransform = calculateLocalTransform();
     QQuick3DNode *parent = q->parentNode();
     if (!parent) {
-        m_sceneTransformRightHanded = localTransformRightHanded;
+        m_sceneTransform = localTransform;
         m_hasInheritedUniformScale = true;
         return;
     }
@@ -452,7 +412,7 @@ void QQuick3DNodePrivate::calculateGlobalVariables()
 
     if (privateParent->m_sceneTransformDirty)
         privateParent->calculateGlobalVariables();
-    m_sceneTransformRightHanded = privateParent->m_sceneTransformRightHanded * localTransformRightHanded;
+    m_sceneTransform = privateParent->m_sceneTransform * localTransform;
 
     // Check if we have an ancestor with non-uniform scale. This will decide whether
     // or not we can use the sceneTransform to extract sceneRotation and sceneScale.
@@ -463,7 +423,7 @@ void QQuick3DNodePrivate::calculateGlobalVariables()
     }
 }
 
-QMatrix4x4 QQuick3DNodePrivate::calculateLocalTransformRightHanded()
+QMatrix4x4 QQuick3DNodePrivate::calculateLocalTransform()
 {
     const QVector3D pivot = -m_pivot * m_scale;
     QMatrix4x4 localTransform;
@@ -482,9 +442,6 @@ QMatrix4x4 QQuick3DNodePrivate::calculateLocalTransformRightHanded()
     localTransform(1, 3) += m_position[1];
     localTransform(2, 3) += m_position[2];
 
-    if (Q_LIKELY(m_orientation == QQuick3DNode::LeftHanded))
-        mat44::flip(localTransform);
-
     return localTransform;
 }
 
@@ -527,15 +484,15 @@ QQuick3DObject::Type QQuick3DNode::type() const
 void QQuick3DNodePrivate::emitChangesToSceneTransform()
 {
     Q_Q(QQuick3DNode);
-    const QVector3D prevPosition = mat44::getPosition(m_sceneTransformRightHanded);
-    const QVector3D prevRotation = mat44::getRotation(m_sceneTransformRightHanded, EulerOrder(m_rotationorder));
-    const QVector3D prevScale = mat44::getScale(m_sceneTransformRightHanded);
+    const QVector3D prevPosition = mat44::getPosition(m_sceneTransform);
+    const QVector3D prevRotation = mat44::getRotation(m_sceneTransform, EulerOrder(m_rotationorder));
+    const QVector3D prevScale = mat44::getScale(m_sceneTransform);
 
     calculateGlobalVariables();
 
-    const QVector3D newPosition = mat44::getPosition(m_sceneTransformRightHanded);
-    const QVector3D newRotation = mat44::getRotation(m_sceneTransformRightHanded, EulerOrder(m_rotationorder));
-    const QVector3D newScale = mat44::getScale(m_sceneTransformRightHanded);
+    const QVector3D newPosition = mat44::getPosition(m_sceneTransform);
+    const QVector3D newRotation = mat44::getRotation(m_sceneTransform, EulerOrder(m_rotationorder));
+    const QVector3D newScale = mat44::getScale(m_sceneTransform);
 
     const bool positionChanged = prevPosition != newPosition;
     const bool rotationChanged = prevRotation != newRotation;
@@ -745,18 +702,6 @@ void QQuick3DNode::setRotationOrder(QQuick3DNode::RotationOrder rotationorder)
     update();
 }
 
-void QQuick3DNode::setOrientation(QQuick3DNode::Orientation orientation)
-{
-    Q_D(QQuick3DNode);
-    if (d->m_orientation == orientation)
-        return;
-
-    d->m_orientation = orientation;
-    d->markSceneTransformDirty();
-    emit orientationChanged();
-    update();
-}
-
 void QQuick3DNode::setVisible(bool visible)
 {
     Q_D(QQuick3DNode);
@@ -875,12 +820,6 @@ QSSGRenderGraphObject *QQuick3DNode::updateSpatialNode(QSSGRenderGraphObject *no
 
     spacialNode->localOpacity = d->m_opacity;
 
-    const bool leftHanded = d->m_orientation == LeftHanded;
-    if (spacialNode->flags.testFlag(QSSGRenderNode::Flag::LeftHanded) != leftHanded) {
-        transformIsDirty = true;
-        spacialNode->flags.setFlag(QSSGRenderNode::Flag::LeftHanded, leftHanded);
-    }
-
     // The Hidden in Editor flag overrides the visible value
     if (d->m_isHiddenInEditor)
         spacialNode->flags.setFlag(QSSGRenderNode::Flag::Active, false);
diff --git a/src/quick3d/qquick3dnode_p.h b/src/quick3d/qquick3dnode_p.h
index 50011697ecdc38569e56b863bc8f1daaa56dbdfe..c33f5ddf1a5340827a8a7a6c90e55e54b085de0a 100644
--- a/src/quick3d/qquick3dnode_p.h
+++ b/src/quick3d/qquick3dnode_p.h
@@ -63,7 +63,6 @@ class Q_QUICK3D_EXPORT QQuick3DNode : public QQuick3DObject
     Q_PROPERTY(QVector3D pivot READ pivot WRITE setPivot NOTIFY pivotChanged)
     Q_PROPERTY(float opacity READ localOpacity WRITE setLocalOpacity NOTIFY localOpacityChanged)
     Q_PROPERTY(RotationOrder rotationOrder READ rotationOrder WRITE setRotationOrder NOTIFY rotationOrderChanged)
-    Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
     Q_PROPERTY(bool visible READ visible WRITE setVisible NOTIFY visibleChanged)
     Q_PROPERTY(QVector3D forward READ forward)
     Q_PROPERTY(QVector3D up READ up)
@@ -98,9 +97,6 @@ public:
     };
     Q_ENUM(TransformSpace)
 
-    enum Orientation { LeftHanded = 0, RightHanded };
-    Q_ENUM(Orientation)
-
     enum StaticFlags {
     };
     Q_ENUM(StaticFlags)
@@ -117,7 +113,6 @@ public:
     QVector3D pivot() const;
     float localOpacity() const;
     RotationOrder rotationOrder() const;
-    Orientation orientation() const;
     bool visible() const;
     int staticFlags() const;
 
@@ -131,8 +126,6 @@ public:
     QVector3D sceneRotation() const;
     QVector3D sceneScale() const;
     QMatrix4x4 sceneTransform() const;
-    QMatrix4x4 sceneTransformLeftHanded() const;
-    QMatrix4x4 sceneTransformRightHanded() const;
 
     QQuick3DObject::Type type() const override;
 
@@ -164,7 +157,6 @@ public Q_SLOTS:
     void setPivot(const QVector3D &pivot);
     void setLocalOpacity(float opacity);
     void setRotationOrder(RotationOrder rotationorder);
-    void setOrientation(Orientation orientation);
     void setVisible(bool visible);
     void setStaticFlags(int staticFlags);
 
@@ -178,7 +170,6 @@ Q_SIGNALS:
     void pivotChanged();
     void localOpacityChanged();
     void rotationOrderChanged();
-    void orientationChanged();
     void visibleChanged();
     void sceneTransformChanged();
     void scenePositionChanged();
diff --git a/src/quick3d/qquick3dnode_p_p.h b/src/quick3d/qquick3dnode_p_p.h
index dca92b97bf184cdfe2fa539bac481dbe053b01d6..43e038d93d096e2a94a7925aef3b3fab229451db 100644
--- a/src/quick3d/qquick3dnode_p_p.h
+++ b/src/quick3d/qquick3dnode_p_p.h
@@ -64,7 +64,7 @@ public:
     ~QQuick3DNodePrivate();
     void init();
 
-    QMatrix4x4 calculateLocalTransformRightHanded();
+    QMatrix4x4 calculateLocalTransform();
     void calculateGlobalVariables();
     void markSceneTransformDirty();
 
