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diff --git a/doc/qtcreator.qdoc b/doc/qtcreator.qdoc
index 5f3d817e2d3ff4e2397c6713851926e3dd6f112e..dc1468bd6bc62d3b5156419b8b0da901928f20c1 100644
--- a/doc/qtcreator.qdoc
+++ b/doc/qtcreator.qdoc
@@ -1185,28 +1185,62 @@
     applications, using Qt Designer to design user interfaces and using the Qt
     Resource System.
 
-    In this example, we describe the steps involved in using Qt Creator
-    to create a small Qt program, Text Finder. Inspired by the QtUiTools'
-    \l{http://doc.trolltech.com/uitools-textfinder.html}{Text Finder}
-    example, we write a similar but simplified version of it, as shown
-    below.
+    This tutorial describes how to use Qt Creator
+    to create a small Qt application, Text Finder. It is a simplified version of the
+    QtUiTools \l{http://doc.trolltech.com/uitools-textfinder.html}{Text Finder}
+    example.
 
     \image qtcreator-textfinder-screenshot.png
 
     \section1 Setting Up Your Environment
 
-    Once you have installed Qt Creator, it detects automatically if Qt's
-    location is in your \c PATH variable. If not, please follow the
-    instructions in \l{Selecting the Qt version}.
+    Qt Creator automatically detects whether the location of Qt is in your \c PATH variable.
+    If you have installed several Qt versions, follow the
+    instructions in \l{Selecting the Qt version} to set the Qt path.
 
-    \section1 Setting Up the Project
+    \section1 Creating the Text Finder Project
 
-    We begin with a Qt4 Gui Application project generated by Qt Creator. The
-    \l{Creating a project} document describes this process in
-    detail. Remember to select QWidget as the Text Finder's base class. If
-    your project is not yet loaded, load it by selecting \gui{File} > \gui{Open}.
+    \list 1
+
+        \o Select \gui{File > New File or Project > Qt Application Project > Qt Gui
+        Application > OK}.
+
+           \image qtcreator-new-project.png
+        \o In the \gui{Name} field, type \c {TextFinder}.
+           \image qtcreator-intro-and-location.png
+
+        \o In the \gui {Create in} field, enter the path for the project files. For example,
+        \c {C:\Qt\examples}.
+
+
+        \o Click \gui{Next}.
+
+        \image qtcreatorqtcreator-new-project-qt-versions.png "Select Required Qt
+        Versions dialog"
+
+        \o Click \gui{Next} to use the Qt version set in the path in your project.
+
+        \image qtcreator-class-info.png
+
+        \o In the \gui{Class Name} field, type \c {TextFinder} as the class name.
+
+        \o In the \gui{Base Class} list, select \c {QWidget} as the base class type.
+
+           \note The \gui{Header File}, \gui{Source File} and
+           \gui{Form File} fields are automatically updated to match the name of the
+           class.
 
-    In your project, you have the following files:
+        \o Click \gui{Next}.
+
+        \o Review the project settings, and click \gui{Finish} to create the project.
+
+           \image qtcreator-new-project-summary.png
+    \endlist
+
+    \note Create the project with the \gui{Help} mode active so that you can follow
+    these instructions while you work.
+
+    The TextFinder project now contains the following files:
 
     \list
         \o \c{textfinder.h}
@@ -1216,80 +1250,118 @@
         \o \c{textfinder.pro}
     \endlist
 
+    \image qtcreator-textfinder-contents.png "TextFinder project contents"
+
     The \c{.h} and \c{.cpp} files come with the necessary boiler plate code.
-    The \c{.pro} file is also complete.
+    The \c{.pro} file is complete.
 
     \section1 Filling in the Missing Pieces
 
-    We begin by designing the user interface and then move on to filling
-    in the missing code. Finally, we add the find functionality.
+    Begin by designing the user interface and then move on to filling
+    in the missing code. Finally, add the find functionality.
 
-    \section2 The User Interface
+    \section2 Designing the User Interface
 
-    To begin designing the user interface, double-click on the
-    \c{textfinder.ui} file in the \gui{Project Explorer}. This launches the
-    integrated Qt Designer.
+    \image qtcreator-textfinder-ui.png
+
+    \list 1
+
+    \o In the \gui{Editor} mode, double-click the \c{textfinder.ui} file in the \gui{Projects}
+    view to launch the integrated Qt Designer.
+
+    \o Drag and drop the following widgets to the form:
 
