From e25bbe5223781131be17c8b0d6737887deeacb2f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Kaj=20Gr=C3=B6nholm?= <kaj.gronholm@qt.io>
Date: Fri, 27 Mar 2020 14:15:54 +0200
Subject: [PATCH] Add more lancelot tests for multiple views
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
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These render incorrectly currently, to be fixed.

Task-number: QTBUG-83136
Task-number: QTBUG-83137
Change-Id: Ied4ef8c9a417bc3c4784474eb8dee16ad5523082
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
---
 tests/auto/quick3d_lancelot/data/Ignore       |   1 +
 .../data/view3d/MultipleViews.qml             | 152 +++++++++++++++
 .../data/view3d/RenderModeMultiple.qml        | 176 ++++++++++++++++++
 .../data/view3d/SceneComponent.qml            |  68 +++++++
 4 files changed, 397 insertions(+)
 create mode 100644 tests/auto/quick3d_lancelot/data/view3d/MultipleViews.qml
 create mode 100644 tests/auto/quick3d_lancelot/data/view3d/RenderModeMultiple.qml
 create mode 100644 tests/auto/quick3d_lancelot/data/view3d/SceneComponent.qml

diff --git a/tests/auto/quick3d_lancelot/data/Ignore b/tests/auto/quick3d_lancelot/data/Ignore
index 38cc43f9c..d1bacfc7f 100644
--- a/tests/auto/quick3d_lancelot/data/Ignore
+++ b/tests/auto/quick3d_lancelot/data/Ignore
@@ -16,3 +16,4 @@ lighting/materials/Material.qml
 # Dynamic component
 quick/Component.qml
 defaultmaterial/BlendComponent.qml
+view3d/SceneComponent.qml
diff --git a/tests/auto/quick3d_lancelot/data/view3d/MultipleViews.qml b/tests/auto/quick3d_lancelot/data/view3d/MultipleViews.qml
new file mode 100644
index 000000000..2cf7de592
--- /dev/null
+++ b/tests/auto/quick3d_lancelot/data/view3d/MultipleViews.qml
@@ -0,0 +1,152 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of The Qt Company Ltd nor the names of its
+**     contributors may be used to endorse or promote products derived
+**     from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.15
+import QtQuick3D 1.15
+
+Item {
+    width: 460
+    height: 460
+
+    // This exactly same content should appear 4 times, in different ways.
+    Node {
+        id: sceneRoot
+        PerspectiveCamera {
+            position: Qt.vector3d(0, 0, 200)
+        }
+        DirectionalLight {
+            brightness: 100
+        }
+        Model {
+            source: "#Cube"
+            materials: DefaultMaterial {
+                diffuseColor: "green"
+            }
+            eulerRotation: Qt.vector3d(45, 45, 45)
+        }
+    }
+
+    SceneComponent {
+        id: sceneRoot2
+    }
+
+    // View1, importScene with node id of local component
+    View3D {
+        anchors.left: parent.left
+        anchors.top: parent.top
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
+        }
+        importScene: sceneRoot
+    }
+
+    // View2, importScene with node id of external component
+    View3D {
+        anchors.right: parent.right
+        anchors.top: parent.top
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
+        }
+        importScene: sceneRoot2
+    }
+
+    // View3, importScene with external component
+    View3D {
+        anchors.left: parent.left
+        anchors.bottom: parent.bottom
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
+        }
+        importScene: SceneComponent {
+            id: sceneRoot3
+        }
+    }
+
+    // View4, content inside
+    View3D {
+        anchors.right: parent.right
+        anchors.bottom: parent.bottom
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
+        }
+        Node {
+            id: sceneRoot4
+            PerspectiveCamera {
+                position: Qt.vector3d(0, 0, 200)
+            }
+            DirectionalLight {
+                brightness: 100
+            }
+            Model {
+                source: "#Cube"
+                materials: DefaultMaterial {
+                    diffuseColor: "green"
+                }
+                eulerRotation: Qt.vector3d(45, 45, 45)
+            }
