diff --git a/src/quick3d/qquick3dabstractlight.cpp b/src/quick3d/qquick3dabstractlight.cpp index 79595be3cc82a493e6a58f7529471a34611b3c33..72ed6f1c18f3acc09ee691575366a3778e39f508 100644 --- a/src/quick3d/qquick3dabstractlight.cpp +++ b/src/quick3d/qquick3dabstractlight.cpp @@ -117,7 +117,7 @@ QT_BEGIN_NAMESPACE /*! \qmlproperty real Light::shadowFilter This property sets how much blur is applied to the shadows. - The default value is 35. + The default value is 5. */ QQuick3DAbstractLight::QQuick3DAbstractLight(QQuick3DNode *parent) diff --git a/src/quick3d/qquick3dabstractlight_p.h b/src/quick3d/qquick3dabstractlight_p.h index cfcf8f91a77e8b788749cceae8a3653e7f240a54..5be127d9ddca96071ca774730ec0474958e1b848 100644 --- a/src/quick3d/qquick3dabstractlight_p.h +++ b/src/quick3d/qquick3dabstractlight_p.h @@ -138,7 +138,7 @@ private: float m_shadowFactor = 5.0f; QSSGShadowMapQuality m_shadowMapQuality = QSSGShadowMapQuality::ShadowMapQualityLow; float m_shadowMapFar = 5000.0f; - float m_shadowFilter = 35.0f; + float m_shadowFilter = 5.0f; }; QT_END_NAMESPACE