@@ -84,10 +84,9 @@ public:
     QVector3D m_pivot;
     float m_opacity = 1.0f;
     QQuick3DNode::RotationOrder m_rotationorder = QQuick3DNode::YXZ;
-    QQuick3DNode::Orientation m_orientation = QQuick3DNode::LeftHanded;
     int m_staticFlags = 0;
     bool m_visible = true;
-    QMatrix4x4 m_sceneTransformRightHanded;
+    QMatrix4x4 m_sceneTransform; // Right handed
     bool m_sceneTransformDirty = true;
     int m_sceneTransformConnectionCount = 0;
     bool m_isHiddenInEditor = false;
diff --git a/src/runtimerender/graphobjects/qssgrendercamera.cpp b/src/runtimerender/graphobjects/qssgrendercamera.cpp
index a006fd46c5dfe0f01427a01180f1df60d48b4477..ed8d09f4c5a03ce291fbdfe4c30fb8353f826b19 100644
--- a/src/runtimerender/graphobjects/qssgrendercamera.cpp
+++ b/src/runtimerender/graphobjects/qssgrendercamera.cpp
@@ -152,11 +152,6 @@ QMatrix3x3 QSSGRenderCamera::getLookAtMatrix(const QVector3D &inUpDir, const QVe
     theCrossDir.normalize();
     QVector3D theFinalDir = QVector3D::crossProduct(theCrossDir, theDirection);
     theFinalDir.normalize();
-    float multiplier = 1.0f;
-    if (flags.testFlag(Flag::LeftHanded))
-        multiplier = -1.0f;
-
-    theDirection *= multiplier;
     float matrixData[9] = { theCrossDir.x(), theFinalDir.x(), theDirection.x(),
                             theCrossDir.y(), theFinalDir.y(), theDirection.y(),
                             theCrossDir.z(), theFinalDir.z(), theDirection.z()
@@ -169,8 +164,6 @@ QMatrix3x3 QSSGRenderCamera::getLookAtMatrix(const QVector3D &inUpDir, const QVe
 void QSSGRenderCamera::lookAt(const QVector3D &inCameraPos, const QVector3D &inUpDir, const QVector3D &inTargetPos)
 {
     QVector3D theDirection = inTargetPos - inCameraPos;
-    if (flags.testFlag(Flag::LeftHanded))
-        theDirection.setZ(theDirection.z() * -1.0f);
     rotation = getRotationVectorFromRotationMatrix(getLookAtMatrix(inUpDir, theDirection));
     position = inCameraPos;
     markDirty(TransformDirtyFlag::TransformIsDirty);
diff --git a/src/runtimerender/graphobjects/qssgrendernode.cpp b/src/runtimerender/graphobjects/qssgrendernode.cpp
index 801f3b67d9042d785ee6f2bd782ef17a125352cd..389b747f4514aa9ac63fb1853e79d4e7a3e7cccd 100644
--- a/src/runtimerender/graphobjects/qssgrendernode.cpp
+++ b/src/runtimerender/graphobjects/qssgrendernode.cpp
@@ -123,7 +123,7 @@ bool QSSGRenderNode::calculateGlobalVariables()
 
 QVector3D QSSGRenderNode::getRotationVectorFromRotationMatrix(const QMatrix3x3 &inMatrix) const
 {
-    return QSSGEulerAngleConverter::calculateRotationVector(inMatrix, flags.testFlag(Flag::LeftHanded), rotationOrder);
+    return QSSGEulerAngleConverter::calculateRotationVector(inMatrix, rotationOrder);
 }
 
 QVector3D QSSGRenderNode::getRotationVectorFromEulerAngles(const EulerAngles &inAngles)
@@ -139,7 +139,6 @@ void QSSGRenderNode::calculateRotationMatrix(QMatrix4x4 &outMatrix) const
 void QSSGRenderNode::calculateLocalTransform()
 {
     flags.setFlag(Flag::TransformDirty, false);
-    const bool leftHanded = flags.testFlag(Flag::LeftHanded);
     localTransform = QMatrix4x4();
     globalTransform = localTransform;
     float *writePtr = localTransform.data();
@@ -160,9 +159,6 @@ void QSSGRenderNode::calculateLocalTransform()
     writePtr[12] += position[0];
     writePtr[13] += position[1];
     writePtr[14] += position[2];
-
-    if (leftHanded)
-        mat44::flip(localTransform);
 }
 
 void QSSGRenderNode::setLocalTransformFromMatrix(QMatrix4x4 &inTransform)
diff --git a/src/runtimerender/graphobjects/qssgrendernode_p.h b/src/runtimerender/graphobjects/qssgrendernode_p.h
index 9d956aa12d178d33fb13ccbbdd77daee8af5184d..810844e898b61811ebcb8c66ad3b27591107105d 100644
--- a/src/runtimerender/graphobjects/qssgrendernode_p.h
+++ b/src/runtimerender/graphobjects/qssgrendernode_p.h
@@ -68,23 +68,22 @@ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderNode : public QSSGRenderGraphObje
         Dirty = 1,
         TransformDirty = 1 << 1,
         Active = 1 << 2, ///< Is this exact object active
-        LeftHanded = 1 << 3,
-        Orthographic = 1 << 4,
-        PointLight = 1 << 5,
-        GloballyActive = 1 << 6, ///< set based in Active and if a parent is active.
-        TextDirty = 1 << 7,
-        LocallyPickable = 1 << 8,
-        GloballyPickable = 1 << 9,
-        LayerEnableDepthTest = 1 << 10,
-        LayerRenderToTarget = 1 << 11, ///< Does this layer render to the normal render target,
+        Orthographic = 1 << 3,
+        PointLight = 1 << 4,
+        GloballyActive = 1 << 5, ///< set based in Active and if a parent is active.
+        TextDirty = 1 << 6,
+        LocallyPickable = 1 << 7,
+        GloballyPickable = 1 << 8,
+        LayerEnableDepthTest = 1 << 9,
+        LayerRenderToTarget = 1 << 10, ///< Does this layer render to the normal render target,
         /// or is it offscreen-only
-        ForceLayerOffscreen = 1 << 12, ///< Forces a layer to always use the offscreen rendering
+        ForceLayerOffscreen = 1 << 11, ///< Forces a layer to always use the offscreen rendering
         /// mechanism.  This can be usefulf or caching purposes.
-        IgnoreParentTransform = 1 << 13,
-        LayerEnableDepthPrePass = 1 << 14, ///< True when we render a depth pass before
-        CameraDirty = 1 << 15, ///< True when the camera inheriting from this is dirty
-        CameraFrustumProjection = 1 << 16,
-        CameraCustomProjection = 1 << 17
+        IgnoreParentTransform = 1 << 12,
+        LayerEnableDepthPrePass = 1 << 13, ///< True when we render a depth pass before
+        CameraDirty = 1 << 14, ///< True when the camera inheriting from this is dirty
+        CameraFrustumProjection = 1 << 15,
+        CameraCustomProjection = 1 << 16
     };
     Q_DECLARE_FLAGS(Flags, Flag)
 
@@ -111,7 +110,6 @@ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderNode : public QSSGRenderGraphObje
     Flags flags {
         Flag::Dirty,
         Flag::TransformDirty,
-        Flag::LeftHanded,
         Flag::Active,
     };
     // These end up right handed
diff --git a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
index b492e2fb611a651241823ad920a6a6cea7c6c956..3f6d05a522a260df691cf4ac15dc5c9c43819c30 100644
--- a/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
+++ b/src/runtimerender/rendererimpl/qssgrendererimpl.cpp
@@ -622,10 +622,6 @@ QVector3D QSSGRendererImpl::unprojectWithDepth(QSSGRenderNode &inNode, QVector3D
     QVector3D theTargetPosition = theRay.origin + theRay.direction * theDepth;
     if (inNode.parent != nullptr && inNode.parent->type != QSSGRenderGraphObject::Type::Layer)
         theTargetPosition = mat44::transform(inNode.parent->globalTransform.inverted(), theTargetPosition);
-    // Our default global space is right handed, so if you are left handed z means something
-    // opposite.
-    if (inNode.flags.testFlag(QSSGRenderNode::Flag::LeftHanded))
-        theTargetPosition.setZ(theTargetPosition.z() * -1);
     return theTargetPosition;
 }
 
diff --git a/src/runtimerender/rendererimpl/qssgrendererimpllayerrenderdata.cpp b/src/runtimerender/rendererimpl/qssgrendererimpllayerrenderdata.cpp
index aef7b4943ae52a7fed1d44fe786e14148e968d64..cefb6f27779a768733e73267dbd28ca8d4f16508 100644
--- a/src/runtimerender/rendererimpl/qssgrendererimpllayerrenderdata.cpp
+++ b/src/runtimerender/rendererimpl/qssgrendererimpllayerrenderdata.cpp
@@ -357,9 +357,6 @@ void setupCameraForShadowMap(const QVector2D &/*inCameraVec*/,
     QVector3D inLightPos = inLight->getGlobalPos();
     QVector3D inLightDir = inLight->getDirection();
 
-    if (inLight->flags.testFlag(QSSGRenderLight::Flag::LeftHanded))
-        inLightPos.setZ(-inLightPos.z());
-
     inLightPos -= inLightDir * inCamera.clipNear;
     theCamera.fov = qDegreesToRadians(90.f);
 
@@ -412,8 +409,6 @@ void setupCameraForShadowMap(const QVector2D &/*inCameraVec*/,
         theCamera.clipFar = std::abs(maxDistanceZ - minDistanceZ);
     }
 
-    theCamera.flags.setFlag(QSSGRenderCamera::Flag::LeftHanded, false);
-
     theCamera.flags.setFlag(QSSGRenderCamera::Flag::Orthographic, inLight->m_lightType == QSSGRenderLight::Type::Directional);
     theCamera.parent = nullptr;
     theCamera.pivot = inLight->pivot;
@@ -438,9 +433,7 @@ void setupCubeShadowCameras(const QSSGRenderLight *inLight, QSSGRenderCamera inC
     Q_ASSERT(inLight != nullptr);
     Q_ASSERT(inLight->m_lightType != QSSGRenderLight::Type::Directional);
 
