Doc: Use "build for", not "build on", because it is misleading

Change-Id: I78e00bda752780c238f46d58f1821c7d7d616436
Reviewed-by: default avatarhjk <hjk@qt.io>
parent 062678a9
...@@ -32,15 +32,15 @@ ...@@ -32,15 +32,15 @@
\title Connecting Android Devices \title Connecting Android Devices
You can connect Android devices to the development PC to build, run, debug, You can connect Android devices to the development PC to run, debug,
and analyze applications on them from \QC. and analyze applications built for them from \QC.
If you have a tool chain for building applications for Android devices If you have a tool chain for building applications for Android devices
installed on the development PC, you can add it to \QC. You can then add a installed on the development PC, you can add it to \QC. You can then add a
\l{glossary-buildandrun-kit}{kit} \l{glossary-buildandrun-kit}{kit}
with the Android device type, the tool chain, and the Qt version for Android, with the Android device type, the tool chain, and the Qt version for Android,
to build and run applications on Android devices. You can also allow \QC to to build applications for and run them on Android devices. You can also
automatically configure the kit. allow \QC to automatically configure the kit.
The Android Debug Bridge (adb) command line tool is integrated to \QC to The Android Debug Bridge (adb) command line tool is integrated to \QC to
enable you to deploy applications to connected Android devices, to run enable you to deploy applications to connected Android devices, to run
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...@@ -92,7 +92,7 @@ ...@@ -92,7 +92,7 @@
\li Select \uicontrol Tools > \uicontrol Options > \li Select \uicontrol Tools > \uicontrol Options >
\uicontrol {Build & Run} > \uicontrol Kits > \uicontrol Add to add a \uicontrol {Build & Run} > \uicontrol Kits > \uicontrol Add to add a
kit for building and running applications on bare metal devices: kit for building applications and running them on bare metal devices:
\image creator-baremetal-kits.png "Bare Metal Device kits" \image creator-baremetal-kits.png "Bare Metal Device kits"
...@@ -114,7 +114,7 @@ ...@@ -114,7 +114,7 @@
device. device.
\li Select \uicontrol Projects > \uicontrol {Build & Run}, and then \li Select \uicontrol Projects > \uicontrol {Build & Run}, and then
select the kit for building and running the application on the bare select the kit for building the application and running it on the bare
metal device specified in the kit. metal device specified in the kit.
\image creator-baremetal-kit-for-project.png "Adding a bare metal kit for a project" \image creator-baremetal-kit-for-project.png "Adding a bare metal kit for a project"
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...@@ -33,12 +33,12 @@ ...@@ -33,12 +33,12 @@
\title Connecting iOS Devices \title Connecting iOS Devices
You can connect iOS devices to a Mac computer with a USB cable to You can connect iOS devices to a Mac computer with a USB cable to
build and run applications on them from \QC. run applications built for them from \QC.
To be able to use \QC on \macos, you must install Xcode, and therefore, To be able to use \QC on \macos, you must install Xcode, and therefore,
you already have the tool chain for building applications for iOS. \QC you already have the tool chain for building applications for iOS. \QC
automatically detects the tool chain and creates the necessary automatically detects the tool chain and creates the necessary
\l{glossary-buildandrun-kit}{kits} for building and running applications on \l{glossary-buildandrun-kit}{kits} to build applications for and run them on
configured iOS devices. configured iOS devices.
You only need Qt libraries that are built for iOS. You can install them as You only need Qt libraries that are built for iOS. You can install them as
...@@ -85,7 +85,7 @@ ...@@ -85,7 +85,7 @@
device. device.
\li Select \uicontrol Projects > \uicontrol {Build & Run} to select \li Select \uicontrol Projects > \uicontrol {Build & Run} to select
the kit for building and running applications on iOS. the kit for building applications for and running them on iOS.
\image qtcreator-ios-add-kit.png "Build & Run Settings" \image qtcreator-ios-add-kit.png "Build & Run Settings"
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...@@ -28,7 +28,7 @@ ...@@ -28,7 +28,7 @@
\section1 Running on Embedded Linux Devices \section1 Running on Embedded Linux Devices
To build and run the application for a device: To build the application and run it on a device:
\list 1 \list 1
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...@@ -32,14 +32,14 @@ ...@@ -32,14 +32,14 @@
\title Connecting Embedded Linux Devices \title Connecting Embedded Linux Devices
You can connect embedded Linux devices to the development PC to build, run, You can connect embedded Linux devices to the development PC to run,
debug, and analyze applications on them from \QC. debug, and analyze applications built for them from \QC.
