• Laszlo Agocs's avatar
    Make QRhiShaderResourceBinding a proper class · 3cee5983
    Laszlo Agocs authored
    Here we choose to go the heavy weight route and turn it into a
    d-pointered (implicitly shared, even) class since the data a binding
    description needs may grow in yet-unknown ways when introducing support
    for other resource types.
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