qrhigles2.cpp 96.9 KB
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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt RHI module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
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****************************************************************************/

#include "qrhigles2_p.h"
#include <QWindow>
#include <QOffscreenSurface>
#include <QOpenGLContext>
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#include <QtGui/private/qopenglextensions_p.h>
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#include <qmath.h>

QT_BEGIN_NAMESPACE

/*
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  OpenGL ES 2.0 (3.0) + GLSL 100/120 backend. Binding vertex attribute
  locations and decomposing uniform buffers into uniforms (as expected by the
  GLSL 1xx shader generated by SPIRV-Cross) are handled transparently to the
  application via the reflection data (QShaderDescription). Textures and
  buffers feature no special logic, it's all just glTexSubImage2D and
  glBufferSubData (with "dynamic" buffers set to GL_DYNAMIC_DRAW). The
  swapchain and the associated renderbuffer for depth-stencil will be dummies
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  since we have no control over the underlying buffers here. While we try to
  keep this backend clean GLES 2.0, some GL(ES) 3.0 features like multisample
  renderbuffers and blits are used when available. However, other GLES 3.0+
  features, such as uniform buffers, are highly undesirable and are unlikely to
  be supported ever, due to their instability on mobile/embedded GLES
  implementations.
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*/

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/*!
    \class QRhiGles2InitParams
    \inmodule QtRhi
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    \brief OpenGL specific initialization parameters.

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    An OpenGL-based QRhi needs an already created QOffscreenSurface at minimum.
    Additionally, while optional, it is recommended that the QWindow the first
    QRhiSwapChain will target is passed in as well.
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    \badcode
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        QOffscreenSurface *fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
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        QRhiGles2InitParams params;
        params.fallbackSurface = fallbackSurface;
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        params.window = window;
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        rhi = QRhi::create(QRhi::OpenGLES2, &params);
    \endcode

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    By default QRhi creates a QOpenGLContext on its own. The QSurfaceFormat for
    this context is based on what was set via
    QSurfaceFormat::setDefaultSurfaceFormat().
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    \note The depth and stencil buffer sizes are set automatically to 24 and 8
    when no size was explicitly set for these buffers in the default surface
    format.

    This approach works well in most cases, included threaded scenarios, where
    there is a dedicated QRhi for each rendering thread. As there will be a
    QOpenGLContext for each QRhi, the OpenGL context requirements (a context
    can only be current on one thread) are satisfied. The implicitly created
    context is destroyed automatically together with the QRhi.

    A QOffscreenSurface has to be specified in \l fallbackSurface. In order to
    prevent mistakes in threaded situations, this is never created
    automatically by the QRhi since, like QWindow, QOffscreenSurface can only
    be created on the gui/main thread.

    As a convenience, applications can use newFallbackSurface() which creates
    and returns a QOffscreenSurface that is compatible with the QOpenGLContext
    that is going to be created by the QRhi afterwards. Note that the ownership
    of the returned QOffscreenSurface is transfered to the caller and the QRhi
    will not destroy it.
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    \note QRhiSwapChain can only target QWindow instances that have their
    surface type set to QSurface::OpenGLSurface.

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    \note \l window is optional. It is recommended to specify it whenever
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    possible, in order to avoid problems on multi-adapter and multi-screen
    systems. When \l window is not set, the very first
    QOpenGLContext::makeCurrent() happens with \l fallbackSurface which may be
    an invisible window on some platforms (for example, Windows) and that may
    trigger unexpected problems in some cases.

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    \section2 Working with existing OpenGL contexts

    When interoperating with another graphics engine, it may be necessary to
    get a QRhi instance that uses the same OpenGL context. This can be achieved
    by passing a pointer to a QRhiGles2NativeHandles to QRhi::create(). The
    \l{QRhiGles2NativeHandles::context}{context} must be set to a non-null
    value.

    An alternative approach is to create a QOpenGLContext that
    \l{QOpenGLContext::setShareContext()}{shares resources} with the other
    engine's context and passing in that context via QRhiGles2NativeHandles.

    The QRhi does not take ownership of the QOpenGLContext passed in via
    QRhiGles2NativeHandles.
 */

/*!
    \fn QOffscreenSurface *QRhiGles2InitParams::newFallbackSurface()

    \return a new QOffscreenSurface that can be used with a QRhi by passing it
    via a QRhiGles2InitParams.

    The \l{QOffscreenSurface::format()}{format} is adjusted as appropriate in
    order to avoid having problems afterwards due to an incompatible context
    and surface.

    \note This function must only be called on the gui/main thread.

    \note It is the application's responsibility to destroy the returned
    QOffscreenSurface on the gui/main thread once the associated QRhi has been
    destroyed. The QRhi will not destroy the QOffscreenSurface.
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 */

/*!
    \class QRhiGles2NativeHandles
    \inmodule QtRhi
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    \brief Holds the OpenGL context used by the QRhi.
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 */

/*!
    \class QRhiGles2TextureNativeHandles
    \inmodule QtRhi
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    \brief Holds the OpenGL texture object that is backing a QRhiTexture instance.
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 */

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#ifndef GL_BGRA
#define GL_BGRA                           0x80E1
#endif

#ifndef GL_R8
#define GL_R8                             0x8229
#endif

#ifndef GL_R16
#define GL_R16                            0x822A
#endif

#ifndef GL_RED
#define GL_RED                            0x1903
#endif

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#ifndef GL_RGBA32F
#define GL_RGBA32F                        0x8814
#endif

#ifndef GL_RGBA16F
#define GL_RGBA16F                        0x881A
#endif

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#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16              0x81A5
#endif

#ifndef GL_DEPTH_COMPONENT32F
#define GL_DEPTH_COMPONENT32F             0x8CAC
#endif

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#ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX
#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
#endif

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#ifndef GL_FRAMEBUFFER_SRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif

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#ifndef GL_MAX_DRAW_BUFFERS
#define GL_MAX_DRAW_BUFFERS               0x8824
#endif

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static QSurfaceFormat qrhigles2_effectiveFormat()
{
    QSurfaceFormat fmt = QSurfaceFormat::defaultFormat();

    if (fmt.depthBufferSize() == -1)
        fmt.setDepthBufferSize(24);
    if (fmt.stencilBufferSize() == -1)
        fmt.setStencilBufferSize(8);

    return fmt;
}

QOffscreenSurface *QRhiGles2InitParams::newFallbackSurface()
{
    QSurfaceFormat fmt = qrhigles2_effectiveFormat();

    // To resolve all fields in the format as much as possible, create a context.
    // This may be heavy, but allows avoiding BAD_MATCH on some systems.
    QOpenGLContext tempContext;
    tempContext.setFormat(fmt);
    if (tempContext.create())
        fmt = tempContext.format();
    else
        qWarning("QRhiGles2: Failed to create temporary context");

    QOffscreenSurface *s = new QOffscreenSurface;
    s->setFormat(fmt);
    s->create();

    return s;
}

QRhiGles2::QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice)
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    : ofr(this)
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{
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    fallbackSurface = params->fallbackSurface;
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    maybeWindow = params->window; // may be null

    importedContext = importDevice != nullptr;
    if (importedContext) {
        ctx = importDevice->context;
        if (!ctx) {
            qWarning("No OpenGL context given, cannot import");
            importedContext = false;
        }
    }
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}

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bool QRhiGles2::ensureContext(QSurface *surface) const
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{
    bool nativeWindowGone = false;
    if (surface && surface->surfaceClass() == QSurface::Window && !surface->surfaceHandle()) {
        surface = fallbackSurface;
        nativeWindowGone = true;
    }

    if (!surface)
        surface = fallbackSurface;

