1. 13 Mar, 2019 40 commits
  2. 12 Mar, 2019 40 commits
  3. 11 Mar, 2019 40 commits
  4. 10 Mar, 2019 40 commits
  5. 07 Mar, 2019 40 commits
  6. 05 Mar, 2019 40 commits
  7. 04 Mar, 2019 40 commits
  8. 02 Mar, 2019 40 commits
  9. 01 Mar, 2019 40 commits
  10. 28 Feb, 2019 40 commits
  11. 27 Feb, 2019 40 commits
  12. 25 Feb, 2019 40 commits
  13. 23 Feb, 2019 40 commits
    • Laszlo Agocs's avatar
      Enhance the multiwindow example a bit · 5d37d5fe
      Laszlo Agocs authored
      Playing with NoVSync on the additional windows is nice
      but does not change much in practice. On Metal it's still
      all bad regardless, for instance.
      5d37d5fe
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  14. 20 Feb, 2019 40 commits
  15. 19 Feb, 2019 40 commits