-
Laszlo Agocs authored
Calling setGraphicsPipeline with the same srb multiple times in a row in a frame should not lead to queuing BindDescriptorSets every time, it should rather be optimized out just like the BindPipeline is.
211520f0
Calling setGraphicsPipeline with the same srb multiple times in a row in a frame should not lead to queuing BindDescriptorSets every time, it should rather be optimized out just like the BindPipeline is.