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    if (needsMakeCurrent)
        needsMakeCurrent = false;
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    else if (!nativeWindowGone && QOpenGLContext::currentContext() == ctx && (surface == fallbackSurface || ctx->surface() == surface))
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        return true;
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    if (!ctx->makeCurrent(surface)) {
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        qWarning("QRhiGles2: Failed to make context current. Expect bad things to happen.");
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        return false;
    }

    return true;
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}

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bool QRhiGles2::create(QRhi::Flags flags)
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{
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    Q_UNUSED(flags);
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    Q_ASSERT(fallbackSurface);

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    const QSurfaceFormat effectiveFormat = qrhigles2_effectiveFormat();
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    if (!importedContext) {
        ctx = new QOpenGLContext;
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        ctx->setFormat(effectiveFormat);
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        if (!ctx->create()) {
            qWarning("QRhiGles2: Failed to create context");
            delete ctx;
            ctx = nullptr;
            return false;
        }
    }

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    if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface)) // see 'window' discussion in QRhiGles2InitParams comments
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        return false;
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    f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
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    const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR));
    const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER));
    const char *version = reinterpret_cast<const char *>(f->glGetString(GL_VERSION));
    if (vendor && renderer && version)
        qDebug("OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
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    const QSurfaceFormat actualFormat = ctx->format();

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    GLint n = 0;
    f->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
    supportedCompressedFormats.resize(n);
    if (n > 0)
        f->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, supportedCompressedFormats.data());
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    f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);

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    if (actualFormat.renderableType() == QSurfaceFormat::OpenGL || actualFormat.version() >= qMakePair(3, 0))
        f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.maxDrawBuffers);
    else
        caps.maxDrawBuffers = 1;

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    caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
            && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
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    caps.npotTexture = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
    caps.npotTextureRepeat = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);

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    if (actualFormat.renderableType() == QSurfaceFormat::OpenGLES)
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        caps.fixedIndexPrimitiveRestart = actualFormat.version() >= qMakePair(3, 0);
    else
        caps.fixedIndexPrimitiveRestart = actualFormat.version() >= qMakePair(4, 3);

    if (caps.fixedIndexPrimitiveRestart)
        f->glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);

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    caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
    caps.bgraInternalFormat = caps.bgraExternalFormat && actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
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    caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
    caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
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    caps.floatFormats = actualFormat.version() >= qMakePair(3, 0);
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    caps.depthTexture = actualFormat.version() >= qMakePair(3, 0);
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    caps.srgbCapableDefaultFramebuffer = f->hasOpenGLExtension(QOpenGLExtensions::SRGBFrameBuffer);
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    nativeHandlesStruct.context = ctx;

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    return true;
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}

void QRhiGles2::destroy()
{
    if (!f)
        return;

    ensureContext();
    executeDeferredReleases();

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    if (!importedContext) {
        delete ctx;
        ctx = nullptr;
    }

    f = nullptr;
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}

void QRhiGles2::executeDeferredReleases()
{
    for (int i = releaseQueue.count() - 1; i >= 0; --i) {
        const QRhiGles2::DeferredReleaseEntry &e(releaseQueue[i]);
        switch (e.type) {
        case QRhiGles2::DeferredReleaseEntry::Buffer:
            f->glDeleteBuffers(1, &e.buffer.buffer);
            break;
        case QRhiGles2::DeferredReleaseEntry::Pipeline:
            f->glDeleteProgram(e.pipeline.program);
            break;
        case QRhiGles2::DeferredReleaseEntry::Texture:
            f->glDeleteTextures(1, &e.texture.texture);
            break;
        case QRhiGles2::DeferredReleaseEntry::RenderBuffer:
            f->glDeleteRenderbuffers(1, &e.renderbuffer.renderbuffer);
            break;
        case QRhiGles2::DeferredReleaseEntry::TextureRenderTarget:
            f->glDeleteFramebuffers(1, &e.textureRenderTarget.framebuffer);
            break;
        default:
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            Q_UNREACHABLE();
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            break;
        }
        releaseQueue.removeAt(i);
    }
}

QVector<int> QRhiGles2::supportedSampleCounts() const
{
    return { 1 };
}

QRhiSwapChain *QRhiGles2::createSwapChain()
{
    return new QGles2SwapChain(this);
}

QRhiBuffer *QRhiGles2::createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, int size)
{
    return new QGles2Buffer(this, type, usage, size);
}

int QRhiGles2::ubufAlignment() const
{
    return 256;
}

bool QRhiGles2::isYUpInFramebuffer() const
{
    return true;
}

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bool QRhiGles2::isYUpInNDC() const
{
    return true;
}

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QMatrix4x4 QRhiGles2::clipSpaceCorrMatrix() const
{
    return QMatrix4x4(); // identity
}

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static inline GLenum toGlCompressedTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags)
{
    const bool srgb = flags.testFlag(QRhiTexture::sRGB);
    switch (format) {
    case QRhiTexture::BC1:
        return srgb ? 0x8C4C : 0x83F0;
    case QRhiTexture::BC3:
        return srgb ? 0x8C4E : 0x83F2;
    case QRhiTexture::BC5:
        return srgb ? 0x8C4F : 0x83F3;

    case QRhiTexture::ETC2_RGB8:
        return srgb ? 0x9275 : 0x9274;
    case QRhiTexture::ETC2_RGB8A1:
        return srgb ? 0x9277 : 0x9276;
    case QRhiTexture::ETC2_RGBA8:
        return srgb ? 0x9279 : 0x9278;

    case QRhiTexture::ASTC_4x4:
        return srgb ? 0x93D0 : 0x93B0;
    case QRhiTexture::ASTC_5x4:
        return srgb ? 0x93D1 : 0x93B1;
    case QRhiTexture::ASTC_5x5:
        return srgb ? 0x93D2 : 0x93B2;
    case QRhiTexture::ASTC_6x5:
        return srgb ? 0x93D3 : 0x93B3;
    case QRhiTexture::ASTC_6x6:
        return srgb ? 0x93D4 : 0x93B4;
    case QRhiTexture::ASTC_8x5:
        return srgb ? 0x93D5 : 0x93B5;
    case QRhiTexture::ASTC_8x6:
        return srgb ? 0x93D6 : 0x93B6;
    case QRhiTexture::ASTC_8x8:
        return srgb ? 0x93D7 : 0x93B7;
    case QRhiTexture::ASTC_10x5:
        return srgb ? 0x93D8 : 0x93B8;
    case QRhiTexture::ASTC_10x6:
        return srgb ? 0x93D9 : 0x93B9;
    case QRhiTexture::ASTC_10x8:
        return srgb ? 0x93DA : 0x93BA;
    case QRhiTexture::ASTC_10x10:
        return srgb ? 0x93DB : 0x93BB;
    case QRhiTexture::ASTC_12x10:
        return srgb ? 0x93DC : 0x93BC;
    case QRhiTexture::ASTC_12x12:
        return srgb ? 0x93DD : 0x93BD;

    default:
        return 0; // this is reachable, just return an invalid format
    }
}

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bool QRhiGles2::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const
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{
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    if (isCompressedFormat(format))
        return supportedCompressedFormats.contains(toGlCompressedTextureFormat(format, flags));
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    switch (format) {
    case QRhiTexture::D16:
        Q_FALLTHROUGH();
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    case QRhiTexture::D32F:
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        return caps.depthTexture;
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    case QRhiTexture::BGRA8:
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        return caps.bgraExternalFormat;