-    Design the form below with:
     \list
-        \o \l{http://doc.trolltech.com/qlabel.html}{QLabel}
-        \o \l{http://doc.trolltech.com/qlinedit.html}{QLineEdit} (named lineEdit)
-        \o \l{http://doc.trolltech.com/qpushbutton.html}{QPushButton} (named findButton)
-        \o \l{http://doc.trolltech.com/qtextedit.html}{QTextEdit} (named textEdit)
+    \o \gui{Label} (\l{http://doc.trolltech.com/qlabel.html}{QLabel})
+    \o \gui{Line Edit} (\l{http://doc.trolltech.com/qlineedit.html}{QLineEdit})
+    \o \gui{Push Button} (\l{http://doc.trolltech.com/qpushbutton.html}{QPushButton})
+
     \endlist
 
-    \image qtcreator-textfinder-ui.png
+    \o Double-click the \gui{Label} widget and enter the text \bold{Keyword}.
+
+    \o Double-click the \gui{Push Button} widget and enter the text \bold{Find}.
 
-    We recommend that you use a \l{http://doc.trolltech.com/qgridlayout.html}{QGridLayout}
-    to lay out the label, the line edit and the push button.
-    The grid layout and the text edit can then be added to a
-    \l{http://doc.trolltech.com/qvboxlayout.html}{QVBoxLayout}.
-    If you are new to designing forms with \QD, see the
+    \o Press \gui{Ctr+A} to select the widgets and click \gui{Lay out Horizontally}
+    (or press \gui{Ctrl+H}) to add them to a \l{http://doc.trolltech.com/qhboxlayout.html}{QHBoxLayout}.
+
+    \o Drag and drop a \gui{Text Edit} widget (\l{http://doc.trolltech.com/qtextedit.html}{QTextEdit})
+    to the form.
+
+    \o Select the widgets and click \gui{Lay out Vertically} (or press \gui{Ctr+V})
+    to add them to a \l{http://doc.trolltech.com/qvboxlayout.html}{QVBoxLayout}.
+
+    \o Press \gui{Ctrl+S} to save your changes.
+
+    \endlist
+
+    Applying the horizontal and vertical layouts ensures that the application UI scales to different
+    screen sizes.
+
+    For more information about designing forms with \QD, see the
     \l{http://doc.trolltech.com/designer-manual.html}{Qt Designer Manual}.
 
-    \section2 The Header File
+    \section2 Completing the Header File
 
     The \c{textfinder.h} file already has the necessary #includes, a
-    constructor, a destructor, and the \c{Ui} object. We need to add a private
-    slot, \c{on_findButton_clicked()}, to carry out our find operation. We
+    constructor, a destructor, and the \c{Ui} object. You need to add a private
+    slot, \c{on_findButton_clicked()}, to carry out the find operation. You
     also need a private function, \c{loadTextFile()}, to read and display the
-    contents of our input text file in the
-    \l{http://doc.trolltech.com/qtextedit.html}{QTextEdit}. This is done with
-    the following code:
+    contents of the input text file in the
+    \l{http://doc.trolltech.com/qtextedit.html}{QTextEdit}.
+
+    \list 1
+
+    \o In the \gui{Projects} view, double-click the \c{textfinder.h} file
+    to open it for editing.
+
+    \o Add a private slot in a \c{private slots} section and a private function
+    in the \c{private} section, after the \c{Ui::TextFinder} function, as
+    illustrated by the following code snippet:
 
     \snippet examples/textfinder/textfinder.h 0
 
-    \note The \c{Ui::TextFinder} object is already provided.
+    \endlist
 
-    \section2 The Source File
+    \section2 Completing the Source File
 
-    Now that our header file is complete we move on to our source file,
-    \c{textfinder.cpp}. We begin by filling in the functionality to load a
-    text file. This is described in the code snippet below:
+    Now that the header file is complete, move on to the source file,
+    \c{textfinder.cpp}.
 
-    \snippet examples/textfinder/textfinder.cpp 0
+    \list 1
+
+    \o In the \gui{Projects} view, double-click the \c{textfinder.cpp} file
+    to open it for editing.
 
-    Basically, we load a text file using
+    \o Add code to load a text file using
     \l{http://doc.trolltech.com/qfile.html}{QFile}, read it with
     \l{http://doc.trolltech.com/qtextstream.html}{QTextStream}, and
     then display it on \c{textEdit} with
     \l{http://doc.trolltech.com/qtextedit.html#plainText-prop}{setPlainText()}
-    which requires adding the following additional #includes to textfinder.cpp:
+    This is illustrated by the following code snippet:
+
+    \snippet examples/textfinder/textfinder.cpp 0
+
+    \o To use \l{http://doc.trolltech.com/qfile.html}{QFile} and
+    \l{http://doc.trolltech.com/qtextstream.html}{QTextStream}, add the
+    following #includes to textfinder.cpp:
 
