- 20 Mar, 2019 1 commit
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Laszlo Agocs authored
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- 19 Mar, 2019 2 commits
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Laszlo Agocs authored
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Laszlo Agocs authored
Out of my league and time is up. Cannot get it work on non-GL. Something is wrong with the math, no idea what.
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- 18 Mar, 2019 1 commit
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Laszlo Agocs authored
Shaders and camera logic not yet there. It is essential to have a test that exercises depth-only passes and rendering into a depth texture that is then used in another pass. Some simple shadow casting directional light is a good example for this.
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