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    case QRhiTexture::R8:
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        return caps.r8Format;
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    case QRhiTexture::R16:
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        return caps.r16Format;
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    case QRhiTexture::RGBA16F:
        Q_FALLTHROUGH();
    case QRhiTexture::RGBA32F:
        return caps.floatFormats;

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    default:
        break;
    }

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    return true;
}

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bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
{
    switch (feature) {
    case QRhi::MultisampleTexture:
        return false;
    case QRhi::MultisampleRenderBuffer:
        return caps.msaaRenderBuffer;
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    case QRhi::DebugMarkers:
        return false;
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    case QRhi::Timestamps:
        return false;
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    case QRhi::Instancing:
        return false;
    case QRhi::CustomInstanceStepRate:
        return false;
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    case QRhi::PrimitiveRestart:
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        return caps.fixedIndexPrimitiveRestart;
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    case QRhi::GeometryShaders:
        return false;
    case QRhi::TessellationShaders:
        return false;
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    case QRhi::NonDynamicUniformBuffers:
        return true;
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    case QRhi::NonFourAlignedEffectiveIndexBufferOffset:
        return true;
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    case QRhi::NPOTTextureRepeat:
        return caps.npotTextureRepeat;
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    case QRhi::RedOrAlpha8IsRed:
        return false;
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    default:
        Q_UNREACHABLE();
        return false;
    }
}

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int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const
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{
    switch (limit) {
    case QRhi::TextureSizeMin:
        return 1;
    case QRhi::TextureSizeMax:
        return caps.maxTextureSize;
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    case QRhi::MaxColorAttachments:
        return caps.maxDrawBuffers;
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    default:
        Q_UNREACHABLE();
        return 0;
    }
}

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const QRhiNativeHandles *QRhiGles2::nativeHandles()
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{
    return &nativeHandlesStruct;
}

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QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize,
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                                                int sampleCount, QRhiRenderBuffer::Flags flags)
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{
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    return new QGles2RenderBuffer(this, type, pixelSize, sampleCount, flags);
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}

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QRhiTexture *QRhiGles2::createTexture(QRhiTexture::Format format, const QSize &pixelSize,
                                      int sampleCount, QRhiTexture::Flags flags)
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{
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    return new QGles2Texture(this, format, pixelSize, sampleCount, flags);
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}

QRhiSampler *QRhiGles2::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
                                      QRhiSampler::Filter mipmapMode,
                                      QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w)
{
    return new QGles2Sampler(this, magFilter, minFilter, mipmapMode, u, v, w);
}

QRhiTextureRenderTarget *QRhiGles2::createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
                                                              QRhiTextureRenderTarget::Flags flags)
{
    return new QGles2TextureRenderTarget(this, desc, flags);
}

QRhiGraphicsPipeline *QRhiGles2::createGraphicsPipeline()
{
    return new QGles2GraphicsPipeline(this);
}

QRhiShaderResourceBindings *QRhiGles2::createShaderResourceBindings()
{
    return new QGles2ShaderResourceBindings(this);
}

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void QRhiGles2::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps)
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{
    Q_ASSERT(inPass);

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    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
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    QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps);
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    const bool pipelineChanged = cbD->currentPipeline != ps || cbD->currentPipelineGeneration != psD->generation;

    if (pipelineChanged) {
        cbD->currentPipeline = ps;
        cbD->currentPipelineGeneration = psD->generation;

        QGles2CommandBuffer::Command cmd;
        cmd.cmd = QGles2CommandBuffer::Command::BindGraphicsPipeline;
        cmd.args.bindGraphicsPipeline.ps = ps;
        cbD->commands.append(cmd);
    }
}

void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb,
                                   const QVector<QRhiCommandBuffer::DynamicOffset> &dynamicOffsets)
{
    Q_ASSERT(inPass);

    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
    Q_ASSERT(cbD->currentPipeline);

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    if (!srb)
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        srb = QRHI_RES(QGles2GraphicsPipeline, cbD->currentPipeline)->m_shaderResourceBindings;
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    QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb);
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    bool hasDynamicOffsetInSrb = false;
    for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
        const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->m_bindings[i]);
        switch (b->type) {
        case QRhiShaderResourceBinding::UniformBuffer:
            if (b->u.ubuf.hasDynamicOffset)
                hasDynamicOffsetInSrb = true;
            break;
        default:
            break;
        }
    }
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    const bool srbChanged = cbD->currentSrb != srb || cbD->currentSrbGeneration != srbD->generation;

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    if (srbChanged || hasDynamicOffsetInSrb) {
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        cbD->currentSrb = srb;
        cbD->currentSrbGeneration = srbD->generation;

        QGles2CommandBuffer::Command cmd;
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        cmd.cmd = QGles2CommandBuffer::Command::BindShaderResources;
        cmd.args.bindShaderResources.ps = cbD->currentPipeline;
        cmd.args.bindShaderResources.srb = srb;
        cmd.args.bindShaderResources.dynamicOffsetCount = 0;
        if (hasDynamicOffsetInSrb) {
            const int dynCount = dynamicOffsets.count();
            if (dynCount < QGles2CommandBuffer::Command::MAX_UBUF_BINDINGS) {
                cmd.args.bindShaderResources.dynamicOffsetCount = dynCount;
                uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs;
                for (int i = 0; i < dynCount; ++i) {
                    const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]);
                    *p++ = dynOfs.first;
                    *p++ = dynOfs.second;
                }
            } else {
                qWarning("Too many dynamic offsets (%d, max is %d)",
                         dynCount, QGles2CommandBuffer::Command::MAX_UBUF_BINDINGS);
            }
        }
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        cbD->commands.append(cmd);
    }
}

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void QRhiGles2::setVertexInput(QRhiCommandBuffer *cb, int startBinding, const QVector<QRhiCommandBuffer::VertexInput> &bindings,
                               QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat)
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{
    Q_ASSERT(inPass);
    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);

    for (int i = 0, ie = bindings.count(); i != ie; ++i) {
        QRhiBuffer *buf = bindings[i].first;
        quint32 ofs = bindings[i].second;
        QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, buf);
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        Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::VertexBuffer));
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        QGles2CommandBuffer::Command cmd;
        cmd.cmd = QGles2CommandBuffer::Command::BindVertexBuffer;
        cmd.args.bindVertexBuffer.ps = cbD->currentPipeline;
        cmd.args.bindVertexBuffer.buffer = bufD->buffer;
        cmd.args.bindVertexBuffer.offset = ofs;
        cmd.args.bindVertexBuffer.binding = startBinding + i;
        cbD->commands.append(cmd);
    }

    if (indexBuf) {
        QGles2Buffer *ibufD = QRHI_RES(QGles2Buffer, indexBuf);
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        Q_ASSERT(ibufD->m_usage.testFlag(QRhiBuffer::IndexBuffer));
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        QGles2CommandBuffer::Command cmd;
        cmd.cmd = QGles2CommandBuffer::Command::BindIndexBuffer;
        cmd.args.bindIndexBuffer.buffer = ibufD->buffer;
        cmd.args.bindIndexBuffer.offset = indexOffset;
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        cmd.args.bindIndexBuffer.type = indexFormat == QRhiCommandBuffer::IndexUInt16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
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        cbD->commands.append(cmd);
    }
}

