Commit b3ddf15f authored by Laszlo Agocs's avatar Laszlo Agocs

Move QRhiReferenceRenderTarget out of qrhi.h

It is for internal use only.
parent 789124f7
......@@ -465,12 +465,6 @@ protected:
void *m_reserved;
};
class Q_RHI_EXPORT QRhiReferenceRenderTarget : public QRhiRenderTarget
{
protected:
QRhiReferenceRenderTarget(QRhiImplementation *rhi);
};
class Q_RHI_EXPORT QRhiTextureRenderTarget : public QRhiRenderTarget
{
public:
......
......@@ -50,6 +50,12 @@ QT_BEGIN_NAMESPACE
#define QRHI_RES(t, x) static_cast<t *>(x)
#define QRHI_RES_RHI(t) t *rhiD = static_cast<t *>(rhi)
class QRhiReferenceRenderTarget : public QRhiRenderTarget
{
protected:
QRhiReferenceRenderTarget(QRhiImplementation *rhi);
};
class QRhiImplementation
{
public:
......
d3d: something is wrong with the input stride
try figuring out something for making the rp dep in ps less invasive
make rp dep in ps less invasive (rethink how QRhiRenderPass is handled)
d3d: why duplicate rtv/dsv in rp?
gl: offscreensurface ownership not taken (fix examples)
figure out what's up with instance step rate
mtl: buffer logic is borked
......
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