1. 21 Mar, 2019 3 commits
  2. 19 Mar, 2019 1 commit
  3. 18 Mar, 2019 2 commits
  4. 16 Mar, 2019 3 commits
  5. 12 Mar, 2019 3 commits
  6. 11 Mar, 2019 1 commit
  7. 07 Mar, 2019 3 commits
  8. 05 Mar, 2019 1 commit
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  10. 02 Mar, 2019 1 commit
  11. 01 Mar, 2019 1 commit
  12. 28 Feb, 2019 2 commits
  13. 27 Feb, 2019 1 commit
  14. 25 Feb, 2019 3 commits
  15. 23 Feb, 2019 2 commits
    • Laszlo Agocs's avatar
      Enhance the multiwindow example a bit · 5d37d5fe
      Laszlo Agocs authored
      Playing with NoVSync on the additional windows is nice
      but does not change much in practice. On Metal it's still
      all bad regardless, for instance.
      5d37d5fe
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  16. 19 Feb, 2019 1 commit
  17. 18 Feb, 2019 1 commit
  18. 16 Feb, 2019 1 commit
  19. 13 Feb, 2019 2 commits
  20. 12 Feb, 2019 1 commit
  21. 11 Feb, 2019 2 commits
  22. 08 Feb, 2019 2 commits
  23. 07 Feb, 2019 1 commit
  24. 04 Feb, 2019 1 commit