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  • Laszlo Agocs's avatar
    Introduce dynamic uniform buffer offsets · b8d5e754
    Laszlo Agocs authored
    Shader resources are now set via a dedicated API (setShaderResources)
    instead of setGraphicsPipeline.
    
    Also extend docs about command buffers and defered command execution.
    
    Do a little cleanup for gl and d3d when it comes to the "fake" command
    queues.
    b8d5e754