void QRhiGles2::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport)
{
    Q_ASSERT(inPass);
    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::Viewport;
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    const QVector4D r = viewport.viewport();
    cmd.args.viewport.x = r.x();
    cmd.args.viewport.y = r.y();
    cmd.args.viewport.w = r.z();
    cmd.args.viewport.h = r.w();
    cmd.args.viewport.d0 = viewport.minDepth();
    cmd.args.viewport.d1 = viewport.maxDepth();
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    QRHI_RES(QGles2CommandBuffer, cb)->commands.append(cmd);
}

void QRhiGles2::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor)
{
    Q_ASSERT(inPass);
    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::Scissor;
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    const QVector4D r = scissor.scissor();
    cmd.args.scissor.x = r.x();
    cmd.args.scissor.y = r.y();
    cmd.args.scissor.w = r.z();
    cmd.args.scissor.h = r.w();
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    QRHI_RES(QGles2CommandBuffer, cb)->commands.append(cmd);
}

void QRhiGles2::setBlendConstants(QRhiCommandBuffer *cb, const QVector4D &c)
{
    Q_ASSERT(inPass);
    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::BlendConstants;
    cmd.args.blendConstants.r = c.x();
    cmd.args.blendConstants.g = c.y();
    cmd.args.blendConstants.b = c.z();
    cmd.args.blendConstants.a = c.w();
    QRHI_RES(QGles2CommandBuffer, cb)->commands.append(cmd);
}

void QRhiGles2::setStencilRef(QRhiCommandBuffer *cb, quint32 refValue)
{
    Q_ASSERT(inPass);
    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);

    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::StencilRef;
    cmd.args.stencilRef.ref = refValue;
    cmd.args.stencilRef.ps = cbD->currentPipeline;
    cbD->commands.append(cmd);
}

void QRhiGles2::draw(QRhiCommandBuffer *cb, quint32 vertexCount,
                     quint32 instanceCount, quint32 firstVertex, quint32 firstInstance)
{
    Q_ASSERT(inPass);
    Q_UNUSED(instanceCount); // no instancing
    Q_UNUSED(firstInstance);
    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);

    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::Draw;
    cmd.args.draw.ps = cbD->currentPipeline;
    cmd.args.draw.vertexCount = vertexCount;
    cmd.args.draw.firstVertex = firstVertex;
    cbD->commands.append(cmd);
}

void QRhiGles2::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
                            quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance)
{
    Q_ASSERT(inPass);
    Q_UNUSED(instanceCount); // no instancing
    Q_UNUSED(firstInstance);
    Q_UNUSED(vertexOffset); // no glDrawElementsBaseVertex
    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);

    QGles2CommandBuffer::Command cmd;
    cmd.cmd = QGles2CommandBuffer::Command::DrawIndexed;
    cmd.args.drawIndexed.ps = cbD->currentPipeline;
    cmd.args.drawIndexed.indexCount = indexCount;
    cmd.args.drawIndexed.firstIndex = firstIndex;
    cbD->commands.append(cmd);
}

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void QRhiGles2::debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name)
{
    if (!debugMarkers)
        return;

    Q_UNUSED(cb);
    Q_UNUSED(name);
}

void QRhiGles2::debugMarkEnd(QRhiCommandBuffer *cb)
{
    if (!debugMarkers)
        return;

    Q_UNUSED(cb);
}

void QRhiGles2::debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg)
{
    if (!debugMarkers)
        return;

    Q_UNUSED(cb);
    Q_UNUSED(msg);
}

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QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags)
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{
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    Q_UNUSED(flags);
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    Q_ASSERT(!inFrame);

    QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain);
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    if (!ensureContext(swapChainD->surface))
        return QRhi::FrameOpError;

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    inFrame = true;
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    currentSwapChain = swapChainD;
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    QRhiProfilerPrivate *rhiP = profilerPrivateOrNull();
    QRHI_PROF_F(beginSwapChainFrame(swapChain));

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    executeDeferredReleases();
    QRHI_RES(QGles2CommandBuffer, &swapChainD->cb)->resetState();

    return QRhi::FrameOpSuccess;
}

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QRhi::FrameOpResult QRhiGles2::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags)
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{
    Q_ASSERT(inFrame);
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    inFrame = false;
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    QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain);
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    Q_ASSERT(currentSwapChain == swapChainD);

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    if (!ensureContext(swapChainD->surface))
        return QRhi::FrameOpError;

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    executeCommandBuffer(&swapChainD->cb);

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    QRhiProfilerPrivate *rhiP = profilerPrivateOrNull();
    // this must be done before the swap
    QRHI_PROF_F(endSwapChainFrame(swapChain, swapChainD->frameCount + 1));

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    if (swapChainD->surface && !flags.testFlag(QRhi::SkipPresent)) {
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        ctx->swapBuffers(swapChainD->surface);
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        needsMakeCurrent = true;
    } else {
        f->glFlush();
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    }

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    swapChainD->frameCount += 1;
    currentSwapChain = nullptr;
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    return QRhi::FrameOpSuccess;
}

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QRhi::FrameOpResult QRhiGles2::beginOffscreenFrame(QRhiCommandBuffer **cb)
{
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    Q_ASSERT(!inFrame);

    if (!ensureContext())
        return QRhi::FrameOpError;

    inFrame = true;
    ofr.active = true;

    executeDeferredReleases();
    ofr.cbWrapper.resetState();
    *cb = &ofr.cbWrapper;

    return QRhi::FrameOpSuccess;
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}

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QRhi::FrameOpResult QRhiGles2::endOffscreenFrame()
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{
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    Q_ASSERT(inFrame && ofr.active);
    inFrame = false;
    ofr.active = false;

    if (!ensureContext())
        return QRhi::FrameOpError;

    executeCommandBuffer(&ofr.cbWrapper);

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    return QRhi::FrameOpSuccess;
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}

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QRhi::FrameOpResult QRhiGles2::finish()
{
    Q_ASSERT(!inPass);
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    if (inFrame) {
        if (ofr.active) {
            Q_ASSERT(!currentSwapChain);
            if (!ensureContext())
                return QRhi::FrameOpError;
            executeCommandBuffer(&ofr.cbWrapper);
            ofr.cbWrapper.resetCommands();
        } else {
            Q_ASSERT(currentSwapChain);
            if (!ensureContext(currentSwapChain->surface))
                return QRhi::FrameOpError;
            executeCommandBuffer(&currentSwapChain->cb);
            currentSwapChain->cb.resetCommands();
        }
    }
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    return QRhi::FrameOpSuccess;
}

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void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
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{
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    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
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    QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(resourceUpdates);

    for (const QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate &u : ud->dynamicBufferUpdates) {
        QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf);
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        Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic);
        if (bufD->m_usage.testFlag(QRhiBuffer::UniformBuffer)) {
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            memcpy(bufD->ubuf.data() + u.offset, u.data.constData(), u.data.size());
        } else {
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            QGles2CommandBuffer::Command cmd;
            cmd.cmd = QGles2CommandBuffer::Command::BufferSubData;
            cmd.args.bufferSubData.target = bufD->target;
            cmd.args.bufferSubData.buffer = bufD->buffer;
            cmd.args.bufferSubData.offset = u.offset;
            cmd.args.bufferSubData.size = u.data.size();
            cmd.args.bufferSubData.data = cbD->retainData(u.data);
            cbD->commands.append(cmd);
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        }
    }

    for (const QRhiResourceUpdateBatchPrivate::StaticBufferUpload &u : ud->staticBufferUploads) {
        QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf);
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        Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic);
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        Q_ASSERT(u.offset + u.data.size() <= bufD->m_size);
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        if (bufD->m_usage.testFlag(QRhiBuffer::UniformBuffer)) {
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            memcpy(bufD->ubuf.data() + u.offset, u.data.constData(), u.data.size());
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        } else {
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            QGles2CommandBuffer::Command cmd;
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            cmd.cmd = QGles2CommandBuffer::Command::BufferSubData;
            cmd.args.bufferSubData.target = bufD->target;
            cmd.args.bufferSubData.buffer = bufD->buffer;
            cmd.args.bufferSubData.offset = u.offset;
            cmd.args.bufferSubData.size = u.data.size();
            cmd.args.bufferSubData.data = cbD->retainData(u.data);
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            cbD->commands.append(cmd);
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        }
    }

