- 25 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 24 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 23 Jan, 2019 4 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
Sharable resources, which are at least buffers and textures, can now be orphaned, meaning the owning QRhi can be destroyed before releasing the QRhiResource. They will still function in a limited way (cannot be rebuilt anymore) as long as there is at least one QRhi associated with the QRhiResourceSharingHost (i.e. as long as the share group is non-empty).
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- 22 Jan, 2019 3 commits
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Laszlo Agocs authored
The threaded case cannot be supported on all backends for now. Revert parts of the previous d3d patch. Some day we may consider exploring the possibility of doing something with deferred contexts on d3d11 but that's not an option for now.
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Laszlo Agocs authored
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Laszlo Agocs authored
Won't yet work, obviously.
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- 21 Jan, 2019 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 19 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 18 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 16 Jan, 2019 2 commits
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Laszlo Agocs authored
...and mark the first round of doc work as done, yay
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Laszlo Agocs authored
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- 15 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 14 Jan, 2019 1 commit
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Laszlo Agocs authored
...and play with capture scopes as well. None of this will eliminate the nextDrawable Called Early warning and the strangely-ordered frame navigator view in XCode which is annoying but there is nothing we can do about it.
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- 11 Jan, 2019 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
...because we only really need to make sure arg changes are not skipped upon a new pass, just changing the pipeline state has no effect on this. Clarify the docs a bit as well.
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- 10 Jan, 2019 5 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
Esp. for Metal where we now avoid superfluous set* for shader resources.
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- 09 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 08 Jan, 2019 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 07 Jan, 2019 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
...also write more sophisticated output in the profiler stream when it comes to frame timings.
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- 06 Jan, 2019 1 commit
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Laszlo Agocs authored
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- 05 Jan, 2019 7 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
try to deal with the nonsense feature set api
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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- 04 Jan, 2019 3 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
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Laszlo Agocs authored
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