-    QVector3D inLightPos = inLight->getGlobalPos();
-    if (inLight->flags.testFlag(QSSGRenderLight::Flag::LeftHanded))
-        inLightPos.setZ(-inLightPos.z());
+    const QVector3D inLightPos = inLight->getGlobalPos();
 
     rotOfs[0] = QVector3D(0.f, -QSSG_HALFPI, QSSG_PI);
     rotOfs[1] = QVector3D(0.f, QSSG_HALFPI, QSSG_PI);
@@ -450,8 +443,6 @@ void setupCubeShadowCameras(const QSSGRenderLight *inLight, QSSGRenderCamera inC
     rotOfs[5] = QVector3D(0.f, 0.f, QSSG_PI);
 
     for (int i = 0; i < 6; ++i) {
-        inCameras[i].flags.setFlag(QSSGRenderCamera::Flag::LeftHanded, false);
-
         inCameras[i].flags.setFlag(QSSGRenderCamera::Flag::Orthographic, false);
         inCameras[i].parent = nullptr;
         inCameras[i].pivot = inLight->pivot;
diff --git a/src/utils/qssgrendereulerangles.cpp b/src/utils/qssgrendereulerangles.cpp
index 09e0dd56288f1b25e065142a42889eab0bd8c97e..8e6b4ed848c58821dd271dfbe2f0f3912296b2f6 100644
--- a/src/utils/qssgrendereulerangles.cpp
+++ b/src/utils/qssgrendereulerangles.cpp
@@ -592,7 +592,6 @@ QMatrix4x4 QSSGEulerAngleConverter::createRotationMatrix(const QVector3D &rotati
 }
 
 QVector3D QSSGEulerAngleConverter::calculateRotationVector(const QMatrix3x3 &rotationMatrix,
-                                                           bool matrixIsLeftHanded,
                                                            EulerOrder order)
 {
     QMatrix4x4 theConvertMatrix = { rotationMatrix(0, 0),
@@ -612,9 +611,6 @@ QVector3D QSSGEulerAngleConverter::calculateRotationVector(const QMatrix3x3 &rot
                                     0.0f,
                                     1.0f };
 
-    if (matrixIsLeftHanded)
-        mat44::flip(theConvertMatrix);
-
     HMatrix *theHMatrix = reinterpret_cast<HMatrix *>(theConvertMatrix.data());
     EulerAngles theAngles = QSSGEulerAngleConverter::eulerFromHMatrix(*theHMatrix, order);
     return calculateRotationVector(theAngles);
diff --git a/src/utils/qssgrendereulerangles_p.h b/src/utils/qssgrendereulerangles_p.h
index 555e840ffb4c9b53d1c554a0bce69d062a5ec262..b1c6cf33bd51f60e69104c3793f3aaa260b1d0b4 100644
--- a/src/utils/qssgrendereulerangles_p.h
+++ b/src/utils/qssgrendereulerangles_p.h
@@ -137,7 +137,6 @@ public:
     static EulerAngles calculateEulerAngles(const QVector3D &rotation, EulerOrder order);
     static QVector3D calculateRotationVector(const EulerAngles &angles);
     static QVector3D calculateRotationVector(const QMatrix3x3 &rotationMatrix,
-                                             bool matrixIsLeftHanded,
                                              EulerOrder order);
     static QMatrix4x4 createRotationMatrix(const QVector3D &rotationAsRadians, EulerOrder order);
 };
diff --git a/src/utils/qssgutils.cpp b/src/utils/qssgutils.cpp
index 590a9ad5ba833696d43fb69d57e8f659d5bd42a9..61c036a5e17606a204fda8dbffea95c3a01df6a7 100644
--- a/src/utils/qssgutils.cpp
+++ b/src/utils/qssgutils.cpp
@@ -172,7 +172,7 @@ QVector3D mat44::getPosition(const QMatrix4x4 &m)
 QVector3D mat44::getRotation(const QMatrix4x4 &m, EulerOrder order)
 {
     const QMatrix3x3 rotationMatrix = mat44::getUpper3x3(m);
-    const QVector3D radians = QSSGEulerAngleConverter::calculateRotationVector(rotationMatrix, false, order);
+    const QVector3D radians = QSSGEulerAngleConverter::calculateRotationVector(rotationMatrix, order);
     return radToDeg(radians);
 }
 
diff --git a/tests/auto/quick3d/qquick3dnode/tst_qquick3dnode.cpp b/tests/auto/quick3d/qquick3dnode/tst_qquick3dnode.cpp
index 1e7bc761872fd3f17cade9e0ac765bd904e43d92..59144a8e281f5712167f9e00e8d6fcc8e167b460 100644
--- a/tests/auto/quick3d/qquick3dnode/tst_qquick3dnode.cpp
+++ b/tests/auto/quick3d/qquick3dnode/tst_qquick3dnode.cpp
@@ -138,14 +138,6 @@ void tst_QQuick3DNode::testEnums()
     auto node = static_cast<QSSGRenderNode *>(nodeItem.updateSpatialNode(nullptr));
     QVERIFY(node);
 
-    // Orientation
-    nodeItem.setOrientation(QQuick3DNode::Orientation::LeftHanded);
-    node = static_cast<QSSGRenderNode *>(nodeItem.updateSpatialNode(node));
-    QVERIFY(node->flags.testFlag(QSSGRenderNode::Flag::LeftHanded));
-    nodeItem.setOrientation(QQuick3DNode::Orientation::RightHanded);
-    node = static_cast<QSSGRenderNode *>(nodeItem.updateSpatialNode(node));
-    QVERIFY(!node->flags.testFlag(QSSGRenderNode::Flag::LeftHanded));
-
     // RotationOrder
     auto rotationOrders = { QQuick3DNode::RotationOrder::XYZ,
                             QQuick3DNode::RotationOrder::YZX,
diff --git a/tests/auto/quick3d_lancelot/data/camera/ChildCamera.qml b/tests/auto/quick3d_lancelot/data/camera/ChildCamera.qml
index cec1106c18692cb1fa5fac3103cc3c879ae1e351..fa5d7a5c9047d7e72f92305e26df9ba3b36b1b70 100644
--- a/tests/auto/quick3d_lancelot/data/camera/ChildCamera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/ChildCamera.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -135,7 +135,7 @@ Rectangle {
             PerspectiveCamera {
                 id: camera_001
                 position: Qt.vector3d(0, 98.234, 0)
-                rotation: Qt.vector3d(26, 90, 0)
+                rotation: Qt.vector3d(-26, -90, 0)
                 rotationOrder: Node.YZX
                 clipFar: 5000
             }
@@ -144,7 +144,7 @@ Rectangle {
         Node {
             id: arrowForward
             position: Qt.vector3d(-138.558, 0, 0)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -191,7 +191,7 @@ Rectangle {
         Node {
             id: arrowDown
             position: Qt.vector3d(91.1513, 0, 0)
-            rotation: Qt.vector3d(180, 0, 0)
+            rotation: Qt.vector3d(-180, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -238,7 +238,7 @@ Rectangle {
         Node {
             id: arrowBackwards
             position: Qt.vector3d(312.117, 0, 0)
-            rotation: Qt.vector3d(-90, 0, 0)
+            rotation: Qt.vector3d(90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -282,7 +282,7 @@ Rectangle {
 
     DirectionalLight {
             id: light2
-            rotation: Qt.vector3d(180, 90, 0)
+            rotation: Qt.vector3d(-180, -90, 0)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.988235, 0.882353, 1)
         }
diff --git a/tests/auto/quick3d_lancelot/data/camera/ChildTransformCamera.qml b/tests/auto/quick3d_lancelot/data/camera/ChildTransformCamera.qml
index dc84b77ccdb72e5a9a7b5b89f103498b235daca8..8349b1ac833e18d481e1cd6b648d6a8e3f22c0de 100644
--- a/tests/auto/quick3d_lancelot/data/camera/ChildTransformCamera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/ChildTransformCamera.qml
@@ -74,13 +74,13 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
 
             Model {
                 id: sphere
-                position: Qt.vector3d(0, 0, 203)
+                position: Qt.vector3d(0, 0, -203)
                 rotationOrder: Node.YZX
                 source: "#Sphere"
                 
@@ -182,7 +182,7 @@ Rectangle {
             PerspectiveCamera {
                 id: camera_001
                 position: Qt.vector3d(0, 98.234, 0)
-                rotation: Qt.vector3d(26, 90, 0)
+                rotation: Qt.vector3d(-26, -90, 0)
                 rotationOrder: Node.YZX
                 clipFar: 5000
             }
@@ -191,7 +191,7 @@ Rectangle {
         Node {
             id: arrowForward
             position: Qt.vector3d(-138.558, 0, 0)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -242,7 +242,7 @@ Rectangle {
         Node {
             id: arrowDown
             position: Qt.vector3d(91.1513, 0, 0)
-            rotation: Qt.vector3d(180, 0, 0)
+            rotation: Qt.vector3d(-180, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -293,7 +293,7 @@ Rectangle {
         Node {
             id: arrowBackwards
             position: Qt.vector3d(312.117, 0, 0)
-            rotation: Qt.vector3d(-90, 0, 0)
+            rotation: Qt.vector3d(90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -341,7 +341,7 @@ Rectangle {
 