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    for (const QRhiResourceUpdateBatchPrivate::TextureOp &u : ud->textureOps) {
        if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::TexUpload) {
            QGles2Texture *texD = QRHI_RES(QGles2Texture, u.upload.tex);
            const bool isCompressed = isCompressedFormat(texD->m_format);
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            const bool isFloat = isFloatFormat(texD->m_format);
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            const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
            const GLenum faceTargetBase = isCubeMap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target;
            const QVector<QRhiTextureLayer> layers = u.upload.desc.layers();
            for (int layer = 0, layerCount = layers.count(); layer != layerCount; ++layer) {
                const QRhiTextureLayer &layerDesc(layers[layer]);
                const QVector<QRhiTextureMipLevel> mipImages = layerDesc.mipImages();
                for (int level = 0, levelCount = mipImages.count(); level != levelCount; ++level) {
                    const QRhiTextureMipLevel &mipDesc(mipImages[level]);
                    const QPoint dp = mipDesc.destinationTopLeft();
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                    const QByteArray rawData = mipDesc.data();
                    if (isCompressed && !rawData.isEmpty()) {
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                        const QSize size = mipDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
                                                                          : mipDesc.sourceSize();
                        if (texD->specified) {
                            QGles2CommandBuffer::Command cmd;
                            cmd.cmd = QGles2CommandBuffer::Command::CompressedSubImage;
                            cmd.args.compressedSubImage.target = texD->target;
                            cmd.args.compressedSubImage.texture = texD->texture;
                            cmd.args.compressedSubImage.faceTarget = faceTargetBase + layer;
                            cmd.args.compressedSubImage.level = level;
                            cmd.args.compressedSubImage.dx = dp.x();
                            cmd.args.compressedSubImage.dy = dp.y();
                            cmd.args.compressedSubImage.w = size.width();
                            cmd.args.compressedSubImage.h = size.height();
                            cmd.args.compressedSubImage.glintformat = texD->glintformat;
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                            cmd.args.compressedSubImage.size = rawData.size();
                            cmd.args.compressedSubImage.data = cbD->retainData(rawData);
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                            cbD->commands.append(cmd);
                        } else {
                            QGles2CommandBuffer::Command cmd;
                            cmd.cmd = QGles2CommandBuffer::Command::CompressedImage;
                            cmd.args.compressedImage.target = texD->target;
                            cmd.args.compressedImage.texture = texD->texture;
                            cmd.args.compressedImage.faceTarget = faceTargetBase + layer;
                            cmd.args.compressedImage.level = level;
                            cmd.args.compressedImage.glintformat = texD->glintformat;
                            cmd.args.compressedImage.w = size.width();
                            cmd.args.compressedImage.h = size.height();
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                            cmd.args.compressedImage.size = rawData.size();
                            cmd.args.compressedImage.data = cbD->retainData(rawData);
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                            cbD->commands.append(cmd);
                        }
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                    } else if (isFloat && !rawData.isEmpty()) {
                        const QSize size = mipDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
                                                                          : mipDesc.sourceSize();
                        QGles2CommandBuffer::Command cmd;
                        cmd.cmd = QGles2CommandBuffer::Command::SubImage;
                        cmd.args.subImage.target = texD->target;
                        cmd.args.subImage.texture = texD->texture;
                        cmd.args.subImage.faceTarget = faceTargetBase + layer;
                        cmd.args.subImage.level = level;
                        cmd.args.subImage.dx = dp.x();
                        cmd.args.subImage.dy = dp.y();
                        cmd.args.subImage.w = size.width();
                        cmd.args.subImage.h = size.height();
                        cmd.args.subImage.glformat = texD->glformat;
                        cmd.args.subImage.gltype = texD->gltype;
                        cmd.args.subImage.data = cbD->retainData(rawData);
                        cbD->commands.append(cmd);
                    } else if (!mipDesc.image().isNull()) {
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                        QImage img = mipDesc.image();
                        QSize size = img.size();
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                        QGles2CommandBuffer::Command cmd;
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                        cmd.cmd = QGles2CommandBuffer::Command::SubImage;
                        if (!mipDesc.sourceSize().isEmpty() || !mipDesc.sourceTopLeft().isNull()) {
                            const QPoint sp = mipDesc.sourceTopLeft();
                            if (!mipDesc.sourceSize().isEmpty())
                                size = mipDesc.sourceSize();
                            img = img.copy(sp.x(), sp.y(), size.width(), size.height());
                        }
                        cmd.args.subImage.target = texD->target;
                        cmd.args.subImage.texture = texD->texture;
                        cmd.args.subImage.faceTarget = faceTargetBase + layer;
                        cmd.args.subImage.level = level;
                        cmd.args.subImage.dx = dp.x();
                        cmd.args.subImage.dy = dp.y();
                        cmd.args.subImage.w = size.width();
                        cmd.args.subImage.h = size.height();
                        cmd.args.subImage.glformat = texD->glformat;
                        cmd.args.subImage.gltype = texD->gltype;
                        cmd.args.subImage.data = cbD->retainImage(img);
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                        cbD->commands.append(cmd);
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                    } else {
                        qWarning("Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
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                    }
                }
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            }
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            texD->specified = true;
        } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::TexCopy) {
            Q_ASSERT(u.copy.src && u.copy.dst);
            QGles2Texture *srcD = QRHI_RES(QGles2Texture, u.copy.src);
            QGles2Texture *dstD = QRHI_RES(QGles2Texture, u.copy.dst);

            const QSize size = u.copy.desc.pixelSize().isEmpty() ? srcD->m_pixelSize : u.copy.desc.pixelSize();
            // source offset is bottom-left
            const float sx = u.copy.desc.sourceTopLeft().x();
            const float sy = srcD->m_pixelSize.height() - (u.copy.desc.sourceTopLeft().y() + size.height() - 1);
            // destination offset is top-left
            const float dx = u.copy.desc.destinationTopLeft().x();
            const float dy = u.copy.desc.destinationTopLeft().y();

