1. 13 Mar, 2019 3 commits
  2. 12 Mar, 2019 7 commits
  3. 11 Mar, 2019 5 commits
  4. 10 Mar, 2019 1 commit
  5. 07 Mar, 2019 4 commits
  6. 05 Mar, 2019 1 commit
  7. 04 Mar, 2019 3 commits
  8. 02 Mar, 2019 1 commit
  9. 01 Mar, 2019 2 commits
  10. 28 Feb, 2019 5 commits
  11. 27 Feb, 2019 1 commit
  12. 25 Feb, 2019 3 commits
  13. 23 Feb, 2019 2 commits
    • Laszlo Agocs's avatar
      Enhance the multiwindow example a bit · 5d37d5fe
      Laszlo Agocs authored
      Playing with NoVSync on the additional windows is nice
      but does not change much in practice. On Metal it's still
      all bad regardless, for instance.
      5d37d5fe
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  14. 20 Feb, 2019 1 commit
  15. 19 Feb, 2019 1 commit