Commit e6f94433 authored by Leena Miettinen's avatar Leena Miettinen Committed by Leena Miettinen

Doc: fix broken links to Qt 5 reference docs

Some titles had changed and the hash mark references
do not seem to work anymore.

Change-Id: I4ebb877a483eff0a11c32932cc84b6e15935dcec
Reviewed-by: default avatarLeena Miettinen <riitta-leena.miettinen@theqtcompany.com>
parent 48cfedf4
......@@ -147,7 +147,7 @@
The anddroiddeployqt tool uses the information in the project .pro file to
create APKs. For more information about the qmake variables
that you can set in the .pro file to tailor the APK, see
\l{Deploying an Application on Android#qmake-variables}{qmake Variables}.
\l{Deploying an Application on Android}.
You can view information about what the anddroiddeployqt tool is doing in
the \uicontrol {Compile Output} pane. To view additional information, select the
......
......@@ -198,7 +198,7 @@
{Qt application}, and therefore, it accepts the command line options
that all Qt applications accept. For example, you can use the \c {-style} and
\c {-stylesheet} options to apply custom styles and
\l{QApplication#stylesheet}{stylesheets}.
\l{Qt Style Sheets}{stylesheets}.
The styling is only applied during the current session.
Exercise caution when applying styles, as overriding the existing styling
......
......@@ -322,7 +322,7 @@
Qt provides support for integration with OpenGL implementations on all
platforms, which allows you to display hardware accelerated 3D graphics
alongside a more conventional user interface. For more information, see
\l{Qt Gui#opengl-and-opengl-es-integration}{OpenGL and OpenGL ES integration}.
\l{Qt GUI}.
You can use the QOpenGLShader class to compile OpenGL shaders written in the
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
......
......@@ -49,7 +49,7 @@
\section1 Connecting Objects to Signals
To connect objects to signals in QML, create \l{Connection} objects.
To connect objects to signals in QML, create \l{Connections} objects.
\image qmldesigner-connections.png
......
......@@ -125,8 +125,8 @@
\section2 Setting the Stacking Order
The \l{Item#z-prop}{z property} of an
item determines its position in relation to its sibling items in the
The \c z property of an \l Item determines its position in relation to its
sibling items in the
type hierarchy. By default, items with a higher stacking value are
drawn on top of siblings with a lower stacking value. Items with the same
stacking value are drawn in the order they are listed, from the last item
......
......@@ -36,7 +36,8 @@
information for code completion and the semantic checks to work correctly.
When you write a QML module or use QML from a C++ application you typically
register new types with \l{QQmlEngine#qmlRegisterType-3}{qmlRegisterType()} or expose some
register new types with the \l{QQmlEngine} class \c qmlRegisterType()
function or expose some
class instances with \l{QQmlContext::setContextProperty()}. The \QC C++
code model now scans for these calls and
tells the QML code model about them. This means that properties are
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......@@ -32,7 +32,7 @@
This tutorial describes how to use \QC to create a small Qt application,
Text Finder. It is a simplified version of the Qt UI Tools \l{Text Finder
example}. The application user interface is constructed from Qt widgets by
Example}. The application user interface is constructed from Qt widgets by
using \QD. The application logic is written in C++ by using the code editor.
\image qtcreator-textfinder-screenshot.png
......
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