         DirectionalLight {
             id: light2
-            rotation: Qt.vector3d(180, 90, 0)
+            rotation: Qt.vector3d(-180, -90, 0)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.988235, 0.882353, 1)
             shadowFactor: 10
diff --git a/tests/auto/quick3d_lancelot/data/camera/DefaultCamera.qml b/tests/auto/quick3d_lancelot/data/camera/DefaultCamera.qml
index 374c87b289cecd89ae0c12c1cbb54666c4b81035..f4b392e05d44dacf2a1eeefee46388ad41d1b769 100644
--- a/tests/auto/quick3d_lancelot/data/camera/DefaultCamera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/DefaultCamera.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -148,7 +148,7 @@ Rectangle {
         Node {
             id: arrowForward
             position: Qt.vector3d(-138.558, 0, 0)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -199,7 +199,7 @@ Rectangle {
         Node {
             id: arrowDown
             position: Qt.vector3d(91.1513, 0, 0)
-            rotation: Qt.vector3d(180, 0, 0)
+            rotation: Qt.vector3d(-180, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -250,7 +250,7 @@ Rectangle {
         Node {
             id: arrowBackwards
             position: Qt.vector3d(312.117, 0, 0)
-            rotation: Qt.vector3d(-90, 0, 0)
+            rotation: Qt.vector3d(90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -298,7 +298,7 @@ Rectangle {
 
         DirectionalLight {
             id: light2
-            rotation: Qt.vector3d(180, 90, 0)
+            rotation: Qt.vector3d(-180, -90, 0)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.988235, 0.882353, 1)
             shadowFactor: 10
diff --git a/tests/auto/quick3d_lancelot/data/camera/OrbitCamera.qml b/tests/auto/quick3d_lancelot/data/camera/OrbitCamera.qml
index 3e61eaa615735a8d1df1586a37a0236e790b41b9..375893e339a1b11c5ca1a5cd65002103ade29094 100644
--- a/tests/auto/quick3d_lancelot/data/camera/OrbitCamera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/OrbitCamera.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -139,7 +139,7 @@ Rectangle {
             PerspectiveCamera {
                 id: camera_001
                 position: Qt.vector3d(0, 98.234, 0)
-                rotation: Qt.vector3d(26, 90, 0)
+                rotation: Qt.vector3d(-26, -90, 0)
                 rotationOrder: Node.YZX
                 clipFar: 5000
             }
@@ -148,7 +148,7 @@ Rectangle {
         Node {
             id: arrowForward
             position: Qt.vector3d(-138.558, 0, 0)
-            rotation: Qt.vector3d(90, 0, 0)
+            rotation: Qt.vector3d(-90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -199,7 +199,7 @@ Rectangle {
         Node {
             id: arrowDown
             position: Qt.vector3d(91.1513, 0, 0)
-            rotation: Qt.vector3d(180, 0, 0)
+            rotation: Qt.vector3d(-180, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -250,7 +250,7 @@ Rectangle {
         Node {
             id: arrowBackwards
             position: Qt.vector3d(312.117, 0, 0)
-            rotation: Qt.vector3d(-90, 0, 0)
+            rotation: Qt.vector3d(90, 0, 0)
             rotationOrder: Node.YZX
 
             Model {
@@ -298,7 +298,7 @@ Rectangle {
 
         DirectionalLight {
             id: light2
-            rotation: Qt.vector3d(180, 90, 0)
+            rotation: Qt.vector3d(-180, 90, 0)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.988235, 0.882353, 1)
             shadowFactor: 10
@@ -306,12 +306,12 @@ Rectangle {
 
         Node {
             id: orbiter
-            rotation: Qt.vector3d(0, 45, 0)
+            rotation: Qt.vector3d(0, -45, 0)
             rotationOrder: Node.YZX
 
             PerspectiveCamera {
                 id: camera_002
-                position: Qt.vector3d(0, 0, -600)
+                position: Qt.vector3d(0, 0, 600)
                 rotationOrder: Node.YZX
                 clipFar: 5000
             }
diff --git a/tests/auto/quick3d_lancelot/data/camera/Orthographic_camera.qml b/tests/auto/quick3d_lancelot/data/camera/Orthographic_camera.qml
index b86798ab9012da90df803c56312de3ebbc19029e..061370678e8dd21ac6b48f5840582e309851e8f5 100644
--- a/tests/auto/quick3d_lancelot/data/camera/Orthographic_camera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/Orthographic_camera.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         OrthographicCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -108,7 +108,7 @@ Rectangle {
 
         Model {
             id: cylinder2
-            position: Qt.vector3d(55.7838, 116.872, -200)
+            position: Qt.vector3d(55.7838, 116.872, 200)
             rotationOrder: Node.YZX
             source: "#Cylinder"
             
diff --git a/tests/auto/quick3d_lancelot/data/camera/Perspective_camera.qml b/tests/auto/quick3d_lancelot/data/camera/Perspective_camera.qml
index 514cbccd67ccb7644752172fb66d91c38b000dfa..d07542524184d3632f471ecf9fa213e2f329ce4d 100644
--- a/tests/auto/quick3d_lancelot/data/camera/Perspective_camera.qml
+++ b/tests/auto/quick3d_lancelot/data/camera/Perspective_camera.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -108,7 +108,7 @@ Rectangle {
 
         Model {
             id: cylinder2
-            position: Qt.vector3d(55.7838, 116.872, -200)
+            position: Qt.vector3d(55.7838, 116.872, 200)
             rotationOrder: Node.YZX
             source: "#Cylinder"
             
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/Aluminum.qml b/tests/auto/quick3d_lancelot/data/custommaterials/Aluminum.qml
index cbe7e00c47a3fd6ebe106b0ebaa7bac3ba2fd43a..39ae64daefd9db7564d91e1c7cdc849abd19081d 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/Aluminum.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/Aluminum.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodized.qml b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodized.qml
index 33c0f90111a5d72bf216dd0c7e7a89f25fcd5f9f..bbfafdee9ab2ecdace001c5447955879bb9bf023 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodized.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodized.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodizedEmissive.qml b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodizedEmissive.qml
index 4d33c11d817f59a73f1a5539b8993634013d46de..407b4ac07e49573d60ba23f8f09ce862093400ec 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodizedEmissive.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumAnodizedEmissive.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumBrushed.qml b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumBrushed.qml
index f34bb2780adb2729079495f87b28ca8239476fb6..d1e40cf6d8837377722a5484aa131829cb29cd3e 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumBrushed.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumBrushed.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumEmissive.qml b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumEmissive.qml
index c9296ec8174d83b49eac1d576795d5295cf7ef0d..b79d30c36599aded288a98076df4d5c7822eb84d 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/AluminumEmissive.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/AluminumEmissive.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/Copper.qml b/tests/auto/quick3d_lancelot/data/custommaterials/Copper.qml
index b65fe07c753c91fe15e4f2561a3582d3c945496f..0c6fb37284429d98da6eeb970e9b7a9c374e00ca 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/Copper.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/Copper.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlass.qml b/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlass.qml
index 30bb43205889a02de81556730c1f61fce0e04b1e..495b1dd5072350f082f43e73b1b8b4ec489d20ba 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlass.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlass.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlassSinglePass.qml b/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlassSinglePass.qml
index 5bbdac0cb5fdee0fbec92b823be9d656ce83d444..e1ef5e6ae7a9a498a3deb180799602bb7554e543 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlassSinglePass.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/FrostedGlassSinglePass.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/Glass.qml b/tests/auto/quick3d_lancelot/data/custommaterials/Glass.qml
index 775beea5f5aaaea68b017979dccaac86c9ccd35f..deac0b0886ac8676514deb8f278122efafb3ff3f 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/Glass.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/Glass.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/GlassRefractive.qml b/tests/auto/quick3d_lancelot/data/custommaterials/GlassRefractive.qml
index e3effe24206e2cd8b204471a231940e2bf1b20aa..83c6ac07be1ec515f65df15ee8b88dbc41b558e6 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/GlassRefractive.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/GlassRefractive.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/PaperArtistic.qml b/tests/auto/quick3d_lancelot/data/custommaterials/PaperArtistic.qml
index 1aca6fe74351f667d30c460b74c3b96318e277af..b58ad191dc854a8ffac25f9478861dc337bbd97b 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/PaperArtistic.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/PaperArtistic.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/PaperOffice.qml b/tests/auto/quick3d_lancelot/data/custommaterials/PaperOffice.qml
index 36c0d4b9db83620236bab34e2dd6ca90e2bcefd2..13d811d25cd72a27519bc67ef3e10ae76745809b 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/PaperOffice.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/PaperOffice.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRed.qml b/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRed.qml
index 11841c78108379a2e47637900372d90f4f596034..374eb60caf8ad46c37aa7628904ea804571b6b7a 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRed.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRed.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRedEmissive.qml b/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRedEmissive.qml
index eb1c6e9f7bca34f07aa3c456882030bb4e07da41..4c95fa4931e8574bb9a7a9b4c06a7092e9737b73 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRedEmissive.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/PlasticStructuredRedEmissive.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/custommaterials/SteelMilledConcentric.qml b/tests/auto/quick3d_lancelot/data/custommaterials/SteelMilledConcentric.qml
index 878f7d0a8c5207a19494e61261af5cdb0182f0b9..49e2846761aa691a05c371ff578e6b11beb0c7ac 100644
--- a/tests/auto/quick3d_lancelot/data/custommaterials/SteelMilledConcentric.qml
+++ b/tests/auto/quick3d_lancelot/data/custommaterials/SteelMilledConcentric.qml
@@ -67,12 +67,12 @@ Rectangle {
         }
 
