1. 11 Mar, 2019 5 commits
  2. 10 Mar, 2019 1 commit
  3. 07 Mar, 2019 4 commits
  4. 05 Mar, 2019 1 commit
  5. 04 Mar, 2019 3 commits
  6. 02 Mar, 2019 1 commit
  7. 01 Mar, 2019 2 commits
  8. 28 Feb, 2019 5 commits
  9. 27 Feb, 2019 1 commit
  10. 25 Feb, 2019 3 commits
  11. 23 Feb, 2019 2 commits
    • Laszlo Agocs's avatar
      Enhance the multiwindow example a bit · 5d37d5fe
      Laszlo Agocs authored
      Playing with NoVSync on the additional windows is nice
      but does not change much in practice. On Metal it's still
      all bad regardless, for instance.
      5d37d5fe
    • Laszlo Agocs's avatar
      Introduce dynamic uniform buffer offsets · b8d5e754
      Laszlo Agocs authored
      Shader resources are now set via a dedicated API (setShaderResources)
      instead of setGraphicsPipeline.
      
      Also extend docs about command buffers and defered command execution.
      
      Do a little cleanup for gl and d3d when it comes to the "fake" command
      queues.
      b8d5e754
  12. 20 Feb, 2019 1 commit
  13. 19 Feb, 2019 3 commits
  14. 18 Feb, 2019 1 commit
  15. 16 Feb, 2019 2 commits
  16. 14 Feb, 2019 1 commit
  17. 13 Feb, 2019 3 commits
  18. 12 Feb, 2019 1 commit