Add debugger engine type to configuration.
Introduce a struct DebuggerItem as a debugger configuration item, containing debugger engine type and binary. Store information as a variant map. Add a combo box. Remove engine guessing logic. Parts of it are still required when checking the suggested debugger from the SDK. Split error checking to be able to do a quick error check and find only valid profiles in the matchers. Pass on errors up to RunControl::create(). Change-Id: I08653e2a76ca2c371701082f8173b0b8f8ed462e Reviewed-by: Tobias Hunger <firstname.lastname@example.org>
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