         PerspectiveCamera {
-            z: -100
+            z: 100
         }
         Model {
             y: -20
             x: 10
-            rotation: Qt.vector3d(45, 30, 0)
+            rotation: Qt.vector3d(-45, -30, 0)
             scale: Qt.vector3d(70, 70, 70)
             rotationOrder: Node.YZX
 
diff --git a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_multiply.qml b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_multiply.qml
index 367b0aed53aedf15a9db07c48faa6e9586551fcb..d301f7db52d85f32f979804841358750fdce654b 100644
--- a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_multiply.qml
+++ b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_multiply.qml
@@ -74,8 +74,8 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, -40, -600)
-            rotation: Qt.vector3d(-10, 0, -10)
+            position: Qt.vector3d(0, -40, 600)
+            rotation: Qt.vector3d(10, 0, -10)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,8 +88,8 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(-479.719, 208.826, 220.558)
-            rotation: Qt.vector3d(-20.8358, 34.3489, -62.5045)
+            position: Qt.vector3d(-479.719, 208.826, -220.558)
+            rotation: Qt.vector3d(20.8358, -34.3489, -62.5045)
             opacity: 0.5
             rotationOrder: Node.YZX
             source: "#Sphere"
@@ -114,8 +114,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(211.66, 54.7973, -123.049)
-            rotation: Qt.vector3d(-29.16, 22.9975, -41.0578)
+            position: Qt.vector3d(211.66, 54.7973, 123.049)
+            rotation: Qt.vector3d(29.16, -22.9975, -41.0578)
             scale: Qt.vector3d(0.89855, 0.969231, 1)
             opacity: 0.5
             rotationOrder: Node.YZX
@@ -140,7 +140,7 @@ Rectangle {
 
         Model {
             id: cone
-            rotation: Qt.vector3d(-47.4815, 2.69907, 11.9215)
+            rotation: Qt.vector3d(47.4815, -2.69907, 11.9215)
             rotationOrder: Node.YZX
             source: "#Cone"
             
diff --git a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_normal.qml b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_normal.qml
index 9db1f112cdfbef8ce35b363dfb613c972988d917..1874c3a8bdffd78c419bc48000796c5ab3a347b7 100644
--- a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_normal.qml
+++ b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_normal.qml
@@ -74,8 +74,8 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, -40, -600)
-            rotation: Qt.vector3d(-10, 0, -10)
+            position: Qt.vector3d(0, -40, 600)
+            rotation: Qt.vector3d(10, 0, -10)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,8 +88,8 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(-479.719, 208.826, 220.558)
-            rotation: Qt.vector3d(-20.8358, 34.3489, -62.5045)
+            position: Qt.vector3d(-479.719, 208.826, -220.558)
+            rotation: Qt.vector3d(20.8358, -34.3489, -62.5045)
             opacity: 0.5
             rotationOrder: Node.YZX
             source: "#Sphere"
@@ -113,8 +113,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(211.66, 54.7973, -123.049)
-            rotation: Qt.vector3d(-29.16, 22.9975, -41.0578)
+            position: Qt.vector3d(211.66, 54.7973, 123.049)
+            rotation: Qt.vector3d(29.16, -22.9975, -41.0578)
             scale: Qt.vector3d(0.89855, 0.969231, 1)
             opacity: 0.5
             rotationOrder: Node.YZX
diff --git a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_screen.qml b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_screen.qml
index 435619a7274167aae92fb9ec9ff55d5d48c71b95..3556455e09a1fc32addea383b14463f4cea86a66 100644
--- a/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_screen.qml
+++ b/tests/auto/quick3d_lancelot/data/defaultmaterial/Defaultmaterial_screen.qml
@@ -74,8 +74,8 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, -40, -600)
-            rotation: Qt.vector3d(-10, 0, -10)
+            position: Qt.vector3d(0, -40, 600)
+            rotation: Qt.vector3d(10, 0, -10)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,8 +88,8 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(-479.719, 208.826, 220.558)
-            rotation: Qt.vector3d(-20.8358, 34.3489, -62.5045)
+            position: Qt.vector3d(-479.719, 208.826, -220.558)
+            rotation: Qt.vector3d(20.8358, -34.3489, -62.5045)
             opacity: 0.5
             rotationOrder: Node.YZX
             source: "#Sphere"
@@ -114,8 +114,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(211.66, 54.7973, -123.049)
-            rotation: Qt.vector3d(-29.16, 22.9975, -41.0578)
+            position: Qt.vector3d(211.66, 54.7973, 123.049)
+            rotation: Qt.vector3d(29.16, -22.9975, -41.0578)
             scale: Qt.vector3d(0.89855, 0.969231, 1)
             opacity: 0.5
             rotationOrder: Node.YZX
diff --git a/tests/auto/quick3d_lancelot/data/defaultmaterial/Primitives.qml b/tests/auto/quick3d_lancelot/data/defaultmaterial/Primitives.qml
index 4747188ff0be2f355767715a75d99a70e919f350..53a2feb055c3a994e314749396448ba99fbab31f 100644
--- a/tests/auto/quick3d_lancelot/data/defaultmaterial/Primitives.qml
+++ b/tests/auto/quick3d_lancelot/data/defaultmaterial/Primitives.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/layers/Ambient_occlusion.qml b/tests/auto/quick3d_lancelot/data/layers/Ambient_occlusion.qml
index ed2b0bca1e152f5f3232fc0dd752b7c471d684cd..b4c7c87e3aeeeedb0068c91b5674292026d9754f 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Ambient_occlusion.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Ambient_occlusion.qml
@@ -76,7 +76,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -133,7 +133,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -155,7 +155,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -165,7 +165,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
 
 
@@ -187,7 +186,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Background_solidcolor.qml b/tests/auto/quick3d_lancelot/data/layers/Background_solidcolor.qml
index 70fd8ffee5c1868257980143e92e4700325a417d..6422ae4ca81739a5c4eda65ee28e349942c0174c 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Background_solidcolor.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Background_solidcolor.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -132,7 +132,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -154,7 +154,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -164,7 +164,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -186,7 +185,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Defaults.qml b/tests/auto/quick3d_lancelot/data/layers/Defaults.qml
index 120bffd86607364ab8c111fb28a8a6281a1730a3..c939ce90a4a4d3a593c07baf4a66219c554b1212 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Defaults.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Defaults.qml
@@ -77,7 +77,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -134,7 +134,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -156,7 +156,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -166,7 +166,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -188,7 +187,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Disable_depth_prepass.qml b/tests/auto/quick3d_lancelot/data/layers/Disable_depth_prepass.qml
index 7d323d55e829bc98675a37feff82ab80a67c4cda..abb9c889b8927fcf6b01765a75f1905fe49a1720 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Disable_depth_prepass.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Disable_depth_prepass.qml
@@ -73,7 +73,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -130,7 +130,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -152,7 +152,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -162,7 +162,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -184,7 +183,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Disable_depth_test.qml b/tests/auto/quick3d_lancelot/data/layers/Disable_depth_test.qml
index b7fb99f6fa8fe69f4f297f366fe10c46343a14ed..faeb38c6de07dd5ded6342e3bb855cfc3612b70d 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Disable_depth_test.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Disable_depth_test.qml
@@ -76,7 +76,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -133,7 +133,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -155,7 +155,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -165,7 +165,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -187,7 +186,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_1.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_1.qml
index e39f911c42b3139cf512c5abf20ed22a0128c347..8bb06c5dfdf91962682f655913a690c0d2111387 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_1.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_1.qml
@@ -77,7 +77,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -129,7 +129,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -142,7 +142,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_2.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_2.qml
index ace60e64e34a39bfa19c0cc0d9eb4a5b88de0ac3..23b6de4b869232993f2385fc7f83e89bcbb1ec05 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_2.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_2.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
@@ -127,7 +127,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -141,7 +141,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_3.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_3.qml
index 115d7cba258f9bc077ecb651cdfd3fbc6b044ccd..d5e6599fd124c8b450ab3782ec87f44ec3ca0deb 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_3.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_3.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
@@ -127,7 +127,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -141,7 +141,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_4.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_4.qml
index c64c7d6def609655d1d7ecaa4abb4d1b74adef18..859b73b581d60ba07a45d004c2842b2923641fc1 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_4.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_4.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
@@ -127,7 +127,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -141,7 +141,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_5.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_5.qml
index a52dbfea05855177fbb1a2db4483d47714db0e35..3df73f2c195ef09afe510a059b6fe92fe969382c 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_5.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_5.qml
@@ -77,7 +77,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -130,7 +130,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -143,7 +143,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
diff --git a/tests/auto/quick3d_lancelot/data/layers/Geometry_6.qml b/tests/auto/quick3d_lancelot/data/layers/Geometry_6.qml
index 02cc31e722ee0e714ce3cbc028fb2ea88e2a37cb..f5689b91ac5b0b81288195d5dbeb8e10a7f95e65 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Geometry_6.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Geometry_6.qml
@@ -79,7 +79,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -92,7 +92,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
@@ -128,7 +128,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -140,7 +140,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Light_probe.qml b/tests/auto/quick3d_lancelot/data/layers/Light_probe.qml
index d2b2cab70bc3a76e4370d273fc0b7841cf2799e6..bdb8eea5abe2448332861306b22a97aff6f09e44 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Light_probe.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Light_probe.qml
@@ -79,7 +79,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -130,7 +130,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -152,7 +152,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -162,7 +162,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -184,7 +183,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_2x.qml b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_2x.qml
index 6e8823e4bbf2551a44feac82aac7b7a77056480b..dd20a8bf3cf4f66085fac7436b88b4bc5f5f12f4 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_2x.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_2x.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -135,7 +135,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -157,7 +157,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -167,7 +167,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -189,7 +188,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_4x.qml b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_4x.qml
index 0aaccc9639d5d93605ced2f8450693ffe2e831e3..ada9a67964bd5b7b02d3c974db7729217eb69c2a 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_4x.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_4x.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -135,7 +135,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -157,7 +157,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -167,7 +167,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -189,7 +188,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_ssaa.qml b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_ssaa.qml
index 59b64bb3e3de1426afb63e14051b52fcd93367cb..b66435e9d3aba48c2e1756864682a2ae368225ba 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_ssaa.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Multisample_aa_ssaa.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -135,7 +135,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -157,7 +157,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -167,7 +167,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -189,7 +188,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/layers/Ssaa.qml b/tests/auto/quick3d_lancelot/data/layers/Ssaa.qml
index bb96bf10cba17d782796d31a5d9905556322a0ef..c1b9cd9322f38c61a5cf53e47f627d7c0979c51c 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Ssaa.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Ssaa.qml
@@ -77,7 +77,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -91,7 +91,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(297.335, -44.7446, 0)
-            rotation: Qt.vector3d(-37.8299, -21.9861, 9.13355)
+            rotation: Qt.vector3d(37.8299, 21.9861, 9.13355)
             rotationOrder: Node.YZX
             source: "#Cube"
             
