- 03 Dec, 2018 3 commits
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Laszlo Agocs authored
...and fix up the whole res update system for d3d and gl. (make it go through the (fake) command buffer like everything else)
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Laszlo Agocs authored
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Laszlo Agocs authored
hints -> flags for rt, add sampleCount for tex
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- 30 Nov, 2018 1 commit
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Laszlo Agocs authored
...in order to make the api nicer. Does not affect the internals.
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- 26 Nov, 2018 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 25 Nov, 2018 1 commit
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Laszlo Agocs authored
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- 23 Nov, 2018 2 commits
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Laszlo Agocs authored
not yet implemented
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Laszlo Agocs authored
only implemented for Vulkan for now
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- 22 Nov, 2018 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
...and related plumbing here and there.
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- 14 Nov, 2018 3 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 11 Nov, 2018 1 commit
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Laszlo Agocs authored
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- 09 Nov, 2018 5 commits
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Laszlo Agocs authored
Behold the textured cube!
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 02 Nov, 2018 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 01 Nov, 2018 1 commit
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Laszlo Agocs authored
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- 30 Oct, 2018 1 commit
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Laszlo Agocs authored
Compiles again.
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- 29 Oct, 2018 3 commits
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Laszlo Agocs authored
While we are at it, rename QRhiRenderPass to QRhiRenderPassDescriptor because renderpass on its own is a somwhat misleading naming.
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Laszlo Agocs authored
...and add the - for now - unused buildCompatibleRenderPass functions.
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Laszlo Agocs authored
...as that's the wrong place to have them.
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- 27 Oct, 2018 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 26 Oct, 2018 1 commit
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Laszlo Agocs authored
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