            const GLenum srcFaceTargetBase = srcD->m_flags.testFlag(QRhiTexture::CubeMap)
                    ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : srcD->target;
            const GLenum dstFaceTargetBase = dstD->m_flags.testFlag(QRhiTexture::CubeMap)
                    ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : dstD->target;
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            QGles2CommandBuffer::Command cmd;
            cmd.cmd = QGles2CommandBuffer::Command::CopyTex;
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            cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + u.copy.desc.sourceLayer();
            cmd.args.copyTex.srcTexture = srcD->texture;
            cmd.args.copyTex.srcLevel = u.copy.desc.sourceLevel();
            cmd.args.copyTex.srcX = sx;
            cmd.args.copyTex.srcY = sy;
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            cmd.args.copyTex.dstTarget = dstD->target;
            cmd.args.copyTex.dstTexture = dstD->texture;
            cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + u.copy.desc.destinationLayer();
            cmd.args.copyTex.dstLevel = u.copy.desc.destinationLevel();
            cmd.args.copyTex.dstX = dx;
            cmd.args.copyTex.dstY = dy;
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            cmd.args.copyTex.w = size.width();
            cmd.args.copyTex.h = size.height();
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            cbD->commands.append(cmd);
        } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::TexRead) {
            QGles2CommandBuffer::Command cmd;
            cmd.cmd = QGles2CommandBuffer::Command::ReadPixels;
            cmd.args.readPixels.result = u.read.result;
            QGles2Texture *texD = QRHI_RES(QGles2Texture, u.read.rb.texture());
            cmd.args.readPixels.texture = texD ? texD->texture : 0;
            if (texD) {
                cmd.args.readPixels.w = texD->m_pixelSize.width();
                cmd.args.readPixels.h = texD->m_pixelSize.height();
                cmd.args.readPixels.format = texD->m_format;
                const GLenum faceTargetBase = texD->m_flags.testFlag(QRhiTexture::CubeMap)
                        ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target;
                cmd.args.readPixels.readTarget = faceTargetBase + u.read.rb.layer();
                cmd.args.readPixels.level = u.read.rb.level();
            }
            cbD->commands.append(cmd);
        } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::TexMipGen) {
            QGles2CommandBuffer::Command cmd;
            cmd.cmd = QGles2CommandBuffer::Command::GenMip;
            QGles2Texture *texD = QRHI_RES(QGles2Texture, u.mipgen.tex);
            cmd.args.genMip.target = texD->target;
            cmd.args.genMip.texture = texD->texture;
            cbD->commands.append(cmd);
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        }
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    }

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    ud->free();
}

static inline GLenum toGlTopology(QRhiGraphicsPipeline::Topology t)
{
    switch (t) {
    case QRhiGraphicsPipeline::Triangles:
        return GL_TRIANGLES;
    case QRhiGraphicsPipeline::TriangleStrip:
        return GL_TRIANGLE_STRIP;
    case QRhiGraphicsPipeline::Lines:
        return GL_LINES;
    case QRhiGraphicsPipeline::LineStrip:
        return GL_LINE_STRIP;
    case QRhiGraphicsPipeline::Points:
        return GL_POINTS;
    default:
        Q_UNREACHABLE();
        return GL_TRIANGLES;
    }
}

static inline GLenum toGlCullMode(QRhiGraphicsPipeline::CullMode c)
{
    switch (c) {
    case QRhiGraphicsPipeline::Front:
        return GL_FRONT;
    case QRhiGraphicsPipeline::Back:
        return GL_BACK;
    default:
        Q_UNREACHABLE();
        return GL_BACK;
    }
}

static inline GLenum toGlFrontFace(QRhiGraphicsPipeline::FrontFace f)
{
    switch (f) {
    case QRhiGraphicsPipeline::CCW:
        return GL_CCW;
    case QRhiGraphicsPipeline::CW:
        return GL_CW;
    default:
        Q_UNREACHABLE();
        return GL_CCW;
    }
}

static inline GLenum toGlBlendFactor(QRhiGraphicsPipeline::BlendFactor f)
{
    switch (f) {
    case QRhiGraphicsPipeline::Zero:
        return GL_ZERO;
    case QRhiGraphicsPipeline::One:
        return GL_ONE;
    case QRhiGraphicsPipeline::SrcColor:
        return GL_SRC_COLOR;
    case QRhiGraphicsPipeline::OneMinusSrcColor:
        return GL_ONE_MINUS_SRC_COLOR;
    case QRhiGraphicsPipeline::DstColor:
        return GL_DST_COLOR;
    case QRhiGraphicsPipeline::OneMinusDstColor:
        return GL_ONE_MINUS_DST_COLOR;
    case QRhiGraphicsPipeline::SrcAlpha:
        return GL_SRC_ALPHA;
    case QRhiGraphicsPipeline::OneMinusSrcAlpha:
        return GL_ONE_MINUS_SRC_ALPHA;
    case QRhiGraphicsPipeline::DstAlpha:
        return GL_DST_ALPHA;
    case QRhiGraphicsPipeline::OneMinusDstAlpha:
        return GL_ONE_MINUS_DST_ALPHA;
    case QRhiGraphicsPipeline::ConstantColor:
        return GL_CONSTANT_COLOR;
    case QRhiGraphicsPipeline::OneMinusConstantColor:
        return GL_ONE_MINUS_CONSTANT_COLOR;
    case QRhiGraphicsPipeline::ConstantAlpha:
        return GL_CONSTANT_ALPHA;
    case QRhiGraphicsPipeline::OneMinusConstantAlpha:
        return GL_ONE_MINUS_CONSTANT_ALPHA;
    case QRhiGraphicsPipeline::SrcAlphaSaturate:
        return GL_SRC_ALPHA_SATURATE;
    case QRhiGraphicsPipeline::Src1Color:
        Q_FALLTHROUGH();
    case QRhiGraphicsPipeline::OneMinusSrc1Color:
        Q_FALLTHROUGH();
    case QRhiGraphicsPipeline::Src1Alpha:
        Q_FALLTHROUGH();
    case QRhiGraphicsPipeline::OneMinusSrc1Alpha:
        qWarning("Unsupported blend factor %d", f);
        return GL_ZERO;
    default:
        Q_UNREACHABLE();
        return GL_ZERO;
    }
}

static inline GLenum toGlBlendOp(QRhiGraphicsPipeline::BlendOp op)
{
    switch (op) {
    case QRhiGraphicsPipeline::Add:
        return GL_FUNC_ADD;
    case QRhiGraphicsPipeline::Subtract:
        return GL_FUNC_SUBTRACT;
    case QRhiGraphicsPipeline::ReverseSubtract:
        return GL_FUNC_REVERSE_SUBTRACT;
    case QRhiGraphicsPipeline::Min:
        return GL_MIN;
    case QRhiGraphicsPipeline::Max:
        return GL_MAX;
    default:
        Q_UNREACHABLE();
        return GL_FUNC_ADD;
    }
}

static inline GLenum toGlCompareOp(QRhiGraphicsPipeline::CompareOp op)
{
    switch (op) {
    case QRhiGraphicsPipeline::Never:
        return GL_NEVER;
    case QRhiGraphicsPipeline::Less:
        return GL_LESS;
    case QRhiGraphicsPipeline::Equal:
        return GL_EQUAL;
    case QRhiGraphicsPipeline::LessOrEqual:
        return GL_LEQUAL;
    case QRhiGraphicsPipeline::Greater:
        return GL_GREATER;
    case QRhiGraphicsPipeline::NotEqual:
        return GL_NOTEQUAL;
    case QRhiGraphicsPipeline::GreaterOrEqual:
        return GL_GEQUAL;
    case QRhiGraphicsPipeline::Always:
        return GL_ALWAYS;
    default:
        Q_UNREACHABLE();
        return GL_ALWAYS;
    }
}

static inline GLenum toGlStencilOp(QRhiGraphicsPipeline::StencilOp op)
{
    switch (op) {
    case QRhiGraphicsPipeline::StencilZero:
        return GL_ZERO;
    case QRhiGraphicsPipeline::Keep:
        return GL_KEEP;
    case QRhiGraphicsPipeline::Replace:
        return GL_REPLACE;
    case QRhiGraphicsPipeline::IncrementAndClamp:
        return GL_INCR;
    case QRhiGraphicsPipeline::DecrementAndClamp:
        return GL_DECR;
    case QRhiGraphicsPipeline::Invert:
        return GL_INVERT;
    case QRhiGraphicsPipeline::IncrementAndWrap:
        return GL_INCR_WRAP;
    case QRhiGraphicsPipeline::DecrementAndWrap:
        return GL_DECR_WRAP;
    default:
        Q_UNREACHABLE();
        return GL_KEEP;
    }
}

