Commit 52b2dd15 authored by con's avatar con Committed by Eike Ziller
Browse files

Better name for enum value.

Change-Id: Ic89535081fca147727d12d77e1427d8240cde6d5
Reviewed-on: http://codereview.qt.nokia.com/713

Reviewed-by: default avatarQt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: default avatarDaniel Teske <daniel.teske@nokia.com>
parent 19bdd728
......@@ -103,7 +103,7 @@ struct FutureProgressPrivate {
FutureProgressPrivate::FutureProgressPrivate(FutureProgress *q) :
m_progress(new Internal::ProgressBar), m_widget(0), m_widgetLayout(new QHBoxLayout),
m_keep(FutureProgress::DontKeepOnFinish), m_waitingForUserInteraction(false),
m_keep(FutureProgress::HideOnFinish), m_waitingForUserInteraction(false),
m_faderWidget(new Internal::FadeWidgetHack(q)), m_q(q), m_isFading(false)
{
}
......@@ -259,13 +259,13 @@ void FutureProgressPrivate::tryToFadeAway()
if (m_isFading)
return;
if (m_keep == FutureProgress::KeepOnFinishTillUserInteraction
|| (m_keep == FutureProgress::DontKeepOnFinish && m_progress->hasError())) {
|| (m_keep == FutureProgress::HideOnFinish && m_progress->hasError())) {
m_waitingForUserInteraction = true;
//eventfilter is needed to get user interaction
//events to start QTimer::singleShot later
qApp->installEventFilter(m_q);
m_isFading = true;
} else if (m_keep == FutureProgress::DontKeepOnFinish) {
} else if (m_keep == FutureProgress::HideOnFinish) {
QTimer::singleShot(shortNotificationTimeout, m_q, SLOT(fadeAway()));
m_isFading = true;
}
......
......@@ -50,7 +50,7 @@ class CORE_EXPORT FutureProgress : public QWidget
public:
enum KeepOnFinishType {
DontKeepOnFinish = 0,
HideOnFinish = 0,
KeepOnFinishTillUserInteraction = 1,
KeepOnFinish = 2
};
......
......@@ -75,7 +75,7 @@ FutureProgress *ProgressView::addTask(const QFuture<void> &future,
if (flags.testFlag(ProgressManager::KeepOnFinish)) {
progress->setKeepOnFinish(FutureProgress::KeepOnFinishTillUserInteraction);
} else {
progress->setKeepOnFinish(FutureProgress::DontKeepOnFinish);
progress->setKeepOnFinish(FutureProgress::HideOnFinish);
}
connect(progress, SIGNAL(removeMe()), this, SLOT(slotRemoveTask()));
return progress;
......
......@@ -513,7 +513,7 @@ void DebuggerEngine::startDebugger(DebuggerRunControl *runControl)
Core::FutureProgress *fp = Core::ICore::instance()->progressManager()
->addTask(d->m_progress.future(),
tr("Launching"), _("Debugger.Launcher"));
fp->setKeepOnFinish(Core::FutureProgress::DontKeepOnFinish);
fp->setKeepOnFinish(Core::FutureProgress::HideOnFinish);
d->m_progress.reportStarted();
d->m_runControl = runControl;
......
......@@ -83,7 +83,7 @@ void ValgrindEngine::start()
Core::FutureProgress *fp = Core::ICore::instance()->progressManager()->addTask(m_progress->future(),
progressTitle(), "valgrind");
fp->setKeepOnFinish(Core::FutureProgress::DontKeepOnFinish);
fp->setKeepOnFinish(Core::FutureProgress::HideOnFinish);
m_progress->reportStarted();
m_progressWatcher->setFuture(m_progress->future());
......
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