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    • Laszlo Agocs's avatar
      d3d: move host writes where they belong · ccb04e70
      Laszlo Agocs authored
      There was a reason for defering (two passes update the same dyn.buffer
      in the same frame, those can be accumulated instead of doing a full
      DISCARD write twice) but the logic was broken due to optimizing out the
      BindGraphicsPipeline in some cases. So keep it simple for now, the
      multi-update in same frame case is discouraged anyway.
      ccb04e70
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