@@ -129,7 +129,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -142,7 +142,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(12.67, 168.035, 34.9131)
+            position: Qt.vector3d(12.67, 168.035, -34.9131)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
diff --git a/tests/auto/quick3d_lancelot/data/layers/Temporal_aa.qml b/tests/auto/quick3d_lancelot/data/layers/Temporal_aa.qml
index 0e433bccf082069d7ff647c92d6f4cfe9003712e..9d1cbdf9603f68b0b1d8b8d4ce654269d2b0e6b1 100644
--- a/tests/auto/quick3d_lancelot/data/layers/Temporal_aa.qml
+++ b/tests/auto/quick3d_lancelot/data/layers/Temporal_aa.qml
@@ -77,7 +77,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -134,7 +134,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(349.297, -228.053, 0)
-            rotation: Qt.vector3d(-28.0299, -33.3145, 17.1637)
+            rotation: Qt.vector3d(28.0299, 33.3145, 17.1637)
             scale: Qt.vector3d(2.00606, 1, 1)
             rotationOrder: Node.YZX
             source: "#Cube"
@@ -156,7 +156,7 @@ Rectangle {
 
         Node {
             id: barrel
-            position: Qt.vector3d(-292.216, -304.023, 434)
+            position: Qt.vector3d(-292.216, -304.023, -434)
             rotation: Qt.vector3d(0, 0, -41.5)
             scale: Qt.vector3d(10, 10, 10)
             rotationOrder: Node.YZX
@@ -166,7 +166,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "../shared/models/barrel/meshes/Barrel.mesh"
                 
                 
@@ -188,7 +187,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(255.743, -27.1591, -185)
+            position: Qt.vector3d(255.743, -27.1591, 185)
             scale: Qt.vector3d(1.5, 1.5, 1.5)
             rotationOrder: Node.YZX
             source: "#Cylinder"
diff --git a/tests/auto/quick3d_lancelot/data/lighting/Imagebasedlighting.qml b/tests/auto/quick3d_lancelot/data/lighting/Imagebasedlighting.qml
index 378bb751e5f7da6fa9b1d1fc48d9dbd5f26f1b91..a84e95de52d80637d51220839f0708e358f32116 100644
--- a/tests/auto/quick3d_lancelot/data/lighting/Imagebasedlighting.qml
+++ b/tests/auto/quick3d_lancelot/data/lighting/Imagebasedlighting.qml
@@ -78,7 +78,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -1000)
+            position: Qt.vector3d(0, 0, 1000)
             rotationOrder: Node.YZX
             clipFar: 5000
             fieldOfViewOrientation: PerspectiveCamera.Horizontal
@@ -316,7 +316,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -1000)
+            position: Qt.vector3d(0, 0, 1000)
             rotationOrder: Node.YZX
             clipFar: 5000
             fieldOfViewOrientation: PerspectiveCamera.Horizontal
diff --git a/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_default_material.qml b/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_default_material.qml
index 7bfeae72e66ff757ceeb907d48b9b4c49c7446d3..8973547e0b7ed0a95bcbd4259649dc2cbaf91940 100644
--- a/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_default_material.qml
+++ b/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_default_material.qml
@@ -74,15 +74,15 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
 
         Node {
             id: testCube2
-            position: Qt.vector3d(8.92529, -33.3906, -88.9147)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(8.92529, -33.3906, 88.9147)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -90,7 +90,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
@@ -136,8 +135,8 @@ Rectangle {
 
         Node {
             id: noShadow
-            position: Qt.vector3d(-270.428, 9.34266, -88.9069)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(-270.428, 9.34266, 88.9069)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -145,7 +144,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
@@ -185,8 +183,8 @@ Rectangle {
 
         Node {
             id: indirectOnly
-            position: Qt.vector3d(266.005, 81.2868, -88.9395)
-            rotation: Qt.vector3d(-1.05041, -78.4043, -264.953)
+            position: Qt.vector3d(266.005, 81.2868, 88.9395)
+            rotation: Qt.vector3d(1.05041, 78.4043, -264.953)
             rotationOrder: Node.YZX
 
             Model {
@@ -194,7 +192,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
@@ -228,8 +225,8 @@ Rectangle {
 
         Node {
             id: radiosityOnly
-            position: Qt.vector3d(223.385, -186.454, -88.9396)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(223.385, -186.454, 88.9396)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -237,7 +234,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
@@ -271,8 +267,8 @@ Rectangle {
 
         Node {
             id: unLit
-            position: Qt.vector3d(-131.581, -186.634, -245.316)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(-131.581, -186.634, 245.316)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -280,7 +276,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
diff --git a/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_referenced_material.qml b/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_referenced_material.qml
index 2108dd6d0f10fbdaa1d6dba3840ce6eba97d0ae8..605007db41ba43d4bddef7fb2a098eeeed3b25fd 100644
--- a/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_referenced_material.qml
+++ b/tests/auto/quick3d_lancelot/data/lighting/Lightmaps_referenced_material.qml
@@ -75,15 +75,15 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
 
         Node {
             id: testCube2
-            position: Qt.vector3d(-189.977, 8.13851, -88.9147)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(-189.977, 8.13851, 88.9147)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -91,7 +91,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
@@ -124,8 +123,8 @@ Rectangle {
 
         Node {
             id: everything
-            position: Qt.vector3d(157.556, -3.88307, -88.9147)
-            rotation: Qt.vector3d(38.717, 127.514, -31.7476)
+            position: Qt.vector3d(157.556, -3.88307, 88.9147)
+            rotation: Qt.vector3d(-38.717, -127.514, -31.7476)
             rotationOrder: Node.YZX
 
             Model {
@@ -133,7 +132,6 @@ Rectangle {
                 rotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(100, 100, 100)
                 rotationOrder: Node.XYZr
-                orientation: Node.RightHanded
                 source: "models/testCube/meshes/Cube.mesh"
                 
                 
diff --git a/tests/auto/quick3d_lancelot/data/lighting/ScopedLights.qml b/tests/auto/quick3d_lancelot/data/lighting/ScopedLights.qml
index 65916bdf146ba8b530e1948dc368e20b656b2933..248c1130ee395266e6a6b32d6891b67fceb2183e 100644
--- a/tests/auto/quick3d_lancelot/data/lighting/ScopedLights.qml
+++ b/tests/auto/quick3d_lancelot/data/lighting/ScopedLights.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -155,7 +155,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera_001
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstream.qml b/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstream.qml
index ff939f9e281a304260eb7eb83aa86292b4c658ad..5bf798792e9ac2ec687c578817ddaf9bc01a2d55 100644
--- a/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstream.qml
+++ b/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstream.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -89,7 +89,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(-27.7308, 14.1974, 0)
-            rotation: Qt.vector3d(-7, -72, 127)
+            rotation: Qt.vector3d(7, 72, 127)
             rotationOrder: Node.YZX
             source: "#Cube"
             
diff --git a/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstreamlayer.qml b/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstreamlayer.qml
index f819ae7fe6469e9b1a24dc7afc2eb231399fcb43..07e0382c271a85fac1a7fdc2c43f0ed6bbc79a0b 100644
--- a/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstreamlayer.qml
+++ b/tests/auto/quick3d_lancelot/data/qml/presentations/Qmlstreamlayer.qml
@@ -85,7 +85,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -99,7 +99,7 @@ Rectangle {
         Model {
             id: cube
             position: Qt.vector3d(-7.21698, 4.33, 0)
-            rotation: Qt.vector3d(-7, -72, 127)
+            rotation: Qt.vector3d(7, 72, 127)
             rotationOrder: Node.YZX
             source: "#Cube"
             
diff --git a/tests/auto/quick3d_lancelot/data/shadows/Arealight.qml b/tests/auto/quick3d_lancelot/data/shadows/Arealight.qml
index 5ee5f5377c38623540c0ad48bcd44c269dcff362..d0efac8619689ea67391d993615353da94bc6595 100644
--- a/tests/auto/quick3d_lancelot/data/shadows/Arealight.qml
+++ b/tests/auto/quick3d_lancelot/data/shadows/Arealight.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,8 +88,8 @@ Rectangle {
 