static inline GLenum toGlMinFilter(QRhiSampler::Filter f, QRhiSampler::Filter m)
{
    switch (f) {
    case QRhiSampler::Nearest:
        if (m == QRhiSampler::None)
            return GL_NEAREST;
        else
            return m == QRhiSampler::Nearest ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR;
    case QRhiSampler::Linear:
        if (m == QRhiSampler::None)
            return GL_LINEAR;
        else
            return m == QRhiSampler::Nearest ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR;
    default:
        Q_UNREACHABLE();
        return GL_LINEAR;
    }
}

static inline GLenum toGlMagFilter(QRhiSampler::Filter f)
{
    switch (f) {
    case QRhiSampler::Nearest:
        return GL_NEAREST;
    case QRhiSampler::Linear:
        return GL_LINEAR;
    default:
        Q_UNREACHABLE();
        return GL_LINEAR;
    }
}

static inline GLenum toGlWrapMode(QRhiSampler::AddressMode m)
{
    switch (m) {
    case QRhiSampler::Repeat:
        return GL_REPEAT;
    case QRhiSampler::ClampToEdge:
        return GL_CLAMP_TO_EDGE;
    case QRhiSampler::Mirror:
        return GL_MIRRORED_REPEAT;
    case QRhiSampler::MirrorOnce:
        Q_FALLTHROUGH();
    case QRhiSampler::Border:
        qWarning("Unsupported wrap mode %d", m);
        return GL_CLAMP_TO_EDGE;
    default:
        Q_UNREACHABLE();
        return GL_CLAMP_TO_EDGE;
    }
}

void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
{
    QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
    GLenum indexType = GL_UNSIGNED_SHORT;
    quint32 indexStride = sizeof(quint16);
    quint32 indexOffset = 0;

    for (const QGles2CommandBuffer::Command &cmd : qAsConst(cbD->commands)) {
        switch (cmd.cmd) {
        case QGles2CommandBuffer::Command::Viewport:
            f->glViewport(cmd.args.viewport.x, cmd.args.viewport.y, cmd.args.viewport.w, cmd.args.viewport.h);
            f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
            break;
        case QGles2CommandBuffer::Command::Scissor:
            f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
            break;
        case QGles2CommandBuffer::Command::BlendConstants:
            f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
            break;
        case QGles2CommandBuffer::Command::StencilRef:
        {
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            QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.stencilRef.ps);
            if (psD) {
                f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), cmd.args.stencilRef.ref, psD->m_stencilReadMask);
                f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), cmd.args.stencilRef.ref, psD->m_stencilReadMask);
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            } else {
                qWarning("No graphics pipeline active for setStencilRef; ignored");
            }
        }
            break;
        case QGles2CommandBuffer::Command::BindVertexBuffer:
        {
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            QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindVertexBuffer.ps);
            if (psD) {
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                const QVector<QRhiVertexInputBinding> bindings = psD->m_vertexInputLayout.bindings();
                const QVector<QRhiVertexInputAttribute> attributes = psD->m_vertexInputLayout.attributes();
                for (const QRhiVertexInputAttribute &a : attributes) {
                    if (a.binding() != cmd.args.bindVertexBuffer.binding)
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                        continue;

                    // we do not support more than one vertex buffer
                    f->glBindBuffer(GL_ARRAY_BUFFER, cmd.args.bindVertexBuffer.buffer);

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                    const int stride = bindings[a.binding()].stride();
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                    int size = 1;
                    GLenum type = GL_FLOAT;
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                    bool normalize = false;
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                    switch (a.format()) {
                    case QRhiVertexInputAttribute::Float4:
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                        type = GL_FLOAT;
                        size = 4;
                        break;
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                    case QRhiVertexInputAttribute::Float3:
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                        type = GL_FLOAT;
                        size = 3;
                        break;
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                    case QRhiVertexInputAttribute::Float2:
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                        type = GL_FLOAT;
                        size = 2;
                        break;
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                    case QRhiVertexInputAttribute::Float:
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                        type = GL_FLOAT;
                        size = 1;
                        break;
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                    case QRhiVertexInputAttribute::UNormByte4:
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                        type = GL_UNSIGNED_BYTE;
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                        normalize = true;
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                        size = 4;
                        break;
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                    case QRhiVertexInputAttribute::UNormByte2:
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                        type = GL_UNSIGNED_BYTE;
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                        normalize = true;
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                        size = 2;
                        break;
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                    case QRhiVertexInputAttribute::UNormByte:
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                        type = GL_UNSIGNED_BYTE;
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                        normalize = true;
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                        size = 1;
                        break;
                    default:
                        break;
                    }
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                    quint32 ofs = a.offset() + cmd.args.bindVertexBuffer.offset;
                    f->glVertexAttribPointer(a.location(), size, type, normalize, stride,
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                                             reinterpret_cast<const GLvoid *>(quintptr(ofs)));
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                    f->glEnableVertexAttribArray(a.location());
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                }
            } else {
                qWarning("No graphics pipeline active for setVertexInput; ignored");
            }
        }
            break;
        case QGles2CommandBuffer::Command::BindIndexBuffer:
            indexType = cmd.args.bindIndexBuffer.type;
            indexStride = indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32);
            indexOffset = cmd.args.bindIndexBuffer.offset;
            f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cmd.args.bindIndexBuffer.buffer);
            break;
        case QGles2CommandBuffer::Command::Draw:
        {
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            QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.draw.ps);
            if (psD)
                f->glDrawArrays(psD->drawMode, cmd.args.draw.firstVertex, cmd.args.draw.vertexCount);
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            else
                qWarning("No graphics pipeline active for draw; ignored");
        }
            break;
        case QGles2CommandBuffer::Command::DrawIndexed:
        {
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            QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.drawIndexed.ps);
            if (psD) {
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                quint32 ofs = cmd.args.drawIndexed.firstIndex * indexStride + indexOffset;
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                f->glDrawElements(psD->drawMode,
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                                  cmd.args.drawIndexed.indexCount,
                                  indexType,
                                  reinterpret_cast<const GLvoid *>(quintptr(ofs)));
            } else {
                qWarning("No graphics pipeline active for drawIndexed; ignored");
            }
        }
            break;
        case QGles2CommandBuffer::Command::BindGraphicsPipeline:
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            executeBindGraphicsPipeline(cmd.args.bindGraphicsPipeline.ps);
            break;
        case QGles2CommandBuffer::Command::BindShaderResources:
            setChangedUniforms(cmd.args.bindShaderResources.ps,
                               cmd.args.bindShaderResources.srb,
                               cmd.args.bindShaderResources.dynamicOffsetPairs,
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                               cmd.args.bindShaderResources.dynamicOffsetCount);
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            break;
        case QGles2CommandBuffer::Command::BindFramebuffer:
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            if (cmd.args.bindFramebuffer.fbo)
                f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.bindFramebuffer.fbo);
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            else
                f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
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            if (caps.srgbCapableDefaultFramebuffer) {
                if (cmd.args.bindFramebuffer.srgb)
                    f->glEnable(GL_FRAMEBUFFER_SRGB);
                else
                    f->glDisable(GL_FRAMEBUFFER_SRGB);
            }
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            break;
        case QGles2CommandBuffer::Command::Clear:
            f->glDisable(GL_SCISSOR_TEST);
            if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
                f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
                f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
            }
            if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
                f->glDepthMask(GL_TRUE);
                f->glClearDepthf(cmd.args.clear.d);
            }
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            if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT)
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                f->glClearStencil(cmd.args.clear.s);
            f->glClear(cmd.args.clear.mask);
            break;
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        case QGles2CommandBuffer::Command::BufferSubData:
            f->glBindBuffer(cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
            f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
                               cmd.args.bufferSubData.data);
            break;
        case QGles2CommandBuffer::Command::CopyTex:
        {
            GLuint fbo;
            f->glGenFramebuffers(1, &fbo);
            f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
            f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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                                      cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
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            f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
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            f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
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                                   cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
                                   cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
                                   cmd.args.copyTex.w, cmd.args.copyTex.h);
            f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
            f->glDeleteFramebuffers(1, &fbo);
        }
            break;
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        case QGles2CommandBuffer::Command::ReadPixels:
        {
            QRhiReadbackResult *result = cmd.args.readPixels.result;
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            GLuint tex = cmd.args.readPixels.texture;
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            GLuint fbo = 0;
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            if (tex) {
                result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
                result->format = cmd.args.readPixels.format;
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                f->glGenFramebuffers(1, &fbo);
                f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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                f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                          cmd.args.readPixels.readTarget, cmd.args.readPixels.texture, cmd.args.readPixels.level);
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            } else {
                result->pixelSize = currentSwapChain->pixelSize;
                result->format = QRhiTexture::RGBA8;
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                // readPixels handles multisample resolving implicitly
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            }
            result->data.resize(result->pixelSize.width() * result->pixelSize.height() * 4);
            f->glReadPixels(0, 0, result->pixelSize.width(), result->pixelSize.height(),
                            GL_RGBA, GL_UNSIGNED_BYTE,
                            result->data.data());
            if (fbo) {
                f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
                f->glDeleteFramebuffers(1, &fbo);
            }
            if (result->completed)
                result->completed();
        }
            break;
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        case QGles2CommandBuffer::Command::SubImage:
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            f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
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            f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
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                               cmd.args.subImage.dx, cmd.args.subImage.dy,
                               cmd.args.subImage.w, cmd.args.subImage.h,
                               cmd.args.subImage.glformat, cmd.args.subImage.gltype,
                               cmd.args.subImage.data);
            break;
        case QGles2CommandBuffer::Command::CompressedImage:
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            f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
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            f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
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                                      cmd.args.compressedImage.glintformat,
                                      cmd.args.compressedImage.w, cmd.args.compressedImage.h, 0,
                                      cmd.args.compressedImage.size, cmd.args.compressedImage.data);
            break;
        case QGles2CommandBuffer::Command::CompressedSubImage:
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            f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
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            f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
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                                         cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
                                         cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
                                         cmd.args.compressedSubImage.glintformat,
                                         cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
            break;
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        case QGles2CommandBuffer::Command::BlitFromRenderbuffer:
        {
            GLuint fbo[2];
            f->glGenFramebuffers(2, fbo);
            f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo[0]);
            f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                         GL_RENDERBUFFER, cmd.args.blitFromRb.renderbuffer);
            f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[1]);
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            f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRb.target,
                                      cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel);
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            f->glBlitFramebuffer(0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
                                 0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
                                 GL_COLOR_BUFFER_BIT,
                                 GL_LINEAR);
            f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
        }
            break;
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        case QGles2CommandBuffer::Command::GenMip:
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            f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
            f->glGenerateMipmap(cmd.args.genMip.target);
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            break;
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        default:
            break;
        }
    }
}

