debuggeragents.h 2.6 KB
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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
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** contact the sales department at http://qt.nokia.com/contact.
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**
**************************************************************************/

#ifndef DEBUGGER_AGENTS_H
#define DEBUGGER_AGENTS_H

#include "debuggermanager.h"
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#include "stackframe.h"
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#include <coreplugin/editormanager/ieditor.h>

#include <QtCore/QObject>
#include <QtCore/QDebug>
#include <QtCore/QPointer>
#include <QtGui/QAction>

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namespace Debugger {
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class DebuggerManager;
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namespace Internal {

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struct DisassemblerViewAgentPrivate;
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class MemoryViewAgent : public QObject
{
    Q_OBJECT

public:
    // Called from Gui
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    explicit MemoryViewAgent(DebuggerManager *manager, quint64 startaddr);
    explicit MemoryViewAgent(DebuggerManager *manager, const QString &startaddr);
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    ~MemoryViewAgent();

    enum { BinBlockSize = 1024 };

public slots:
    // Called from Engine
    void addLazyData(quint64 addr, const QByteArray &data);
    // Called from Editor
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    void fetchLazyData(quint64 block, bool sync);
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private:
    void init(quint64 startaddr);

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    QPointer<IDebuggerEngine> m_engine;
    QPointer<Core::IEditor> m_editor;
};

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class DisassemblerViewAgent : public QObject
{
    Q_OBJECT

public:
    // Called from Gui
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    explicit DisassemblerViewAgent(DebuggerManager *manager);
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    ~DisassemblerViewAgent();

    void setFrame(const StackFrame &frame);
    Q_SLOT void setContents(const QString &contents);
    QString address() const;
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    void cleanup();
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private:
    DisassemblerViewAgentPrivate *d;
};


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} // namespace Internal
} // namespace Debugger

#endif // DEBUGGER_WATCHWINDOW_H