If you have a tool chain for building applications for embedded Linux If you have a tool chain for building applications for embedded Linux
devices installed on the development PC, you can add devices installed on the development PC, you can add
it to \QC. You can then select a \l{glossary-buildandrun-kit}{kit} it to \QC. You can then select a \l{glossary-buildandrun-kit}{kit}
with \uicontrol {Embedded Linux} device type to with \uicontrol {Embedded Linux} device type to
build and run applications on embedded Linux devices. build applications for and run them on embedded Linux devices.
To be able to run and debug applications on embedded Linux devices, you must To be able to run and debug applications on embedded Linux devices, you must
add devices and select them in the \QC \l{glossary-buildandrun-kit}{kit}. add devices and select them in the \QC \l{glossary-buildandrun-kit}{kit}.
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...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
\li Project \li Project
\target glossary-project \target glossary-project
\li Groups together a set of source files, forms, and resource files \li Groups together a set of source files, forms, and resource files
that you can build, deploy, and run for different desktop, that you can build for, as well as deploy and run on different desktop,
embedded, and mobile device platforms, as embedded, and mobile device platforms, as
specified by a \e {build configuration}, \e {deploy specified by a \e {build configuration}, \e {deploy
configuration}, and \e {run configuration}. configuration}, and \e {run configuration}.
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...@@ -37,8 +37,8 @@ ...@@ -37,8 +37,8 @@
\title Connecting Mobile Devices \title Connecting Mobile Devices
You can connect mobile devices to the development PC to build, run, debug, You can connect mobile devices to the development PC to run, debug,
and analyze applications on them from \QC. When you install Qt for a and analyze applications built for them from \QC. When you install Qt for a
target platform, such as Android or QNX, the build and run settings for the target platform, such as Android or QNX, the build and run settings for the
development targets might be set up automatically in \QC. development targets might be set up automatically in \QC.
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...@@ -92,9 +92,9 @@ ...@@ -92,9 +92,9 @@
projects as \e {generic projects} and fully control the steps projects as \e {generic projects} and fully control the steps
and commands used to build the project. and commands used to build the project.
\QC provides support for building, running, and deploying Qt \QC provides support for running and deploying Qt applications
applications for desktop environment as well as embedded and built for the desktop environment as well as embedded and
mobile devices. \l{glossary-buildandrun-kit}{Kits}, build, mobile devices. \l{glossary-buildandrun-kit}{Kits}, build,
run, and deployment settings allow you to quickly switch between run, and deployment settings allow you to quickly switch between
different setups and target platforms. different setups and target platforms.
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...@@ -39,7 +39,7 @@ ...@@ -39,7 +39,7 @@
\image creator_buildingrunning.png \image creator_buildingrunning.png
\QC provides support for building, running, and deploying Qt applications \QC provides support for running and deploying Qt applications built
for different target platforms, or using different compilers, debuggers, or for different target platforms, or using different compilers, debuggers, or
Qt versions. Qt versions.
\l{glossary-buildandrun-kit}{Kits} define the tools, \l{glossary-buildandrun-kit}{Kits} define the tools,
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...@@ -40,8 +40,8 @@ ...@@ -40,8 +40,8 @@
Qt is supported on a variety of 32-bit and 64-bit platforms, and can Qt is supported on a variety of 32-bit and 64-bit platforms, and can
usually be built on each platform with GCC, a vendor-supplied compiler, or usually be built on each platform with GCC, a vendor-supplied compiler, or
a third party compiler. In \QC, a \l{glossary-buildandrun-kit}{kit} a third party compiler. In \QC, a \l{glossary-buildandrun-kit}{kit}
specifies the compiler and other necessary tools for building and running an specifies the compiler and other necessary tools for building an application
application on a particular platform. for and running it on a particular platform.
\QC automatically detects the compilers that are registered by your system \QC automatically detects the compilers that are registered by your system
or by an installer. You can add compilers to build applications by using other or by an installer. You can add compilers to build applications by using other
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...@@ -47,7 +47,7 @@ ...@@ -47,7 +47,7 @@
\section1 Setting up the Development Environment \section1 Setting up the Development Environment
To be able to build and run the application on a mobile device, you must To be able to build the application for and run it on a mobile device, you must
set up the development environment for the device platform and configure a set up the development environment for the device platform and configure a
connection between \QC and the mobile device. connection between \QC and the mobile device.
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...@@ -61,7 +61,7 @@ ...@@ -61,7 +61,7 @@
device. device.
\li Select \uicontrol Projects > \uicontrol {Build & Run} to \li Select \uicontrol Projects > \uicontrol {Build & Run} to
enable a kit for building and running applications on Windows enable a kit for building applications and running them on Windows
Runtime devices (the local computer, for now), Windows Phones, Runtime devices (the local computer, for now), Windows Phones,
or the Windows Phone emulator. or the Windows Phone emulator.
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