/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Shader Tools module ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshaderbaker.h" #include "qspirvcompiler.h" #include "qspirvshader.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QShaderBaker \inmodule QtShaderTools */ struct QShaderBakerPrivate { bool readFile(const QString &fn); QString sourceFileName; QByteArray source; QBakedShader::ShaderStage stage; QVector reqVersions; QVector variants; QSpirvCompiler compiler; QString errorMessage; }; bool QShaderBakerPrivate::readFile(const QString &fn) { QFile f(fn); if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) { qWarning("QShaderBaker: Failed to open %s", qPrintable(fn)); return false; } source = f.readAll(); sourceFileName = fn; return true; } QShaderBaker::QShaderBaker() : d(new QShaderBakerPrivate) { } QShaderBaker::~QShaderBaker() { delete d; } void QShaderBaker::setSourceFileName(const QString &fileName) { if (!d->readFile(fileName)) return; const QString suffix = QFileInfo(fileName).suffix(); if (suffix == QStringLiteral("vert")) { d->stage = QBakedShader::VertexStage; } else if (suffix == QStringLiteral("frag")) { d->stage = QBakedShader::FragmentStage; } else if (suffix == QStringLiteral("tesc")) { d->stage = QBakedShader::TessControlStage; } else if (suffix == QStringLiteral("tese")) { d->stage = QBakedShader::TessEvaluationStage; } else if (suffix == QStringLiteral("geom")) { d->stage = QBakedShader::GeometryStage; } else if (suffix == QStringLiteral("comp")) { d->stage = QBakedShader::ComputeStage; } else { qWarning("QShaderBaker: Unknown shader stage, defaulting to vertex"); d->stage = QBakedShader::VertexStage; } } void QShaderBaker::setSourceFileName(const QString &fileName, QBakedShader::ShaderStage stage) { if (d->readFile(fileName)) d->stage = stage; } void QShaderBaker::setSourceDevice(QIODevice *device, QBakedShader::ShaderStage stage, const QString &fileName) { setSourceString(device->readAll(), stage, fileName); } void QShaderBaker::setSourceString(const QByteArray &sourceString, QBakedShader::ShaderStage stage, const QString &fileName) { d->sourceFileName = fileName; // for error messages, include handling, etc. d->source = sourceString; d->stage = stage; } void QShaderBaker::setGeneratedShaders(const QVector &v) { d->reqVersions = v; } void QShaderBaker::setGeneratedShaderVariants(const QVector &v) { d->variants = v; } QBakedShader QShaderBaker::bake() { d->errorMessage.clear(); if (d->source.isEmpty()) { qWarning("QShaderBaker: No source specified"); return QBakedShader(); } d->compiler.setSourceString(d->source, d->stage, d->sourceFileName); d->compiler.setFlags(0); QByteArray spirv = d->compiler.compileToSpirv(); if (spirv.isEmpty()) { d->errorMessage = d->compiler.errorMessage(); return QBakedShader(); } QByteArray batchableSpirv; if (d->stage == QBakedShader::VertexStage && d->variants.contains(QBakedShader::BatchableVertexShader)) { d->compiler.setFlags(QSpirvCompiler::RewriteToMakeBatchableForSG); batchableSpirv = d->compiler.compileToSpirv(); if (batchableSpirv.isEmpty()) { d->errorMessage = d->compiler.errorMessage(); return QBakedShader(); } } QBakedShader bs; bs.setStage(d->stage); QSpirvShader spirvShader; spirvShader.setSpirvBinary(spirv); bs.setDescription(spirvShader.shaderDescription()); QSpirvShader batchableSpirvShader; if (!batchableSpirv.isEmpty()) batchableSpirvShader.setSpirvBinary(batchableSpirv); for (const GeneratedShader &req: d->reqVersions) { for (const QBakedShader::ShaderVariant &v : d->variants) { QByteArray *currentSpirv = &spirv; QSpirvShader *currentSpirvShader = &spirvShader; if (v == QBakedShader::BatchableVertexShader) { if (!batchableSpirv.isEmpty()) { currentSpirv = &batchableSpirv; currentSpirvShader = &batchableSpirvShader; } else { continue; } } const QBakedShader::ShaderKey key(req.first, req.second, v); QBakedShader::Shader shader; shader.entryPoint = QByteArrayLiteral("main"); switch (req.first) { case QBakedShader::SpirvShader: shader.shader = *currentSpirv; break; case QBakedShader::GlslShader: { QSpirvShader::GlslFlags flags = 0; if (req.second.flags.testFlag(QBakedShader::ShaderSourceVersion::GlslEs)) flags |= QSpirvShader::GlslEs; shader.shader = currentSpirvShader->translateToGLSL(req.second.version, flags); if (shader.shader.isEmpty()) { d->errorMessage = currentSpirvShader->translationErrorMessage(); return QBakedShader(); } } break; case QBakedShader::HlslShader: shader.shader = currentSpirvShader->translateToHLSL(req.second.version); if (shader.shader.isEmpty()) { d->errorMessage = currentSpirvShader->translationErrorMessage(); return QBakedShader(); } break; case QBakedShader::MslShader: shader.shader = currentSpirvShader->translateToMSL(req.second.version); if (shader.shader.isEmpty()) { d->errorMessage = currentSpirvShader->translationErrorMessage(); return QBakedShader(); } shader.entryPoint = QByteArrayLiteral("main0"); break; default: Q_UNREACHABLE(); } bs.setShader(key, shader); } } return bs; } QString QShaderBaker::errorMessage() const { return d->errorMessage; } QT_END_NAMESPACE