• Laszlo Agocs's avatar
    d3d: move host writes where they belong · ccb04e70
    Laszlo Agocs authored
    There was a reason for defering (two passes update the same dyn.buffer
    in the same frame, those can be accumulated instead of doing a full
    DISCARD write twice) but the logic was broken due to optimizing out the
    BindGraphicsPipeline in some cases. So keep it simple for now, the
    multi-update in same frame case is discouraged anyway.
qrhid3d11.cpp 104 KB