         Model {
             id: rectangle
-            position: Qt.vector3d(-5.77344, -34.641, 0.5)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            position: Qt.vector3d(-5.77344, -34.641, -0.5)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -111,8 +111,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(-85.1731, -1.2706, -124.483)
-            rotation: Qt.vector3d(-26.6212, 25.6451, -7.03436)
+            position: Qt.vector3d(-85.1731, -1.2706, 124.483)
+            rotation: Qt.vector3d(26.6212, -25.6451, -7.03436)
             scale: Qt.vector3d(1.16992, 0.986966, 1)
             rotationOrder: Node.YZX
             source: "#Cylinder"
@@ -135,7 +135,7 @@ Rectangle {
 
         AreaLight {
             id: shadowcaster_area
-            position: Qt.vector3d(-97.5717, -48.1053, -179.905)
+            position: Qt.vector3d(-97.5717, -48.1053, 179.905)
             rotationOrder: Node.YZX
             width: 100
             height: 100
diff --git a/tests/auto/quick3d_lancelot/data/shadows/Directionallight.qml b/tests/auto/quick3d_lancelot/data/shadows/Directionallight.qml
index 592bddcded86313158765ed75b65ec9a46b7c621..b7b881748ea979a4c3de65a18f699820d86b1822 100644
--- a/tests/auto/quick3d_lancelot/data/shadows/Directionallight.qml
+++ b/tests/auto/quick3d_lancelot/data/shadows/Directionallight.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -87,8 +87,8 @@ Rectangle {
 
         Model {
             id: rectangle
-            position: Qt.vector3d(-5.77344, -34.641, 0.5)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            position: Qt.vector3d(-5.77344, -34.641, -0.5)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -110,7 +110,7 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(-28.4985, 11.4019, -70.381)
+            position: Qt.vector3d(-28.4985, 11.4019, 70.381)
             rotationOrder: Node.YZX
             source: "#Cylinder"
             
@@ -132,7 +132,7 @@ Rectangle {
 
         DirectionalLight {
             id: shadowcaster_area
-            rotation: Qt.vector3d(46.101, 128.424, 60.9979)
+            rotation: Qt.vector3d(-46.101, -128.424, 60.9979)
             rotationOrder: Node.YZX
             castsShadow: true
             shadowFactor: 100
diff --git a/tests/auto/quick3d_lancelot/data/shadows/Pointlight.qml b/tests/auto/quick3d_lancelot/data/shadows/Pointlight.qml
index 3fe40e4f2ef43c6f1e09a24342f588c0d176a04d..aefd7659246178b1507d5f786e8f4c86edc418d5 100644
--- a/tests/auto/quick3d_lancelot/data/shadows/Pointlight.qml
+++ b/tests/auto/quick3d_lancelot/data/shadows/Pointlight.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,7 +88,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -110,8 +110,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(26.809, 49.9481, 25.2529)
-            rotation: Qt.vector3d(-52.8354, 30.8347, -4.94139)
+            position: Qt.vector3d(26.809, 49.9481, -25.2529)
+            rotation: Qt.vector3d(52.8354, -30.8347, -4.94139)
             scale: Qt.vector3d(1.16992, 0.986966, 1)
             rotationOrder: Node.YZX
             source: "#Cylinder"
@@ -134,7 +134,7 @@ Rectangle {
 
         PointLight {
             id: shadowcaster
-            position: Qt.vector3d(392.861, 210.03, -93.254)
+            position: Qt.vector3d(392.861, 210.03, 93.254)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.662745, 0.501961, 1)
             castsShadow: true
diff --git a/tests/auto/quick3d_lancelot/data/shadows/Pointlight_2.qml b/tests/auto/quick3d_lancelot/data/shadows/Pointlight_2.qml
index d41b0e9109665ae96f5b1121e0dca9e599d7d267..7c09985d7ea9eecce95bbddd82c78fad0b9f93e9 100644
--- a/tests/auto/quick3d_lancelot/data/shadows/Pointlight_2.qml
+++ b/tests/auto/quick3d_lancelot/data/shadows/Pointlight_2.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -88,7 +88,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -110,8 +110,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(26.809, 49.9481, 25.2529)
-            rotation: Qt.vector3d(-52.8354, 30.8347, -4.94139)
+            position: Qt.vector3d(26.809, 49.9481, -25.2529)
+            rotation: Qt.vector3d(52.8354, -30.8347, -4.94139)
             scale: Qt.vector3d(1.16992, 0.986966, 1)
             rotationOrder: Node.YZX
             source: "#Cylinder"
@@ -134,7 +134,7 @@ Rectangle {
 
         PointLight {
             id: shadowcaster_001
-            position: Qt.vector3d(392.861, 210.03, -93.254)
+            position: Qt.vector3d(392.861, 210.03, 93.254)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.662745, 0.501961, 1)
             castsShadow: true
diff --git a/tests/auto/quick3d_lancelot/data/shadows/Pointlight_nodepthprepass.qml b/tests/auto/quick3d_lancelot/data/shadows/Pointlight_nodepthprepass.qml
index 9d6d2d815eb30a268f76d30b0772f9e6dfd3a36e..98d4161bb677373b360a40f652fed42c3f83d025 100644
--- a/tests/auto/quick3d_lancelot/data/shadows/Pointlight_nodepthprepass.qml
+++ b/tests/auto/quick3d_lancelot/data/shadows/Pointlight_nodepthprepass.qml
@@ -73,7 +73,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -87,7 +87,7 @@ Rectangle {
         Model {
             id: rectangle
             position: Qt.vector3d(-5.77344, -34.641, 0)
-            rotation: Qt.vector3d(53.5, 0, 0)
+            rotation: Qt.vector3d(-53.5, 0, 0)
             scale: Qt.vector3d(6.30691, 5.36799, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -109,8 +109,8 @@ Rectangle {
 
         Model {
             id: cylinder
-            position: Qt.vector3d(26.809, 49.9481, 25.2529)
-            rotation: Qt.vector3d(-52.8354, 30.8347, -4.94139)
+            position: Qt.vector3d(26.809, 49.9481, -25.2529)
+            rotation: Qt.vector3d(52.8354, -30.8347, -4.94139)
             scale: Qt.vector3d(1.16992, 0.986966, 1)
             rotationOrder: Node.YZX
             source: "#Cylinder"
@@ -133,7 +133,7 @@ Rectangle {
 
         PointLight {
             id: shadowcaster
-            position: Qt.vector3d(392.861, 210.03, -93.254)
+            position: Qt.vector3d(392.861, 210.03, 93.254)
             rotationOrder: Node.YZX
             color: Qt.rgba(1, 0.662745, 0.501961, 1)
             castsShadow: true
diff --git a/tests/auto/quick3d_lancelot/data/textures/Envmap.qml b/tests/auto/quick3d_lancelot/data/textures/Envmap.qml
index a0d4632a9d30f76ff8bfae4d303689902de5a42f..6977be31ddfcb89d153d4dd86504c2768e83a4c7 100644
--- a/tests/auto/quick3d_lancelot/data/textures/Envmap.qml
+++ b/tests/auto/quick3d_lancelot/data/textures/Envmap.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/textures/Image_params_1.qml b/tests/auto/quick3d_lancelot/data/textures/Image_params_1.qml
index 7307f4341547ba8233ddc0149ae186451b903805..279f4ddf33632dd16c31475b6dcc785af24e1ba7 100644
--- a/tests/auto/quick3d_lancelot/data/textures/Image_params_1.qml
+++ b/tests/auto/quick3d_lancelot/data/textures/Image_params_1.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/textures/Image_params_2.qml b/tests/auto/quick3d_lancelot/data/textures/Image_params_2.qml
index a46b421ee9cd4e53fe9ed1906b0e95e450d20b9b..d954e1ef96aa9ab228aca621d4f53d1c40cc8bc9 100644
--- a/tests/auto/quick3d_lancelot/data/textures/Image_params_2.qml
+++ b/tests/auto/quick3d_lancelot/data/textures/Image_params_2.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/textures/Image_params_control.qml b/tests/auto/quick3d_lancelot/data/textures/Image_params_control.qml
index 4e7f8e3763e0d3375bcdfac3205807cc54f38777..cda10f2cd2f6930bcd994ac1d0b39f4213717452 100644
--- a/tests/auto/quick3d_lancelot/data/textures/Image_params_control.qml
+++ b/tests/auto/quick3d_lancelot/data/textures/Image_params_control.qml
@@ -75,7 +75,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
diff --git a/tests/auto/quick3d_lancelot/data/textures/Opacitymap.qml b/tests/auto/quick3d_lancelot/data/textures/Opacitymap.qml
index c924c7ac15cc2c18d7b6c37731f10975249eb857..2ea6506ae327d6474de813815783b66deb755fe8 100644
--- a/tests/auto/quick3d_lancelot/data/textures/Opacitymap.qml
+++ b/tests/auto/quick3d_lancelot/data/textures/Opacitymap.qml
@@ -74,7 +74,7 @@ Rectangle {
 