     \snippet examples/textfinder/textfinder.cpp 1
 
-    For the \c{on_findButton_clicked()} slot, we extract the search string and
+    \o For the \c{on_findButton_clicked()} slot, add code to extract the search string and
     use the \l{http://doc.trolltech.com/qtextedit.html#find}{find()} function
-    to look for the search string within the text file. This is described in
-    the code snippet below:
+    to look for the search string within the text file. This is illustrated by
+    the following code snippet:
 
     \snippet examples/textfinder/textfinder.cpp 2
 
-    Once we have both of these functions complete, we call \c{loadTextFile()} in
-    our constructor.
+    \o Once both of these functions are complete, add a line to call \c{loadTextFile()} in
+    the constructor, as illustrated by the following code snippet:
 
     \snippet examples/textfinder/textfinder.cpp 3
 
+    \endlist
+
     The \c{on_findButton_clicked()} slot is called automatically in
     the uic generated \c{ui_textfinder.h} file by this line of code:
 
@@ -1297,48 +1369,33 @@
     QMetaObject::connectSlotsByName(TextFinder);
     \endcode
 
-    \section2 The Resource File
+    \section2 Creating a Resource File
 
-    We require a resource file (\c{.qrc}) within which we embed the input
-    text file. This can be any \c{.txt} file with a paragraph of text.
+    You need a resource file (\c{.qrc}) within which you embed the input
+    text file. The input file can be any \c{.txt} file with a paragraph of text.
+    Create a text file called \c{input.txt} and store it in the \c{textfinder}
+    folder.
 
     To add a resource file:
     \list 1
-        \o Right-click on \gui{Resource Files} in the \gui{Project Explorer}.
-        \o Select \gui{Add New File...}.
-    \endlist
-    The wizard dialog below is displayed.
-
+        \o Select \gui{File > New File or Project > Qt > Qt Resource File > OK}.
     \image qtcreator-add-resource-wizard.png
 
-    \list 3
-        \o Enter "textfinder" in the \gui{Name} field. Use the given \gui{Path}.
-        \o Click on \gui{Continue}.
-    \endlist
-    This page is displayed:
+        \o In the \gui{Name} field, enter \bold{textfinder}.
+        \o In the \gui{Path} field, enter \c{C:\Qt\examples\TextFinder},
+        and click \gui{Next}.
 
     \image qtcreator-add-resource-wizard2.png
 
-    \list 5
-        \o Choose to which project you want to add the new file. Select "TextFinder"
-        as the \gui{Project}.
-        \o Make sure that \gui{Add to Project} is checked.
-        \o Click on \gui{Done}.
-    \endlist
-
-    Your resource file is now displayed in the resource editor.
+        \o In the \gui{Add to project} field, select \bold{TextFinder.pro}
+        and click \gui{Finish}.
+        \image qtcreator-add-resource.png
+        \o Select \gui{Add > Add Prefix}.
+        \o In the \gui{Prefix} field, replace the default prefix with a slash (\c{/}).
+        \o Select \gui{Add > Add Files}, to locate and add \c{input.txt}.
 
-    \list 8
-        \o Select \gui{Add} > \gui{Add Prefix} from the drop-down list. The prefix we
-        require is a slash (\c{/}).
-        \o Select \gui{Add} > \gui{Add File} from the drop-down list.
-        \o Locate the text file you are going to use. We use \c{input.txt}.
     \endlist
 
-    Once the resource file has been successfully added, the following is displayed:
-
-    \image qtcreator-add-resource.png
-
     \section1 Compiling and Running Your Program
 
     Now that you have all the necessary files, click the \inlineimage qtcreator-run.png
@@ -3014,13 +3071,14 @@
      change the default plugin path, see \l{How to Create Qt Plugins}.
 
      For more information about how to create plugins for Qt Designer, see
-     \l{Creating and Using Components for Qt Designer}.
+     \l{http://doc.trolltech.com/4.6/designer-using-custom-widgets.html}{Creating and Using Components for Qt Designer}.
 
     \section1 Locating Qt Designer Plugins
 
      Qt Designer fetches plugins from the standard locations and loads the plugins
-     that match its build key. Qt Designer is integrated into Qt Creator and, in addition,
-     comes as a standalone application. The correct folder to place the plugins depends on
+     that match its build key. Qt Designer is delivered both as a standalone application
+     and as part of an SDK, where it is integrated into Qt Creator.
+     The correct folder to place the plugins depends on
      which one you use.
 
      The integrated Qt Designer fetches plugins from the \c {%SDK%\bin\designer} folder on Windows
@@ -3033,8 +3091,6 @@
      \c {%SDK%\qt\plugins\designer}. To check which plugins were loaded successfully and which
      failed, choose \gui{Help > About Plugins}.
 
-
-
      \section1 Matching Build Keys
 
      The Qt Creator that is included in pre-built SDK packages on Windows is built with the