1. 23 Feb, 2019 1 commit
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  2. 20 Feb, 2019 1 commit
  3. 19 Feb, 2019 3 commits
  4. 18 Feb, 2019 1 commit
  5. 16 Feb, 2019 2 commits
  6. 14 Feb, 2019 1 commit
  7. 13 Feb, 2019 3 commits
  8. 12 Feb, 2019 2 commits
  9. 11 Feb, 2019 3 commits
  10. 08 Feb, 2019 2 commits
  11. 07 Feb, 2019 1 commit
  12. 04 Feb, 2019 3 commits
  13. 29 Jan, 2019 2 commits
  14. 27 Jan, 2019 2 commits
    • Laszlo Agocs's avatar
      Update doc and todo · 33e51a2c
      Laszlo Agocs authored
      Conveniently postpone the sync (fence/event/...) work until we actually
      have a proper use case for it.
      33e51a2c
    • Laszlo Agocs's avatar
      vk: more locks for rsh · 7c0da12d
      Laszlo Agocs authored
      Plus add a note for Metal.
      
      Remove and leave out threading/rsh details for now as things are not
      quite clear yet when it comes to QRhis operating in parallel with
      one or more shared resource.
      7c0da12d
  15. 25 Jan, 2019 4 commits
  16. 24 Jan, 2019 3 commits
  17. 23 Jan, 2019 6 commits