1. 16 Mar, 2019 2 commits
  2. 15 Mar, 2019 1 commit
    • Laszlo Agocs's avatar
      Expose sample count from render targets · 7188859e
      Laszlo Agocs authored
      This is a convenience to allow renderers to figure out the sample
      count for their pso by just querying renderTarget()->sampleCount()
      where the render target is set up and provided from another component
      outside of the renderer's knowledge and control.
      7188859e
  3. 10 Mar, 2019 1 commit
  4. 07 Mar, 2019 1 commit
  5. 28 Feb, 2019 1 commit
  6. 23 Feb, 2019 1 commit
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  7. 13 Feb, 2019 1 commit
  8. 04 Feb, 2019 1 commit
  9. 21 Jan, 2019 1 commit
  10. 18 Jan, 2019 1 commit
  11. 15 Jan, 2019 1 commit
  12. 11 Jan, 2019 1 commit