1. 12 Mar, 2019 3 commits
  2. 11 Mar, 2019 1 commit
  3. 07 Mar, 2019 3 commits
  4. 04 Mar, 2019 1 commit
  5. 01 Mar, 2019 1 commit
  6. 28 Feb, 2019 1 commit
  7. 25 Feb, 2019 1 commit
  8. 23 Feb, 2019 1 commit
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  9. 19 Feb, 2019 1 commit
  10. 18 Feb, 2019 1 commit
  11. 13 Feb, 2019 2 commits
  12. 12 Feb, 2019 1 commit
  13. 04 Feb, 2019 1 commit
  14. 27 Jan, 2019 1 commit
    • Laszlo Agocs's avatar
      vk: more locks for rsh · 7c0da12d
      Laszlo Agocs authored
      Plus add a note for Metal.
      
      Remove and leave out threading/rsh details for now as things are not
      quite clear yet when it comes to QRhis operating in parallel with
      one or more shared resource.
      7c0da12d
  15. 25 Jan, 2019 1 commit
  16. 24 Jan, 2019 1 commit
    • Laszlo Agocs's avatar
      vk: Make gpu timestamps work with rsh · b20d9229
      Laszlo Agocs authored
      Also enable and print some timings in multiwindow_threaded.
      
      The included rsh doc update comes after varying experiences with
      Vulkan implementations (e.g. NVIDIA 411, 417, and AMD something recent
      all behaving slightly differently)
      b20d9229
  17. 23 Jan, 2019 8 commits
  18. 22 Jan, 2019 2 commits
  19. 21 Jan, 2019 2 commits
  20. 19 Jan, 2019 3 commits
  21. 18 Jan, 2019 2 commits
  22. 15 Jan, 2019 1 commit
  23. 14 Jan, 2019 1 commit