Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Menu
Open sidebar
Marco Bubke
flatpak-qt-creator
Commits
f0314d0f
Commit
f0314d0f
authored
Feb 08, 2010
by
hjk
Browse files
debugger: add runToLine and jumpToLine actions to editor context menu in debug mode
parent
d4ac9c9f
Changes
3
Hide whitespace changes
Inline
Side-by-side
src/plugins/debugger/debuggeractions.h
View file @
f0314d0f
...
...
@@ -147,9 +147,11 @@ struct DebuggerManagerActions
QAction
*
resetAction
;
// FIXME: Should not be needed in a stable release
QAction
*
stepAction
;
QAction
*
stepOutAction
;
QAction
*
runToLineAction
;
QAction
*
runToLineAction1
;
// in the Debug menu
QAction
*
runToLineAction2
;
// in the text editor context menu
QAction
*
runToFunctionAction
;
QAction
*
jumpToLineAction
;
QAction
*
jumpToLineAction1
;
// in the Debug menu
QAction
*
jumpToLineAction2
;
// in the text editor context menu
QAction
*
nextAction
;
QAction
*
snapshotAction
;
QAction
*
watchAction1
;
// in the Debug menu
...
...
src/plugins/debugger/debuggermanager.cpp
View file @
f0314d0f
...
...
@@ -473,11 +473,13 @@ void DebuggerManager::init()
d
->
m_actions
.
stepOutAction
=
new
QAction
(
tr
(
"Step Out"
),
this
);
d
->
m_actions
.
stepOutAction
->
setIcon
(
QIcon
(
":/debugger/images/debugger_stepout_small.png"
));
d
->
m_actions
.
runToLineAction
=
new
QAction
(
tr
(
"Run to Line"
),
this
);
d
->
m_actions
.
runToLineAction1
=
new
QAction
(
tr
(
"Run to Line"
),
this
);
d
->
m_actions
.
runToLineAction2
=
new
QAction
(
tr
(
"Run to Line"
),
this
);
d
->
m_actions
.
runToFunctionAction
=
new
QAction
(
tr
(
"Run to Outermost Function"
),
this
);
d
->
m_actions
.
jumpToLineAction
=
new
QAction
(
tr
(
"Jump to Line"
),
this
);
d
->
m_actions
.
jumpToLineAction1
=
new
QAction
(
tr
(
"Jump to Line"
),
this
);
d
->
m_actions
.
jumpToLineAction2
=
new
QAction
(
tr
(
"Jump to Line"
),
this
);
d
->
m_actions
.
breakAction
=
new
QAction
(
tr
(
"Toggle Breakpoint"
),
this
);
...
...
@@ -503,11 +505,15 @@ void DebuggerManager::init()
this
,
SLOT
(
stepExec
()));
connect
(
d
->
m_actions
.
stepOutAction
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
stepOutExec
()));
connect
(
d
->
m_actions
.
runToLineAction
,
SIGNAL
(
triggered
()),
connect
(
d
->
m_actions
.
runToLineAction1
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
runToLineExec
()));
connect
(
d
->
m_actions
.
runToLineAction2
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
runToLineExec
()));
connect
(
d
->
m_actions
.
runToFunctionAction
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
runToFunctionExec
()));
connect
(
d
->
m_actions
.
jumpToLineAction
,
SIGNAL
(
triggered
()),
connect
(
d
->
m_actions
.
jumpToLineAction1
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
jumpToLineExec
()));
connect
(
d
->
m_actions
.
jumpToLineAction2
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
jumpToLineExec
()));
connect
(
d
->
m_actions
.
watchAction1
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
addToWatchWindow
()));
...
...
@@ -1728,7 +1734,7 @@ void DebuggerManager::setState(DebuggerState state, bool forced)
d
->
m_actions
.
breakAction
->
setEnabled
(
true
);
d
->
m_actions
.
snapshotAction
->
setEnabled
(
stopped
&&
(
engineCapabilities
&
SnapshotCapability
));
bool
interruptIsExit
=
!
running
;
const
bool
interruptIsExit
=
!
running
;
if
(
interruptIsExit
)
{
static
QIcon
icon
(
":/debugger/images/debugger_stop_small.png"
);
d
->
m_actions
.
stopAction
->
setIcon
(
icon
);
...
...
@@ -1744,15 +1750,20 @@ void DebuggerManager::setState(DebuggerState state, bool forced)
d
->
m_actions
.
stepAction
->
setEnabled
(
stopped
);
d
->
m_actions
.
stepOutAction
->
setEnabled
(
stopped
);
d
->
m_actions
.
runToLineAction
->
setEnabled
(
stopped
);
d
->
m_actions
.
runToLineAction1
->
setEnabled
(
stopped
);
d
->
m_actions
.
runToLineAction2
->
setEnabled
(
stopped
);
d
->
m_actions
.
runToFunctionAction
->
setEnabled
(
stopped
);
d
->
m_actions
.
jumpToLineAction
->
setEnabled
(
stopped
&&
(
engineCapabilities
&
JumpToLineCapability
));
const
bool
canJump
=
stopped
&&
(
engineCapabilities
&
JumpToLineCapability
);
d
->
m_actions
.
jumpToLineAction1
->
setEnabled
(
canJump
);
d
->
m_actions
.
jumpToLineAction2
->
setEnabled
(
canJump
);
d
->
m_actions
.
nextAction
->
setEnabled
(
stopped
);
theDebuggerAction
(
RecheckDebuggingHelpers
)
->
setEnabled
(
actionsEnabled
);
theDebuggerAction
(
AutoDerefPointers
)
->
setEnabled
(
actionsEnabled
&&
(
engineCapabilities
&
AutoDerefPointersCapability
));
const
bool
canDeref
=
actionsEnabled
&&
(
engineCapabilities
&
AutoDerefPointersCapability
);
theDebuggerAction
(
AutoDerefPointers
)
->
setEnabled
(
canDeref
);
theDebuggerAction
(
ExpandStack
)
->
setEnabled
(
actionsEnabled
);
theDebuggerAction
(
ExecuteCommand
)
->
setEnabled
(
d
->
m_state
!=
DebuggerNotReady
);
...