         PerspectiveCamera {
             id: camera
-            position: Qt.vector3d(0, 0, -600)
+            position: Qt.vector3d(0, 0, 600)
             rotationOrder: Node.YZX
             clipFar: 5000
         }
@@ -87,8 +87,8 @@ Rectangle {
 
         Model {
             id: rectangle
-            position: Qt.vector3d(15.6206, 1.91976, -21.2664)
-            rotation: Qt.vector3d(62.5, 0, 0)
+            position: Qt.vector3d(15.6206, 1.91976, 21.2664)
+            rotation: Qt.vector3d(-62.5, 0, 0)
             scale: Qt.vector3d(6.24243, 4.98461, 1)
             rotationOrder: Node.YZX
             source: "#Rectangle"
@@ -111,7 +111,7 @@ Rectangle {
 
         Model {
             id: sphere
-            position: Qt.vector3d(3.93619, 42.917, -251.294)
+            position: Qt.vector3d(3.93619, 42.917, 251.294)
             rotationOrder: Node.YZX
             source: "#Sphere"
             
@@ -139,8 +139,8 @@ Rectangle {
 
         Model {
             id: cube
-            position: Qt.vector3d(-259.951, 176.081, -5.02271)
-            rotation: Qt.vector3d(-30.5, -34, 0)
+            position: Qt.vector3d(-259.951, 176.081, 5.02271)
+            rotation: Qt.vector3d(30.5, 34, 0)
             rotationOrder: Node.YZX
             source: "#Cube"
             
diff --git a/tests/auto/quick3d_lancelot/data/view3d/ActiveCamera.qml b/tests/auto/quick3d_lancelot/data/view3d/ActiveCamera.qml
index 0d17c2951af240f1e61c15fdcdf997cffc04e56f..eea9e0092278b6691bbcaec2672196d4d7fe6e2d 100644
--- a/tests/auto/quick3d_lancelot/data/view3d/ActiveCamera.qml
+++ b/tests/auto/quick3d_lancelot/data/view3d/ActiveCamera.qml
@@ -72,8 +72,8 @@ Rectangle {
                 id: camera2
 
                 x: -300
-                z: -300
-                rotation: Qt.vector3d(0, 45, 0)
+                z: 300
+                rotation: Qt.vector3d(0, -45, 0)
             }
 
             DirectionalLight {
diff --git a/tests/auto/quick3d_lancelot/data/view3d/RenderModeOverlay.qml b/tests/auto/quick3d_lancelot/data/view3d/RenderModeOverlay.qml
index 89863a84dc81ade680f698489e8034ac6cd8d8b4..76332e60044b046c0b4b8e034790f4bb2067f934 100644
--- a/tests/auto/quick3d_lancelot/data/view3d/RenderModeOverlay.qml
+++ b/tests/auto/quick3d_lancelot/data/view3d/RenderModeOverlay.qml
@@ -77,8 +77,8 @@ Rectangle {
                 id: camera2
 
                 x: -300
-                z: -300
-                rotation: Qt.vector3d(0, 45, 0)
+                z: 300
+                rotation: Qt.vector3d(0, -45, 0)
             }
 
             DirectionalLight {
diff --git a/tests/auto/quick3d_lancelot/data/view3d/RenderModeRenderNode.qml b/tests/auto/quick3d_lancelot/data/view3d/RenderModeRenderNode.qml
index cfa26b313866a8cf9d5434ebb2ad98008f867643..eb31c768046d9c4c879467bb5a53c0f7cdff05d0 100644
--- a/tests/auto/quick3d_lancelot/data/view3d/RenderModeRenderNode.qml
+++ b/tests/auto/quick3d_lancelot/data/view3d/RenderModeRenderNode.qml
@@ -77,8 +77,8 @@ Rectangle {
                 id: camera2
 
                 x: -300
-                z: -300
-                rotation: Qt.vector3d(0, 45, 0)
+                z: 300
+                rotation: Qt.vector3d(0, -45, 0)
             }
 
             DirectionalLight {
diff --git a/tests/auto/quick3d_lancelot/data/view3d/RenderModeTexture.qml b/tests/auto/quick3d_lancelot/data/view3d/RenderModeTexture.qml
index 9168d6c8a04efa4754188a1f2f2c21553fc5e73c..34d4a442d5f6b9328fc7e85dc7c52a824865359f 100644
--- a/tests/auto/quick3d_lancelot/data/view3d/RenderModeTexture.qml
+++ b/tests/auto/quick3d_lancelot/data/view3d/RenderModeTexture.qml
@@ -77,8 +77,8 @@ Rectangle {
                 id: camera2
 
                 x: -300
-                z: -300
-                rotation: Qt.vector3d(0, 45, 0)
+                z: 300
+                rotation: Qt.vector3d(0, -45, 0)
             }
 
             DirectionalLight {
diff --git a/tests/auto/quick3d_lancelot/data/view3d/RenderModeUnderlay.qml b/tests/auto/quick3d_lancelot/data/view3d/RenderModeUnderlay.qml
index f9e3a4be9905d87e9cc3e2d06621b865acb6803a..82c9acd7dfc15f25152ca83af141c3041f75f13b 100644
--- a/tests/auto/quick3d_lancelot/data/view3d/RenderModeUnderlay.qml
+++ b/tests/auto/quick3d_lancelot/data/view3d/RenderModeUnderlay.qml
@@ -74,8 +74,8 @@ Rectangle {
                 id: camera2
 
                 x: -300
-                z: -300
-                rotation: Qt.vector3d(0, 45, 0)
+                z: 300
+                rotation: Qt.vector3d(0, -45, 0)
             }
 
             DirectionalLight {
diff --git a/tests/auto/quick3d_lancelot/quick3d/tst_quick3d.cpp b/tests/auto/quick3d_lancelot/quick3d/tst_quick3d.cpp
index 075d2fb7a1d397de1bd44c0a51667c67adb63356..89ee786a34a7ad1de9c901dc057a39df7c6c05b6 100644
--- a/tests/auto/quick3d_lancelot/quick3d/tst_quick3d.cpp
+++ b/tests/auto/quick3d_lancelot/quick3d/tst_quick3d.cpp
@@ -182,6 +182,7 @@ bool tst_Quick3D::renderAndGrab(const QString& qmlFile, const QStringList& extra
 {
     bool usePipe = true;  // Whether to transport the grabbed image using temp. file or pipe. TBD: cmdline option
     QProcess grabber;
+    grabber.setProcessChannelMode(QProcess::ForwardedErrorChannel);
     QString cmd = QCoreApplication::applicationDirPath() + "/qmlscenegrabber";
     QStringList args = extraArgs;
     QString tmpfile = usePipe ? QString("-") : QString("/tmp/qmlscenegrabber-%1-out.ppm").arg(QCoreApplication::applicationPid());
diff --git a/tests/auto/quick3d_lancelot/scenegrabber/main.cpp b/tests/auto/quick3d_lancelot/scenegrabber/main.cpp
index 6da0799bbce29c074ce6e201d8c7a487a086d305..c2a57071fde571fb7fc4be21d85c2604b003c6b6 100644
--- a/tests/auto/quick3d_lancelot/scenegrabber/main.cpp
+++ b/tests/auto/quick3d_lancelot/scenegrabber/main.cpp
@@ -36,6 +36,8 @@
 #include <QtQuick/QQuickView>
 #include <QtQuick/QQuickItem>
 
+#include <QtQuick3D/private/qquick3dviewport_p.h>
+
 // Timeout values:
 
 // A valid screen grab requires the scene to not change
@@ -141,6 +143,8 @@ int main(int argc, char *argv[])
 
     QGuiApplication a(argc, argv);
 
+    QSurfaceFormat::setDefaultFormat(QQuick3DViewport::idealSurfaceFormat(4));
+
     // Parse command line
     QString ifile, ofile;
     bool noText = false;
diff --git a/tests/auto/quick3d_lancelot/scenegrabber/scenegrabber.pro b/tests/auto/quick3d_lancelot/scenegrabber/scenegrabber.pro
index 02e6d864f46af08ee2b5b687735a9a186824174e..0ec249135cf359fffd32b43b61324dae711dc919 100644
--- a/tests/auto/quick3d_lancelot/scenegrabber/scenegrabber.pro
+++ b/tests/auto/quick3d_lancelot/scenegrabber/scenegrabber.pro
@@ -3,6 +3,6 @@ DESTDIR=..
 macos:CONFIG -= app_bundle
 CONFIG += console
 
-QT += quick
+QT += quick quick3d-private
 
 SOURCES += main.cpp