1. 13 Feb, 2019 2 commits
  2. 12 Feb, 2019 1 commit
  3. 11 Feb, 2019 2 commits
  4. 08 Feb, 2019 2 commits
  5. 07 Feb, 2019 1 commit
  6. 04 Feb, 2019 1 commit
  7. 25 Jan, 2019 1 commit
  8. 23 Jan, 2019 3 commits
  9. 22 Jan, 2019 2 commits
    • Laszlo Agocs's avatar
      Revise the rsh strategy a bit · 92c6904d
      Laszlo Agocs authored
      The threaded case cannot be supported on all backends for now.
      Revert parts of the previous d3d patch.
      
      Some day we may consider exploring the possibility of doing something
      with deferred contexts on d3d11 but that's not an option for now.
      92c6904d
    • Laszlo Agocs's avatar
      gl: implement rsh · 195978d3
      Laszlo Agocs authored
      195978d3
  10. 21 Jan, 2019 3 commits
  11. 19 Jan, 2019 5 commits
  12. 18 Jan, 2019 3 commits
  13. 17 Jan, 2019 1 commit
  14. 16 Jan, 2019 2 commits
  15. 15 Jan, 2019 2 commits
  16. 11 Jan, 2019 2 commits
  17. 10 Jan, 2019 2 commits
  18. 09 Jan, 2019 1 commit
    • Laszlo Agocs's avatar
      d3d: move host writes where they belong · ccb04e70
      Laszlo Agocs authored
      There was a reason for defering (two passes update the same dyn.buffer
      in the same frame, those can be accumulated instead of doing a full
      DISCARD write twice) but the logic was broken due to optimizing out the
      BindGraphicsPipeline in some cases. So keep it simple for now, the
      multi-update in same frame case is discouraged anyway.
      ccb04e70
  19. 08 Jan, 2019 1 commit
  20. 07 Jan, 2019 3 commits