...
src/plugins/debugger/debuggerplugin.cpp
View file @
f0314d0f
...
...
@@ -113,9 +113,11 @@ const char * const ATTACHCORE = "Debugger.AttachCore";
const
char
*
const
ATTACHREMOTE
=
"Debugger.AttachRemote"
;
const
char
*
const
DETACH
=
"Debugger.Detach"
;
const
char
*
const
RUN_TO_LINE
=
"Debugger.RunToLine"
;
const
char
*
const
RUN_TO_LINE1
=
"Debugger.RunToLine1"
;
const
char
*
const
RUN_TO_LINE2
=
"Debugger.RunToLine2"
;
const
char
*
const
RUN_TO_FUNCTION
=
"Debugger.RunToFunction"
;
const
char
*
const
JUMP_TO_LINE
=
"Debugger.JumpToLine"
;
const
char
*
const
JUMP_TO_LINE1
=
"Debugger.JumpToLine1"
;
const
char
*
const
JUMP_TO_LINE2
=
"Debugger.JumpToLine2"
;
const
char
*
const
SNAPSHOT
=
"Debugger.Snapshot"
;
const
char
*
const
TOGGLE_BREAK
=
"Debugger.ToggleBreak"
;
const
char
*
const
BREAK_BY_FUNCTION
=
"Debugger.BreakByFunction"
;
...
...
@@ -786,8 +788,8 @@ bool DebuggerPlugin::initialize(const QStringList &arguments, QString *errorMess
cmd
->
setDefaultKeySequence
(
QKeySequence
(
Constants
::
STEPOUT_KEY
));
mdebug
->
addAction
(
cmd
);
cmd
=
am
->
registerAction
(
actions
.
runToLineAction
,
Constants
::
RUN_TO_LINE
,
debuggercontext
);
cmd
=
am
->
registerAction
(
actions
.
runToLineAction
1
,
Constants
::
RUN_TO_LINE
1
,
debuggercontext
);
cmd
->
setDefaultKeySequence
(
QKeySequence
(
Constants
::
RUN_TO_LINE_KEY
));
mdebug
->
addAction
(
cmd
);
...
...
@@ -796,8 +798,8 @@ bool DebuggerPlugin::initialize(const QStringList &arguments, QString *errorMess
cmd
->
setDefaultKeySequence
(
QKeySequence
(
Constants
::
RUN_TO_FUNCTION_KEY
));
mdebug
->
addAction
(
cmd
);
cmd
=
am
->
registerAction
(
actions
.
jumpToLineAction
,
Constants
::
JUMP_TO_LINE
,
debuggercontext
);
cmd
=
am
->
registerAction
(
actions
.
jumpToLineAction
1
,
Constants
::
JUMP_TO_LINE
1
,
debuggercontext
);
mdebug
->
addAction
(
cmd
);
#ifdef USE_REVERSE_DEBUGGING
...
...
@@ -838,16 +840,29 @@ bool DebuggerPlugin::initialize(const QStringList &arguments, QString *errorMess
//cmd->setDefaultKeySequence(QKeySequence(tr("ALT+D,ALT+W")));
mdebug
->
addAction
(
cmd
);
// Editor context menu
ActionContainer
*
editorContextMenu
=
am
->
actionContainer
(
CppEditor
::
Constants
::
M_CONTEXT
);
cmd
=
am
->
registerAction
(
sep
,
QLatin1String
(
"Debugger.Sep.Views"
),
debuggercontext
);
editorContextMenu
->
addAction
(
cmd
);
cmd
->
setAttribute
(
Command
::
CA_Hide
);
cmd
=
am
->
registerAction
(
actions
.
watchAction2
,
Constants
::
ADD_TO_WATCH2
,
debuggercontext
);
cmd
->
action
()
->
setEnabled
(
true
);
//cmd->setDefaultKeySequence(QKeySequence(tr("ALT+D,ALT+W")));
editorContextMenu
->
addAction
(
cmd
);
cmd
->
setAttribute
(
Command
::
CA_Hide
);
cmd
=
am
->
registerAction
(
actions
.
runToLineAction2
,
Constants
::
RUN_TO_LINE2
,
debuggercontext
);
cmd
->
action
()
->
setEnabled
(
true
);
editorContextMenu
->
addAction
(
cmd
);
cmd
->
setAttribute
(
Command
::
CA_Hide
);
cmd
=
am
->
registerAction
(
actions
.
jumpToLineAction2
,
Constants
::
JUMP_TO_LINE2
,
debuggercontext
);
cmd
->
action
()
->
setEnabled
(
true
);
editorContextMenu
->
addAction
(
cmd
);
cmd
->
setAttribute
(
Command
::
CA_Hide
);
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment