diff --git a/src/quick3d/qquick3dabstractlight.cpp b/src/quick3d/qquick3dabstractlight.cpp
index 79595be3cc82a493e6a58f7529471a34611b3c33..72ed6f1c18f3acc09ee691575366a3778e39f508 100644
--- a/src/quick3d/qquick3dabstractlight.cpp
+++ b/src/quick3d/qquick3dabstractlight.cpp
@@ -117,7 +117,7 @@ QT_BEGIN_NAMESPACE
 /*!
     \qmlproperty real Light::shadowFilter
     This property sets how much blur is applied to the shadows.
-    The default value is 35.
+    The default value is 5.
 */
 
 QQuick3DAbstractLight::QQuick3DAbstractLight(QQuick3DNode *parent)
diff --git a/src/quick3d/qquick3dabstractlight_p.h b/src/quick3d/qquick3dabstractlight_p.h
index cfcf8f91a77e8b788749cceae8a3653e7f240a54..5be127d9ddca96071ca774730ec0474958e1b848 100644
--- a/src/quick3d/qquick3dabstractlight_p.h
+++ b/src/quick3d/qquick3dabstractlight_p.h
@@ -138,7 +138,7 @@ private:
     float m_shadowFactor = 5.0f;
     QSSGShadowMapQuality m_shadowMapQuality = QSSGShadowMapQuality::ShadowMapQualityLow;
     float m_shadowMapFar = 5000.0f;
-    float m_shadowFilter = 35.0f;
+    float m_shadowFilter = 5.0f;
 };
 
 QT_END_NAMESPACE