- 07 Jan, 2019 8 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
So e.g. NoVSync can give the maximal performance.
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
and fix isFeatureSupported(DebugMarkers) logic and fix Vulkan frame time calculation when timePeriod != 1.
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Laszlo Agocs authored
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Laszlo Agocs authored
...also write more sophisticated output in the profiler stream when it comes to frame timings.
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- 06 Jan, 2019 6 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
Every 120 frames atm. This becomes more interesting once timestamp queries are implemented...
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Laszlo Agocs authored
...and do some naming cleanup (currentFrame -> currentFrameSlot).
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- 05 Jan, 2019 7 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
try to deal with the nonsense feature set api
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 04 Jan, 2019 7 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 03 Jan, 2019 3 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
Exercised in examplewindow. (run plainqwindow_metal in XCode)
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Laszlo Agocs authored
Exercise in trianglerenderer
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- 02 Jan, 2019 1 commit
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Laszlo Agocs authored
Plus add timestamps and rename setOutputDevice to setDevice.
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- 01 Jan, 2019 2 commits
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Laszlo Agocs authored
Only complete for Metal atm. The real nice part here is the inclusion of some additional calculations (like approximate byte size for textures and such).
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Laszlo Agocs authored
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- 31 Dec, 2018 1 commit
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Laszlo Agocs authored
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- 30 Dec, 2018 3 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 29 Dec, 2018 1 commit
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Laszlo Agocs authored
plus rework it a bit for metal
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- 27 Dec, 2018 1 commit
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Laszlo Agocs authored
Implement texture stuff for Metal for now, and exercise it in texuploads.
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