- 03 Dec, 2018 4 commits
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Laszlo Agocs authored
...and fix up the whole res update system for d3d and gl. (make it go through the (fake) command buffer like everything else)
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
hints -> flags for rt, add sampleCount for tex
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- 01 Dec, 2018 2 commits
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Laszlo Agocs authored
...for non-compressed textures.
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Laszlo Agocs authored
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- 30 Nov, 2018 9 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
Color only, one subres at a time, transitions between transfer and shader-read every time. For the common cases this is good enough, to be explored later if it could be made smarter.
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Laszlo Agocs authored
...in order to make the api nicer. Does not affect the internals.
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Laszlo Agocs authored
With an example.
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 29 Nov, 2018 3 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 28 Nov, 2018 2 commits
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Laszlo Agocs authored
This is not as good as other backends when it comes to formats, but the gl backend is lacking in that area anyways.
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Laszlo Agocs authored
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- 27 Nov, 2018 5 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 26 Nov, 2018 4 commits
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Laszlo Agocs authored
Merge initial readback/offscreen stuff See merge request laagocs/qtrhi!1
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 25 Nov, 2018 1 commit
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Laszlo Agocs authored
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- 23 Nov, 2018 6 commits
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Laszlo Agocs authored
not yet implemented
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Laszlo Agocs authored
...in a console app.
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Laszlo Agocs authored
only implemented for Vulkan for now
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 22 Nov, 2018 4 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
...and related plumbing here and there.
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