1. 23 Jan, 2019 2 commits
    • Laszlo Agocs's avatar
    • Laszlo Agocs's avatar
      vk: resource sharing · f4266304
      Laszlo Agocs authored
      Sharable resources, which are at least buffers and textures, can now be
      orphaned, meaning the owning QRhi can be destroyed before releasing the
      QRhiResource. They will still function in a limited way (cannot be rebuilt
      anymore) as long as there is at least one QRhi associated with the
      QRhiResourceSharingHost (i.e. as long as the share group is non-empty).
  2. 22 Jan, 2019 2 commits
    • Laszlo Agocs's avatar
      Revise the rsh strategy a bit · 92c6904d
      Laszlo Agocs authored
      The threaded case cannot be supported on all backends for now.
      Revert parts of the previous d3d patch.
      Some day we may consider exploring the possibility of doing something
      with deferred contexts on d3d11 but that's not an option for now.
    • Laszlo Agocs's avatar
      gl: implement rsh · 195978d3
      Laszlo Agocs authored
  3. 26 Oct, 2018 1 commit
  4. 20 Sep, 2018 1 commit
  5. 30 Aug, 2018 1 commit