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void QRhiGles2::executeBindGraphicsPipeline(QRhiGraphicsPipeline *ps)
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{
    QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps);

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    if (psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor))
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        f->glEnable(GL_SCISSOR_TEST);
    else
        f->glDisable(GL_SCISSOR_TEST);
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    if (psD->m_cullMode == QRhiGraphicsPipeline::None) {
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        f->glDisable(GL_CULL_FACE);
    } else {
        f->glEnable(GL_CULL_FACE);
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        f->glCullFace(toGlCullMode(psD->m_cullMode));
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    }
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    f->glFrontFace(toGlFrontFace(psD->m_frontFace));
    if (!psD->m_targetBlends.isEmpty()) {
        const QRhiGraphicsPipeline::TargetBlend &blend(psD->m_targetBlends.first()); // no MRT
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        GLboolean wr = blend.colorWrite.testFlag(QRhiGraphicsPipeline::R);
        GLboolean wg = blend.colorWrite.testFlag(QRhiGraphicsPipeline::G);
        GLboolean wb = blend.colorWrite.testFlag(QRhiGraphicsPipeline::B);
        GLboolean wa = blend.colorWrite.testFlag(QRhiGraphicsPipeline::A);
        f->glColorMask(wr, wg, wb, wa);
        if (blend.enable) {
            f->glEnable(GL_BLEND);
            f->glBlendFuncSeparate(toGlBlendFactor(blend.srcColor),
                                   toGlBlendFactor(blend.dstColor),
                                   toGlBlendFactor(blend.srcAlpha),
                                   toGlBlendFactor(blend.dstAlpha));
            f->glBlendEquationSeparate(toGlBlendOp(blend.opColor), toGlBlendOp(blend.opAlpha));
        } else {
            f->glDisable(GL_BLEND);
        }
    } else {
        f->glDisable(GL_BLEND);
    }
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    if (psD->m_depthTest)
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        f->glEnable(GL_DEPTH_TEST);
    else
        f->glDisable(GL_DEPTH_TEST);
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    if (psD->m_depthWrite)
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        f->glDepthMask(GL_TRUE);
    else
        f->glDepthMask(GL_FALSE);
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    f->glDepthFunc(toGlCompareOp(psD->m_depthOp));
    if (psD->m_stencilTest) {
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        f->glEnable(GL_STENCIL_TEST);
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        f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), 0, psD->m_stencilReadMask);
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        f->glStencilOpSeparate(GL_FRONT,
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                               toGlStencilOp(psD->m_stencilFront.failOp),
                               toGlStencilOp(psD->m_stencilFront.depthFailOp),
                               toGlStencilOp(psD->m_stencilFront.passOp));
        f->glStencilMaskSeparate(GL_FRONT, psD->m_stencilWriteMask);
        f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), 0, psD->m_stencilReadMask);
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        f->glStencilOpSeparate(GL_BACK,
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                               toGlStencilOp(psD->m_stencilBack.failOp),
                               toGlStencilOp(psD->m_stencilBack.depthFailOp),
                               toGlStencilOp(psD->m_stencilBack.passOp));
        f->glStencilMaskSeparate(GL_BACK, psD->m_stencilWriteMask);
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    } else {
        f->glDisable(GL_STENCIL_TEST);
    }

    f->glUseProgram(psD->program);
}

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void QRhiGles2::setChangedUniforms(QRhiGraphicsPipeline *ps, QRhiShaderResourceBindings *srb,
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                                   const uint *dynOfsPairs, int dynOfsCount)
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{
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    QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps);
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    QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb);
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    for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
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        const QRhiShaderResourceBindingPrivate *b = QRhiShaderResourceBindingPrivate::get(&srbD->m_bindings[i]);
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        QGles2ShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[i]);

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        switch (b->type) {
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        case QRhiShaderResourceBinding::UniformBuffer:
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        {
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            int viewOffset = b->u.ubuf.offset;
            if (dynOfsCount) {
                for (int j = 0; j < dynOfsCount; ++j