Commit d2070c8f authored by Ulf Hermann's avatar Ulf Hermann

Timeline: test TimelineItemsRenderPass

Change-Id: I324a9a1733d1d0a38bf73c8178d5a97cd60c25c1
Reviewed-by: default avatarJoerg Bornemann <joerg.bornemann@theqtcompany.com>
parent 96a0f480
include(../../../qtcreator.pri)
TEMPLATE = subdirs
SUBDIRS = \
timelinemodel \
timelineabstractrenderer
minQtVersion(5,4,0) {
SUBDIRS += \
timelineitemsrenderpass
}
......@@ -8,5 +8,6 @@ Project {
references: [
"timelinemodel/timelinemodel.qbs",
"timelineabstractrenderer/timelineabstractrenderer.qbs",
"timelineitemsrenderpass/timelineitemsrenderpass.qbs",
]
}
QT += quick
QTC_LIB_DEPENDS += timeline
include(../../qttest.pri)
SOURCES += \
tst_timelineitemsrenderpass.cpp
import qbs
import QtcFunctions
QtcAutotest {
condition: QtcFunctions.versionIsAtLeast(Qt.core.version, "5.4")
Depends { name: "Timeline" }
Depends { name: "Qt.quick" }
name: "TimelineItemsRenderPass autotest"
Group {
name: "Test sources"
files: [
"tst_timelineitemsrenderpass.cpp"
]
}
}
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include <QtTest>
#include <QSGMaterialShader>
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QSGEngine>
#include <QSGAbstractRenderer>
#include <timeline/timelineitemsrenderpass.h>
#include <timeline/timelinerenderstate.h>
using namespace Timeline;
void runSceneGraph(QSGNode *node)
{
QSurfaceFormat format;
format.setStencilBufferSize(8);
format.setDepthBufferSize(24);
QOpenGLContext context;
context.setFormat(format);
QVERIFY(context.create());
QOffscreenSurface surface;
surface.setFormat(format);
surface.create();
QVERIFY(context.makeCurrent(&surface));
QSGEngine engine;
QSGRootNode root;
root.appendChildNode(node);
engine.initialize(&context);
QSGAbstractRenderer *renderer = engine.createRenderer();
QVERIFY(renderer != 0);
renderer->setRootNode(&root);
renderer->renderScene();
delete renderer;
// Unfortunately we cannot check the results of the rendering. But at least we know the shaders
// have not crashed here.
context.doneCurrent();
}
class DummyModel : public TimelineModel {
public:
DummyModel();
void loadData();
float relativeHeight(int index) const;
};
class tst_TimelineItemsRenderPass : public QObject
{
Q_OBJECT
private slots:
void instance();
void update();
};
DummyModel::DummyModel() : TimelineModel(12, QLatin1String("dings"))
{
}
void DummyModel::loadData()
{
for (int i = 0; i < 10; ++i)
insert(i, 1, 1);
}
float DummyModel::relativeHeight(int index) const
{
return 1.0 / static_cast<float>(index / 3 + 1);
}
void tst_TimelineItemsRenderPass::instance()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
const TimelineItemsRenderPass *inst2 = TimelineItemsRenderPass::instance();
QCOMPARE(inst, inst2);
QVERIFY(inst != 0);
}
void tst_TimelineItemsRenderPass::update()
{
const TimelineItemsRenderPass *inst = TimelineItemsRenderPass::instance();
TimelineAbstractRenderer renderer;
TimelineRenderState parentState(0, 8, 1, 1);
TimelineRenderPass::State *nullState = 0;
QSGNode *nullNode = 0;
TimelineRenderPass::State *result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
DummyModel model;
renderer.setModel(&model);
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
model.loadData();
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
result = inst->update(&renderer, &parentState, 0, 2, 8, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
QCOMPARE(result->expandedRows()[0]->childCount(), 1);
QCOMPARE(result->collapsedRows()[0]->childCount(), 1);
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->firstChild());
QSGMaterial *material1 = node->material();
QVERIFY(material1 != 0);
QCOMPARE(node->geometry()->vertexCount(), 26);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->firstChild());
QSGMaterial *material2 = node->material();
QCOMPARE(node->geometry()->vertexCount(), 26);
QVERIFY(material2 != 0);
QCOMPARE(material1->type(), material2->type());
QSGMaterialShader *shader1 = material1->createShader();
QVERIFY(shader1 != 0);
QSGMaterialShader *shader2 = material2->createShader();
QVERIFY(shader2 != 0);
QCOMPARE(shader1->attributeNames(), shader2->attributeNames());
delete shader1;
delete shader2;
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
QCOMPARE(result->expandedRows()[0]->childCount(), 2);
QCOMPARE(result->collapsedRows()[0]->childCount(), 2);
node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->lastChild());
QCOMPARE(node->geometry()->vertexCount(), 8);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->lastChild());
QCOMPARE(node->geometry()->vertexCount(), 8);
model.setExpanded(true);
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
parentState.setPassState(0, result);
parentState.assembleNodeTree(&model, 1, 1);
runSceneGraph(parentState.collapsedRowRoot());
runSceneGraph(parentState.expandedRowRoot());
}
QTEST_MAIN(tst_TimelineItemsRenderPass)
#include "tst_timelineitemsrenderpass.moc"
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