modemanager.cpp 10.4 KB
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/**************************************************************************
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**
** This file is part of Qt Creator
**
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** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** Commercial Usage
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**
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** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** If you are unsure which license is appropriate for your use, please
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** contact the sales department at http://qt.nokia.com/contact.
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**
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**************************************************************************/
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#include "modemanager.h"
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#include "fancytabwidget.h"
#include "fancyactionbar.h"
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#include "icore.h"
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#include "mainwindow.h"

#include <aggregation/aggregate.h>
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#include <coreplugin/actionmanager/actionmanager.h>
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#include <coreplugin/actionmanager/command.h>
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#include <coreplugin/coreconstants.h>
#include <coreplugin/imode.h>
#include <coreplugin/uniqueidmanager.h>

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#include <extensionsystem/pluginmanager.h>

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#include <utils/qtcassert.h>

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#include <QtCore/QDebug>
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#include <QtCore/QList>
#include <QtCore/QMap>
#include <QtCore/QVector>

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#include <QtCore/QSignalMapper>
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#include <QtGui/QShortcut>
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#include <QtGui/QAction>

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namespace Core {

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struct ModeManagerPrivate
{
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    explicit ModeManagerPrivate(Internal::MainWindow *mainWindow,
                                Internal::FancyTabWidget *modeStack,
                                ModeManager *q);

    static ModeManager *m_instance;
    Internal::MainWindow *m_mainWindow;
    Internal::FancyTabWidget *m_modeStack;
    Internal::FancyActionBar *m_actionBar;
    QMap<Command*, int> m_actions;
    QVector<IMode*> m_modes;
    QVector<Command*> m_modeShortcuts;
    QSignalMapper *m_signalMapper;
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    Context m_addedContexts;
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    int m_oldCurrent;
};

ModeManager *ModeManagerPrivate::m_instance = 0;

ModeManagerPrivate::ModeManagerPrivate(Internal::MainWindow *mainWindow,
                                       Internal::FancyTabWidget *modeStack,
                                       ModeManager *q) :
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    m_mainWindow(mainWindow),
    m_modeStack(modeStack),
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    m_signalMapper(new QSignalMapper(q)),
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    m_oldCurrent(-1)
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{
}
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ModeManager::ModeManager(Internal::MainWindow *mainWindow,
                         Internal::FancyTabWidget *modeStack) :
        d(new ModeManagerPrivate(mainWindow, modeStack, this))
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{
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    ModeManagerPrivate::m_instance = this;
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    d->m_actionBar = new Internal::FancyActionBar(modeStack);
    d->m_modeStack->addCornerWidget(d->m_actionBar);
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    connect(d->m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int)));
    connect(d->m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
    connect(d->m_signalMapper, SIGNAL(mapped(QString)), this, SLOT(activateMode(QString)));
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}

void ModeManager::init()
{
    QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(objectAdded(QObject*)),
                     this, SLOT(objectAdded(QObject*)));
    QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(aboutToRemoveObject(QObject*)),
                     this, SLOT(aboutToRemoveObject(QObject*)));
}

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ModeManager::~ModeManager()
{
    delete d;
    ModeManagerPrivate::m_instance = 0;
}

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void ModeManager::addWidget(QWidget *widget)
{
    // We want the actionbar to stay on the bottom
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    // so d->m_modeStack->cornerWidgetCount() -1 inserts it at the position immediately above
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    // the actionbar
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    d->m_modeStack->insertCornerWidget(d->m_modeStack->cornerWidgetCount() -1, widget);
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}

IMode *ModeManager::currentMode() const
{
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    int currentIndex = d->m_modeStack->currentIndex();
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    if (currentIndex < 0)
        return 0;
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    return d->m_modes.at(currentIndex);
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}

int ModeManager::indexOf(const QString &id) const
{
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    for (int i = 0; i < d->m_modes.count(); ++i) {
        if (d->m_modes.at(i)->id() == id)
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            return i;
    }
    qDebug() << "Warning, no such mode:" << id;
    return -1;
}

IMode *ModeManager::mode(const QString &id) const
{
    const int index = indexOf(id);
    if (index >= 0)
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        return d->m_modes.at(index);
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    return 0;
}

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void ModeManager::activateModeType(const QString &type)
{
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    if (currentMode() && currentMode()->type() == type)
        return;
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    int index = -1;
    for (int i = 0; i < d->m_modes.count(); ++i) {
        if (d->m_modes.at(i)->type() == type) {
            index = i;
            break;
        }
    }
    if (index != -1)
        d->m_modeStack->setCurrentIndex(index);
}

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void ModeManager::activateMode(const QString &id)
{
    const int index = indexOf(id);
    if (index >= 0)
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        d->m_modeStack->setCurrentIndex(index);
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}

void ModeManager::objectAdded(QObject *obj)
{
    IMode *mode = Aggregation::query<IMode>(obj);
    if (!mode)
        return;

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    d->m_mainWindow->addContextObject(mode);
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    // Count the number of modes with a higher priority
    int index = 0;
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    foreach (const IMode *m, d->m_modes)
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        if (m->priority() > mode->priority())
            ++index;

