Commit ae02ee6a authored by Laszlo Agocs's avatar Laszlo Agocs
Browse files

update todo list

parent 08ef6f4b
figure out what's up with instance step rate
mtl: buffer logic is borked
mtl: fix Dynamic for non-uniform buffers
mtl: forcing immut. to Shared should not need multiple backing buffers
mtl: shader lang. version
mtl: textures
what's up with instance step rate
d3d: show something about adapter or such when starting up
test cubemap
test cubemap face as target
mipmap gen (?)
cbuffer alignment rule chaos - figure out what to recommend to users
figure sg out for minimizing viewport/scissor cmds
d3d device loss
more what-if-resource-rebuilt cases
......@@ -40,6 +40,7 @@ bytecode (fxc/dxc) for d3d?
bytecode for metal?
+++ done
mtl: shader lang. version
rename res pattern to new-build-release (from create-build-release)?
make rp dep in ps less invasive (rethink how QRhiRenderPass is handled)
review swapchain param handling
......
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