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Eskil Abrahamsen Blomfeldt authored
A missing else was causing the else:unix-branch of the ios condition to always execute for unix platforms, overwriting any of the settings from before. Result was e.g. that Android builds would not properly install their assets. Change-Id: Icf8d2e77ff7eaea478cc2f945d3aee7929cc4078 Reviewed-by: Daniel Teske <daniel.teske@digia.com>
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