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    d->m_modes.insert(index, mode);
    d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName());
    d->m_modeStack->setTabEnabled(index, mode->isEnabled());
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    // Register mode shortcut
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    ActionManager *am = d->m_mainWindow->actionManager();
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    const QString shortcutId = QLatin1String("QtCreator.Mode.") + mode->id();
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    QShortcut *shortcut = new QShortcut(d->m_mainWindow);
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    shortcut->setWhatsThis(tr("Switch to <b>%1</b> mode").arg(mode->displayName()));
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    Command *cmd = am->registerShortcut(shortcut, shortcutId, Context(Constants::C_GLOBAL));
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    d->m_modeShortcuts.insert(index, cmd);
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    connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip()));
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    for (int i = 0; i < d->m_modeShortcuts.size(); ++i) {
        Command *currentCmd = d->m_modeShortcuts.at(i);
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        // we need this hack with currentlyHasDefaultSequence
        // because we call setDefaultShortcut multiple times on the same cmd
        // and still expect the current shortcut to change with it
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        bool currentlyHasDefaultSequence = (currentCmd->keySequence()
                                            == currentCmd->defaultKeySequence());
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#ifdef Q_WS_MAC
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        currentCmd->setDefaultKeySequence(QKeySequence(QString("Meta+%1").arg(i+1)));
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#else
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        currentCmd->setDefaultKeySequence(QKeySequence(QString("Ctrl+%1").arg(i+1)));
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#endif
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        if (currentlyHasDefaultSequence)
            currentCmd->setKeySequence(currentCmd->defaultKeySequence());
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    }

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    d->m_signalMapper->setMapping(shortcut, mode->id());
    connect(shortcut, SIGNAL(activated()), d->m_signalMapper, SLOT(map()));
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    connect(mode, SIGNAL(enabledStateChanged(bool)),
            this, SLOT(enabledStateChanged()));
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}

void ModeManager::updateModeToolTip()
{
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    Command *cmd = qobject_cast<Command *>(sender());
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    if (cmd) {
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        int index = d->m_modeShortcuts.indexOf(cmd);
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        if (index != -1)
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            d->m_modeStack->setTabToolTip(index, cmd->stringWithAppendedShortcut(cmd->shortcut()->whatsThis()));
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    }
}

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void ModeManager::enabledStateChanged()
{
    IMode *mode = qobject_cast<IMode *>(sender());
    QTC_ASSERT(mode, return);
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    int index = d->m_modes.indexOf(mode);
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    QTC_ASSERT(index >= 0, return);
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    d->m_modeStack->setTabEnabled(index, mode->isEnabled());
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    // Make sure we leave any disabled mode to prevent possible crashes:
    if (mode == currentMode() && !mode->isEnabled()) {
        // This assumes that there is always at least one enabled mode.
        for (int i = 0; i < d->m_modes.count(); ++i) {
            if (d->m_modes.at(i) != mode &&
                d->m_modes.at(i)->isEnabled()) {
                activateMode(d->m_modes.at(i)->id());
                break;
            }
        }
    }
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}

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void ModeManager::aboutToRemoveObject(QObject *obj)
{
    IMode *mode = Aggregation::query<IMode>(obj);
    if (!mode)
        return;

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    const int index = d->m_modes.indexOf(mode);
    d->m_modes.remove(index);
    d->m_modeShortcuts.remove(index);
    d->m_modeStack->removeTab(index);
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    d->m_mainWindow->removeContextObject(mode);
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}

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void ModeManager::addAction(Command *command, int priority)
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{
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    d->m_actions.insert(command, priority);
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    // Count the number of commands with a higher priority
    int index = 0;
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    foreach (int p, d->m_actions) {
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        if (p > priority)
            ++index;
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    }
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    d->m_actionBar->insertAction(index, command->action());
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}

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void ModeManager::addProjectSelector(QAction *action)
{
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    d->m_actionBar->addProjectSelector(action);
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    d->m_actions.insert(0, INT_MAX);
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}

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void ModeManager::currentTabAboutToChange(int index)
{
    if (index >= 0) {
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        IMode *mode = d->m_modes.at(index);
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        if (mode)
            emit currentModeAboutToChange(mode);
    }
}

void ModeManager::currentTabChanged(int index)
{
    // Tab index changes to -1 when there is no tab left.
    if (index >= 0) {
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        IMode *mode = d->m_modes.at(index);
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        // FIXME: This hardcoded context update is required for the Debug and Edit modes, since
        // they use the editor widget, which is already a context widget so the main window won't
        // go further up the parent tree to find the mode context.
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        ICore::instance()->updateAdditionalContexts(d->m_addedContexts, mode->context());
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        d->m_addedContexts = mode->context();
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        IMode *oldMode = 0;
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        if (d->m_oldCurrent >= 0)
            oldMode = d->m_modes.at(d->m_oldCurrent);
        d->m_oldCurrent = index;
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        emit currentModeChanged(mode, oldMode);
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    }
}

void ModeManager::setFocusToCurrentMode()
{
    IMode *mode = currentMode();
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    QTC_ASSERT(mode, return);
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    QWidget *widget = mode->widget();
    if (widget) {
        QWidget *focusWidget = widget->focusWidget();
        if (focusWidget)
            focusWidget->setFocus();
        else
            widget->setFocus();
    }
}
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ModeManager *ModeManager::instance()
{
    return ModeManagerPrivate::m_instance;
}

} // namespace Core