+        }
+    }
+}
diff --git a/tests/auto/quick3d_lancelot/data/view3d/RenderModeMultiple.qml b/tests/auto/quick3d_lancelot/data/view3d/RenderModeMultiple.qml
new file mode 100644
index 000000000..c7a160fd4
--- /dev/null
+++ b/tests/auto/quick3d_lancelot/data/view3d/RenderModeMultiple.qml
@@ -0,0 +1,176 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of The Qt Company Ltd nor the names of its
+**     contributors may be used to endorse or promote products derived
+**     from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.15
+import QtQuick3D 1.15
+
+Item {
+    width: 480
+    height: 480
+
+    // Rectangles below and above View3D items
+    Rectangle {
+        z: 1
+        width: 200
+        height: 200
+        anchors.centerIn: parent
+        color: "#808080"
+    }
+    Rectangle {
+        z: 10
+        width: 150
+        height: 150
+        anchors.centerIn: parent
+        color: "#606060"
+    }
+
+    Node {
+        id: sceneRoot
+        PerspectiveCamera {
+            position: Qt.vector3d(0, 0, 350)
+        }
+        DirectionalLight {
+            brightness: 100
+        }
+        Model {
+            source: "#Cube"
+            scale: Qt.vector3d(2,2,2)
+            materials: DefaultMaterial {
+                diffuseColor: "green"
+            }
+            eulerRotation: Qt.vector3d(45, 45, 45)
+        }
+    }
+
+    View3D {
+        z: 2
+        anchors.left: parent.left
+        anchors.top: parent.top
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: "red"
+        }
+        renderMode: View3D.Offscreen
+        importScene: sceneRoot
+        Node {
+            z: 220
+            Text {
+                font.pixelSize: 22
+                text: "Offscreen"
+            }
+        }
+    }
+    View3D {
+        z: 3
+        anchors.right: parent.right
+        anchors.top: parent.top
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: "red"
+        }
+        renderMode: View3D.Inline
+        importScene: sceneRoot
+        Node {
+            z: 220
+            Text {
+                font.pixelSize: 22
+                text: "Inline"
+            }
+        }
+    }
+    View3D {
+        z: 4
+        anchors.left: parent.left
+        anchors.bottom: parent.bottom
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: "red"
+        }
+        renderMode: View3D.Underlay
+        importScene: sceneRoot
+        Node {
+            z: 220
+            Text {
+                font.pixelSize: 22
+                text: "Underlay"
+            }
+        }
+    }
+    View3D {
+        z: 5
+        anchors.right: parent.right
+        anchors.bottom: parent.bottom
+        anchors.margins: 20
+        width: 200
+        height: 200
+        environment: SceneEnvironment {
+            backgroundMode: SceneEnvironment.Color
+            clearColor: "red"
+        }
+        renderMode: View3D.Overlay
+        importScene: sceneRoot
+        Node {
+            z: 220
+            Text {
+                font.pixelSize: 22
+                text: "Overlay"
+            }
+        }
+    }
+}
diff --git a/tests/auto/quick3d_lancelot/data/view3d/SceneComponent.qml b/tests/auto/quick3d_lancelot/data/view3d/SceneComponent.qml
new file mode 100644
index 000000000..a6c4eda02
--- /dev/null
+++ b/tests/auto/quick3d_lancelot/data/view3d/SceneComponent.qml
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of The Qt Company Ltd nor the names of its
+**     contributors may be used to endorse or promote products derived
+**     from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.15
+import QtQuick3D 1.15
+
+Node {
+    PerspectiveCamera {
+        position: Qt.vector3d(0, 0, 200)
+    }
+    DirectionalLight {
+        brightness: 100
+    }
+    Model {
+        source: "#Cube"
+        materials: DefaultMaterial {
+            diffuseColor: "green"
+        }
+        eulerRotation: Qt.vector3d(45, 45, 45)
+    }
+}
-- 
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