Commit fbeefcd7 authored by Laszlo Agocs's avatar Laszlo Agocs

Improve the mrt example shader a bit

parent e8690b55
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c mrt.vert -o mrt.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c mrt.frag -o mrt.frag.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 mrt.vert -o mrt.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 mrt.frag -o mrt.frag.qsb
......@@ -15,8 +15,8 @@ layout(std140, binding = 0) uniform buf {
void main()
{
vec4 c = vec4(v_color * ubuf.opacity, ubuf.opacity);
c0 = c * 0.25;
c1 = c * 0.5;
c2 = c * 0.75;
c0 = vec4(c.r, 0, 0, c.a);
c1 = vec4(0, c.g, 0, c.a);
c2 = vec4(0, 0, c.b, c.a);
c3 = c;
}
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