1. 01 Mar, 2019 1 commit
  2. 28 Feb, 2019 5 commits
  3. 27 Feb, 2019 1 commit
  4. 25 Feb, 2019 3 commits
  5. 23 Feb, 2019 2 commits
    • Laszlo Agocs's avatar
      Enhance the multiwindow example a bit · 5d37d5fe
      Laszlo Agocs authored
      Playing with NoVSync on the additional windows is nice
      but does not change much in practice. On Metal it's still
      all bad regardless, for instance.
      5d37d5fe
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  6. 20 Feb, 2019 1 commit
  7. 19 Feb, 2019 3 commits
  8. 18 Feb, 2019 1 commit
  9. 16 Feb, 2019 2 commits
  10. 14 Feb, 2019 1 commit
  11. 13 Feb, 2019 3 commits
  12. 12 Feb, 2019 2 commits
  13. 11 Feb, 2019 3 commits
  14. 08 Feb, 2019 2 commits
  15. 07 Feb, 2019 1 commit
  16. 04 Feb, 2019 3 commits
  17. 29 Jan, 2019 2 commits
  18. 27 Jan, 2019 2 commits
    • Laszlo Agocs's avatar
      Update doc and todo · 33e51a2c
      Laszlo Agocs authored
      Conveniently postpone the sync (fence/event/...) work until we actually
      have a proper use case for it.
      33e51a2c
    • Laszlo Agocs's avatar
      vk: more locks for rsh · 7c0da12d
      Laszlo Agocs authored
      Plus add a note for Metal.
      
      Remove and leave out threading/rsh details for now as things are not
      quite clear yet when it comes to QRhis operating in parallel with
      one or more shared resource.
      7c0da12d
  19. 25 Jan, 2019 2 commits